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Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)
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<blockquote data-quote="BenBrown" data-source="post: 5708915" data-attributes="member: 1642"><p>As the group crosses the stream and heads up the gentle rise towards the chapel, the bird begins spiraling downward towards the chapel. As they approach, the great eagle swoops down into the structure, then flies out swiftly again and away towards the hills.[sblock=perception 15 (Tyris)]The eagle was carrying a small box. It no longer has it as it flies[/sblock][sblock=perception 16 (Everybody)]There's a brief "thunk" as the eagle swoops in.[/sblock][sblock=perception 21 (Everybody)]Something is possibly moving just to the right (top of map) side of the nearest chapel entrance.[/sblock][sblock=map]<img src="http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/ChapelEncounterApproach.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Stairs are considered difficult terrain.</p><p>Rubble is difficult terrain. If the middle of a square is occupied by rubble, it is considered difficult terrain. A bit of rubble at the edges is just artistic license.</p><p>The altar in the center is an extra square of movement to move into an altar space. Moving from one to the other is not an issue.</p><p>The altar also provides partial cover against ranged attacks.</p><p>The pillars in the alcoves are solid and tall. It could be possible to squeeze behind one.</p><p>The fallen pillar in L-M14 is difficult terrain.</p><p>In H7 and Q12 are big holes in the floor, leading down to the chapel undercroft, which is normally entered through the structure at E7.</p><p>The brown circles outside the chapel are trees.</p><p>The grey thing at the upper left is a big rock.</p><p>The thing at the lower right is a well with a low wall around it. If you move into this square and can't fly, it's an extra square of movement to get in, and you need to make a DC 15 acrobatics check to avoid falling into the well.[/sblock]</p></blockquote><p></p>
[QUOTE="BenBrown, post: 5708915, member: 1642"] As the group crosses the stream and heads up the gentle rise towards the chapel, the bird begins spiraling downward towards the chapel. As they approach, the great eagle swoops down into the structure, then flies out swiftly again and away towards the hills.[sblock=perception 15 (Tyris)]The eagle was carrying a small box. It no longer has it as it flies[/sblock][sblock=perception 16 (Everybody)]There's a brief "thunk" as the eagle swoops in.[/sblock][sblock=perception 21 (Everybody)]Something is possibly moving just to the right (top of map) side of the nearest chapel entrance.[/sblock][sblock=map][IMG]http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/ChapelEncounterApproach.gif[/IMG] Stairs are considered difficult terrain. Rubble is difficult terrain. If the middle of a square is occupied by rubble, it is considered difficult terrain. A bit of rubble at the edges is just artistic license. The altar in the center is an extra square of movement to move into an altar space. Moving from one to the other is not an issue. The altar also provides partial cover against ranged attacks. The pillars in the alcoves are solid and tall. It could be possible to squeeze behind one. The fallen pillar in L-M14 is difficult terrain. In H7 and Q12 are big holes in the floor, leading down to the chapel undercroft, which is normally entered through the structure at E7. The brown circles outside the chapel are trees. The grey thing at the upper left is a big rock. The thing at the lower right is a well with a low wall around it. If you move into this square and can't fly, it's an extra square of movement to get in, and you need to make a DC 15 acrobatics check to avoid falling into the well.[/sblock] [/QUOTE]
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Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)
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