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Living 4th Edition
Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)
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<blockquote data-quote="BenBrown" data-source="post: 5687432" data-attributes="member: 1642"><p>As Jarro strikes the solid-looking mushroom, it desperately draws energy from its remaining ally, which explodes. Fortunately, the spores fly right over the prone Zardi.[sblock=OOC]Spider's hit: 6 damage to Shield Mushroom, 6 damage to Mushroom A, which explodes:</p><p><a href="http://invisiblecastle.com/roller/view/3190291/" target="_blank">Spore Explosion (Fort) vs. Zardi (1d20+7+2=13)</a></p><p>[/sblock][sblock=Map]<img src="http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/ChurchOnTimeMushroomsFinal.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>The little mushrooms are difficult terrain.</p><p>The large mushrooms (those that aren't attacking you) are obstacles which provide cover and concealment.[/sblock][sblock=status]</p><p></p><p>Goldenhorn: F8 HP <span style="color: Red">12/32</span>, Surges 9/10, AP 0, second wind unused</p><p>Spider: G6 HP <span style="color: Red">3+5/33</span>, Surges 9/10, AP 1, second wind unused</p><p>Tyris: G9 HP <span style="color: Red">6/24</span>, Surges 6/7, AP 0, second wind used</p><p>Zardi: K9 HP <span style="color: Red">15/42</span>, Surges 7/11, AP 0, second wind used, prone</p><p></p><p>Mallaby: G12 HP <span style="color: Red">6/26</span>, Surges 4/5, AP 0, second wind unused</p><p></p><p>Mushroom A: K7-L8 HP: <span style="color: DarkSlateGray">0/54</span>, dead</p><p>Shield Mushroom: G7-H8 HP: <span style="color: DarkSlateGray">0/56</span>, dead[/sblock][sblock=Mallaby]<strong>Lord Adelin Mallaby</strong></p><p>AC: 15, Fort: 12, Ref: 13, Will: 14</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Rapier +6 vs. AC, 1d8+4</p><p>Speed 6</p><p>HP: 26, Surge Value 6, Surges per day 5</p><p>Second Wind: unused</p><p></p><p>Mallaby is not a fully trained fighter. He will only defend himself on his own. He will however, follow orders. </p><p>As a minor action, any character can have Mallaby spend an action. He can't use more than the usual complement (standard, move, minor) in one turn, but a PC's minor action can be used for any of them.</p><p></p><p>Try not to get him killed. He is paying for this, after all.[/sblock]The last mushroom falls to Goldenhorn's blow, leaving the group battered, but alive.</p><p></p><p><span style="color: MediumTurquoise">"That was..."</span> Mallaby begins, then trails off, breathing heavily for a while.</p><p></p><p>At last he recovers enough to say <span style="color: MediumTurquoise">"My friends, I thank you. I feel we should not rest here, in this strange place, but perhaps soon."</span></p></blockquote><p></p>
[QUOTE="BenBrown, post: 5687432, member: 1642"] As Jarro strikes the solid-looking mushroom, it desperately draws energy from its remaining ally, which explodes. Fortunately, the spores fly right over the prone Zardi.[sblock=OOC]Spider's hit: 6 damage to Shield Mushroom, 6 damage to Mushroom A, which explodes: [url=http://invisiblecastle.com/roller/view/3190291/]Spore Explosion (Fort) vs. Zardi (1d20+7+2=13)[/url] [/sblock][sblock=Map][IMG]http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/ChurchOnTimeMushroomsFinal.gif[/IMG] The little mushrooms are difficult terrain. The large mushrooms (those that aren't attacking you) are obstacles which provide cover and concealment.[/sblock][sblock=status] Goldenhorn: F8 HP [COLOR="Red"]12/32[/COLOR], Surges 9/10, AP 0, second wind unused Spider: G6 HP [COLOR="Red"]3+5/33[/COLOR], Surges 9/10, AP 1, second wind unused Tyris: G9 HP [COLOR="Red"]6/24[/COLOR], Surges 6/7, AP 0, second wind used Zardi: K9 HP [COLOR="Red"]15/42[/COLOR], Surges 7/11, AP 0, second wind used, prone Mallaby: G12 HP [COLOR="Red"]6/26[/COLOR], Surges 4/5, AP 0, second wind unused Mushroom A: K7-L8 HP: [COLOR="DarkSlateGray"]0/54[/COLOR], dead Shield Mushroom: G7-H8 HP: [COLOR="DarkSlateGray"]0/56[/COLOR], dead[/sblock][sblock=Mallaby][b]Lord Adelin Mallaby[/b] AC: 15, Fort: 12, Ref: 13, Will: 14 :bmelee: Rapier +6 vs. AC, 1d8+4 Speed 6 HP: 26, Surge Value 6, Surges per day 5 Second Wind: unused Mallaby is not a fully trained fighter. He will only defend himself on his own. He will however, follow orders. As a minor action, any character can have Mallaby spend an action. He can't use more than the usual complement (standard, move, minor) in one turn, but a PC's minor action can be used for any of them. Try not to get him killed. He is paying for this, after all.[/sblock]The last mushroom falls to Goldenhorn's blow, leaving the group battered, but alive. [COLOR="MediumTurquoise"]"That was..."[/COLOR] Mallaby begins, then trails off, breathing heavily for a while. At last he recovers enough to say [COLOR="MediumTurquoise"]"My friends, I thank you. I feel we should not rest here, in this strange place, but perhaps soon."[/COLOR] [/QUOTE]
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