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Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)
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<blockquote data-quote="BenBrown" data-source="post: 5708021" data-attributes="member: 1642"><p>After a leisurely few hours trek down the trail, Mallaby and company crest the last ridge and look down into the valley of Crovale. The fields are no longer cultivated and woods have encroached on many parts. Here and there the foundations of old buildings lie, moss-covered and tumbled. A small bourne flows south through the vale. On a low rise in the center of the valley stands the chapel. Built in a circular form with wide, open archways in the four cardinal directions, it was, when new, a shining example of Allarian Gothic architecture. Its conical wooden roof is now long gone, but the walls still stand, crumbling in some places, but complete enough that the form of the chapel is apparent.</p><p></p><p>No people can be seen from the ridge, nor any sign of them.</p><p></p><p><span style="color: MediumTurquoise">"Have we arrived first?"</span> Mallaby says to nobody in particular. <span style="color: MediumTurquoise">"If so, then my love will be pleasantly surprised to see us!"</span></p><p></p><p>The party descends down into the valley, crosses the little bourne, and makes their way towards the chapel. Though the grass is cropped short by grazing beasts, no animals can be seen, apart from a single large bird of prey, slowly circling over the chapel, high above.[sblock=perception 21]The bird, a large eagle, is carrying something in its claws, although it's too far away to tell what.[/sblock][sblock=map]<img src="http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/ChapelEncounterSetting.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Stairs are considered difficult terrain.</p><p>Rubble is difficult terrain. If the middle of a square is occupied by rubble, it is considered difficult terrain. A bit of rubble at the edges is just artistic license.</p><p>The altar in the center is an extra square of movement to move into an altar space. Moving from one to the other is not an issue.</p><p>The altar also provides partial cover against ranged attacks.</p><p>The pillars in the alcoves are solid and tall. It could be possible to squeeze behind one.</p><p>The fallen pillar in L-M14 is difficult terrain.</p><p>In H7 and Q12 are big holes in the floor, leading down to the chapel undercroft, which is normally entered through the structure at E7.</p><p></p><p>The party is approaching from the east (left).[/sblock]</p></blockquote><p></p>
[QUOTE="BenBrown, post: 5708021, member: 1642"] After a leisurely few hours trek down the trail, Mallaby and company crest the last ridge and look down into the valley of Crovale. The fields are no longer cultivated and woods have encroached on many parts. Here and there the foundations of old buildings lie, moss-covered and tumbled. A small bourne flows south through the vale. On a low rise in the center of the valley stands the chapel. Built in a circular form with wide, open archways in the four cardinal directions, it was, when new, a shining example of Allarian Gothic architecture. Its conical wooden roof is now long gone, but the walls still stand, crumbling in some places, but complete enough that the form of the chapel is apparent. No people can be seen from the ridge, nor any sign of them. [COLOR="MediumTurquoise"]"Have we arrived first?"[/COLOR] Mallaby says to nobody in particular. [COLOR="MediumTurquoise"]"If so, then my love will be pleasantly surprised to see us!"[/COLOR] The party descends down into the valley, crosses the little bourne, and makes their way towards the chapel. Though the grass is cropped short by grazing beasts, no animals can be seen, apart from a single large bird of prey, slowly circling over the chapel, high above.[sblock=perception 21]The bird, a large eagle, is carrying something in its claws, although it's too far away to tell what.[/sblock][sblock=map][IMG]http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/ChapelEncounterSetting.gif[/IMG] Stairs are considered difficult terrain. Rubble is difficult terrain. If the middle of a square is occupied by rubble, it is considered difficult terrain. A bit of rubble at the edges is just artistic license. The altar in the center is an extra square of movement to move into an altar space. Moving from one to the other is not an issue. The altar also provides partial cover against ranged attacks. The pillars in the alcoves are solid and tall. It could be possible to squeeze behind one. The fallen pillar in L-M14 is difficult terrain. In H7 and Q12 are big holes in the floor, leading down to the chapel undercroft, which is normally entered through the structure at E7. The party is approaching from the east (left).[/sblock] [/QUOTE]
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