Adventure H1


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Frostmarrow said:
I wish they would number mudules like Paizo does. D for dungeon, W for wilderness, and M for mystery.

I really don't. The original letter/number identifications were great to see which adventures were tied together by storyline. That was good for figuring out which adventures you needed together.

Also, that Paizo scheme breaks down when you have adventures that varied. How about DWM3?

Now, it might be nice if they had some sort of icons that marked such content. Have a bar at the top of adventures with the ID, the levels the adventure is suitable for, and then icons showing certain thematic elements that might sway purchases decisions (perhaps even default campaign setting).

As for "H" how about Hobgoblin?
 

Glyfair said:
I really don't. The original letter/number identifications were great to see which adventures were tied together by storyline. That was good for figuring out which adventures you needed together.

Also, that Paizo scheme breaks down when you have adventures that varied. How about DWM3?
Yeah, there are several announced Paizo modules that look like they'll run into this problem. And aren't all wilderness journey modules by definition?

I do like the thematic grouping for urban modules, though, since those are rare, and it's nice to be able to say "if it has a U on it, I'll grab it."
 

What, no:

B= Basic
X = Expert
U= UK
UK = UK
S= Special
I = independent
G = Giants
D = Depths/Drow
Q = Queen of Spiders
EX = Expansion
WG = World of Greyhawk
C = Competition
etc ...
 







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