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Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)
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<blockquote data-quote="BenBrown" data-source="post: 5666914" data-attributes="member: 1642"><p>The mushroom creatures move closer and closer. The one who attacked Tyris shoves at him again, knocking him to the ground. Another moves up and swipes at Goldenhorn, while the robust looking one advances and swings spiny tendrils at Spider; both of these miss. But it is the large crowned one that causes the most havoc. As it steps next to Zardi, it rears back and unleashes a cloud of spores. Spider manages to get out of the way, but the rest of the group gets the blast hard in the face, and the poisonous spores leave them temporarily woozy.[sblock=Enemy Actions]<strong>Mushroom A</strong></p><p>Move to J6-K7</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/3165140/" target="_blank">Shove vs. Goldenhorn (1d20+9=18)</a> Miss</p><p></p><p><strong>Mushroom B</strong></p><p>Standard: <a href="http://invisiblecastle.com/roller/view/3165141/" target="_blank">Shove vs. Tyris (1d20+9=25, 2d6+5=11)</a> 11 damage, and Tyris falls prone.</p><p></p><p><strong>Shield Mushroom</strong></p><p>Move to G7-H8</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/3165143/" target="_blank">Spiny Strike vs. Spider (1d20+9=15)</a> miss.</p><p></p><p><strong>Crown Mushroom</strong></p><p>Move to G9-H10</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/3165145/" target="_blank">Spore Blast (Will) vs. Goldenhorn, Spider, Tyris, Zardi, Mallaby (1d20+7=25, 1d20+7=9, 1d20+7=22, 1d20+7=14, 1d20+7=23, 2d6+3=9)</a> Goldenhorn, Tyris, Zardi and Lord Mallaby take 9 damage and are dazed until the end of the Crown Mushroom's next turn.[/sblock][sblock=Map]<img src="http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/ChurchOnTimeMushroomsRound1.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />The little mushrooms are difficult terrain.</p><p>The large mushrooms (those that aren't attacking you) are obstacles which provide cover and concealment.[/sblock][sblock=status]Goldenhorn: K8 HP <span style="color: Lime">23/32</span>, Surges 10/10, AP 1, second wind unused, dazed TENT</p><p>Spider: I8 HP <span style="color: Lime">30/33</span>, Surges 9/10, AP 1, second wind unused</p><p>Tyris: J9 HP <span style="color: Red">6/24</span>, Surges 7/7, AP 0, second wind unused, prone, dazed TENT</p><p>Zardi: I9 HP <span style="color: Lime">29/42</span>, Surges 9/11, AP 0, second wind unused, dazed TENT</p><p></p><p>Mallaby: J8 HP <span style="color: Lime">17/26</span>, Surges 5/5, AP 0, second wind unused, dazed TENT</p><p></p><p>Mushroom A: J6-K7 HP: <span style="color: Lime">No Damage Taken</span></p><p>Mushroom B: K10-L11 HP: <span style="color: Lime">18 Damage Taken</span></p><p>Shield Mushroom: G7-H8 HP: <span style="color: Lime">No Damage Taken</span></p><p>Crown Mushroom: G9-H10 HP: <span style="color: Lime">No Damage Taken</span>[/sblock][sblock=Mallaby]<strong>Lord Adelin Mallaby</strong></p><p>AC: 15, Fort: 12, Ref: 13, Will: 14</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Rapier +6 vs. AC, 1d8+4</p><p>Speed 6</p><p>HP: 26, Surge Value 6, Surges per day 5</p><p>Second Wind: unused</p><p></p><p>Mallaby is not a fully trained fighter. He will only defend himself on his own. He will however, follow orders. </p><p>As a minor action, any character can have Mallaby spend an action. He can't use more than the usual complement (standard, move, minor) in one turn, but a PC's minor action can be used for any of them.</p><p></p><p>Try not to get him killed. He is paying for this, after all.[/sblock][sblock=Enemies]<strong>Mushrooms A & B</strong>: AC 16, Fort 16, Ref 16, Will 14[sblock=Nature 14]</p><p><strong>Myconid Giant</strong>Level 4 Skirmisher</p><p>Large Humanoid (Plant)[sblock=Nature 21]Attack knocks people down, so that they can wallop them harder next time.</p><p>When killed, they explode in a cloud of spores.[/sblock][/sblock]<strong>Shield Mushroom</strong>: AC 18, Fort 17, Ref 16, Will 14</p><p>Roots of the Colony: when the Elite Guard is within 5 squares of another Myconid and is hit by an attack, it takes half the damage and the other Myconid takes half the damage.[sblock=Nature 14]<strong>Myconid Elite Guard</strong></p><p>Level 4 Soldier</p><p>Large Humanoid (Plant)[sblock=Nature 21]Attacks with its spines.</p><p>Has a burst attack which can prevent people from making standard actions (encounter).[/sblock][/sblock]<strong>Crown Mushroom</strong>: AC 19, Fort 18, Ref 14, Will 15</p><p>Roots of the Colony: when the Sovereign is within 5 squares of another Myconid and is hit by an attack, it takes half the damage and the other Myconid takes half the damage.</p><p>[sblock=Nature 14]<strong>Myconid Sovereign</strong></p><p>Level 4 Controller (Leader)</p><p>Large Humanoid (Plant)[sblock=Nature 21]Its slam attack slides people.</p><p>Has a blast attack which dazes (recharge).[/sblock][/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="BenBrown, post: 5666914, member: 1642"] The mushroom creatures move closer and closer. The one who attacked Tyris shoves at him again, knocking him to the ground. Another moves up and swipes at Goldenhorn, while the robust looking one advances and swings spiny tendrils at Spider; both of these miss. But it is the large crowned one that causes the most havoc. As it steps next to Zardi, it rears back and unleashes a cloud of spores. Spider manages to get out of the way, but the rest of the group gets the blast hard in the face, and the poisonous spores leave them temporarily woozy.[sblock=Enemy Actions][b]Mushroom A[/b] Move to J6-K7 Standard: [url=http://invisiblecastle.com/roller/view/3165140/]Shove vs. Goldenhorn (1d20+9=18)[/url] Miss [b]Mushroom B[/b] Standard: [url=http://invisiblecastle.com/roller/view/3165141/]Shove vs. Tyris (1d20+9=25, 2d6+5=11)[/url] 11 damage, and Tyris falls prone. [b]Shield Mushroom[/b] Move to G7-H8 Standard: [url=http://invisiblecastle.com/roller/view/3165143/]Spiny Strike vs. Spider (1d20+9=15)[/url] miss. [b]Crown Mushroom[/b] Move to G9-H10 Standard: [url=http://invisiblecastle.com/roller/view/3165145/]Spore Blast (Will) vs. Goldenhorn, Spider, Tyris, Zardi, Mallaby (1d20+7=25, 1d20+7=9, 1d20+7=22, 1d20+7=14, 1d20+7=23, 2d6+3=9)[/url] Goldenhorn, Tyris, Zardi and Lord Mallaby take 9 damage and are dazed until the end of the Crown Mushroom's next turn.[/sblock][sblock=Map][IMG]http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/ChurchOnTimeMushroomsRound1.gif[/IMG]The little mushrooms are difficult terrain. The large mushrooms (those that aren't attacking you) are obstacles which provide cover and concealment.[/sblock][sblock=status]Goldenhorn: K8 HP [COLOR="Lime"]23/32[/COLOR], Surges 10/10, AP 1, second wind unused, dazed TENT Spider: I8 HP [COLOR="Lime"]30/33[/COLOR], Surges 9/10, AP 1, second wind unused Tyris: J9 HP [COLOR="Red"]6/24[/COLOR], Surges 7/7, AP 0, second wind unused, prone, dazed TENT Zardi: I9 HP [COLOR="Lime"]29/42[/COLOR], Surges 9/11, AP 0, second wind unused, dazed TENT Mallaby: J8 HP [COLOR="Lime"]17/26[/COLOR], Surges 5/5, AP 0, second wind unused, dazed TENT Mushroom A: J6-K7 HP: [COLOR="Lime"]No Damage Taken[/COLOR] Mushroom B: K10-L11 HP: [COLOR="Lime"]18 Damage Taken[/COLOR] Shield Mushroom: G7-H8 HP: [COLOR="Lime"]No Damage Taken[/COLOR] Crown Mushroom: G9-H10 HP: [COLOR="Lime"]No Damage Taken[/COLOR][/sblock][sblock=Mallaby][b]Lord Adelin Mallaby[/b] AC: 15, Fort: 12, Ref: 13, Will: 14 :bmelee: Rapier +6 vs. AC, 1d8+4 Speed 6 HP: 26, Surge Value 6, Surges per day 5 Second Wind: unused Mallaby is not a fully trained fighter. He will only defend himself on his own. He will however, follow orders. As a minor action, any character can have Mallaby spend an action. He can't use more than the usual complement (standard, move, minor) in one turn, but a PC's minor action can be used for any of them. Try not to get him killed. He is paying for this, after all.[/sblock][sblock=Enemies][b]Mushrooms A & B[/b]: AC 16, Fort 16, Ref 16, Will 14[sblock=Nature 14] [b]Myconid Giant[/b]Level 4 Skirmisher Large Humanoid (Plant)[sblock=Nature 21]Attack knocks people down, so that they can wallop them harder next time. When killed, they explode in a cloud of spores.[/sblock][/sblock][b]Shield Mushroom[/b]: AC 18, Fort 17, Ref 16, Will 14 Roots of the Colony: when the Elite Guard is within 5 squares of another Myconid and is hit by an attack, it takes half the damage and the other Myconid takes half the damage.[sblock=Nature 14][b]Myconid Elite Guard[/b] Level 4 Soldier Large Humanoid (Plant)[sblock=Nature 21]Attacks with its spines. Has a burst attack which can prevent people from making standard actions (encounter).[/sblock][/sblock][b]Crown Mushroom[/b]: AC 19, Fort 18, Ref 14, Will 15 Roots of the Colony: when the Sovereign is within 5 squares of another Myconid and is hit by an attack, it takes half the damage and the other Myconid takes half the damage. [sblock=Nature 14][b]Myconid Sovereign[/b] Level 4 Controller (Leader) Large Humanoid (Plant)[sblock=Nature 21]Its slam attack slides people. Has a blast attack which dazes (recharge).[/sblock][/sblock][/sblock] [/QUOTE]
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