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Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)
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<blockquote data-quote="BenBrown" data-source="post: 5666000" data-attributes="member: 1642"><p>Suddenly and without warning, four of the enormous mushrooms begin to move. They lurch towards Mallaby's loyal crew, one of them getting close enough to swipe at Tyris. Although it misses, the creature now looms over him.</p><p></p><p>It, and one moving closer to Mallaby and Goldenhorn are somewhat jittery, as if looking for an opening.</p><p>The one currently furthest away is solid and imposing looking, while the fourth, the one with an odd growth on its cap, seems to radiate a malevolent aura about it. As it grows closer, the party can discern a sound that is not a sound, a voice heard only in their heads, but one redolent with the stench of decay.</p><p></p><p><span style="color: DarkOliveGreen">*Food. . . Food for the colony*</span>[sblock=Enemy Actions]<strong>Mushroom A</strong></p><p>Move to K5-L6</p><p></p><p><strong>Mushroom B</strong></p><p>Charge Tyris (Move to K10-L11)<a href="http://invisiblecastle.com/roller/view/3163946/" target="_blank">Shove (charge) vs. Tyris (1d20+9+1=15)</a> Miss.</p><p></p><p><strong>Shield Mushroom</strong></p><p>Move to D7-E8</p><p></p><p><strong>Crown Mushroom</strong></p><p>Move to E10-F11[/sblock][sblock=Map]<img src="http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/ChurchOnTimeMushroomsSurpriseRound.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />The little mushrooms are difficult terrain.</p><p>The large mushrooms (those that aren't attacking you) are obstacles which provide cover and concealment.[/sblock][gm]Tyris now gets his surprise round[/gm]</p></blockquote><p></p>
[QUOTE="BenBrown, post: 5666000, member: 1642"] Suddenly and without warning, four of the enormous mushrooms begin to move. They lurch towards Mallaby's loyal crew, one of them getting close enough to swipe at Tyris. Although it misses, the creature now looms over him. It, and one moving closer to Mallaby and Goldenhorn are somewhat jittery, as if looking for an opening. The one currently furthest away is solid and imposing looking, while the fourth, the one with an odd growth on its cap, seems to radiate a malevolent aura about it. As it grows closer, the party can discern a sound that is not a sound, a voice heard only in their heads, but one redolent with the stench of decay. [COLOR="DarkOliveGreen"]*Food. . . Food for the colony*[/COLOR][sblock=Enemy Actions][b]Mushroom A[/b] Move to K5-L6 [b]Mushroom B[/b] Charge Tyris (Move to K10-L11)[url=http://invisiblecastle.com/roller/view/3163946/]Shove (charge) vs. Tyris (1d20+9+1=15)[/url] Miss. [b]Shield Mushroom[/b] Move to D7-E8 [b]Crown Mushroom[/b] Move to E10-F11[/sblock][sblock=Map][IMG]http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/ChurchOnTimeMushroomsSurpriseRound.gif[/IMG]The little mushrooms are difficult terrain. The large mushrooms (those that aren't attacking you) are obstacles which provide cover and concealment.[/sblock][gm]Tyris now gets his surprise round[/gm] [/QUOTE]
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Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)
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