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[Adventure] He Chained Their Minds (DM: CrimsonFlameWielder; Judge Needed )
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<blockquote data-quote="CrimsonFlameWielder" data-source="post: 6068343" data-attributes="member: 6684473"><p>[ooc] @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=75065" target="_blank">jbear</a></u></strong></em> : It is assumed that you guys are running since you are not in combat. The flying unseilee have a speed of 8, so running would keep your buffer where it is. The athletics checks are the character's way of navigating the rough terrain obstacles without slowing down. Bonuses only come into play if your base speed (plus other effects like boots of speed) increase your speed to 7+. </p><p></p><p>As such, a roll of 14 would be a failure for your first Athletics check. </p><p></p><p>TO EVERYONE: Also, perhaps this was not clear in my initial post for this challenge, but you are allowed to do other things besides just running away. If there is something else you would like to attempt, let me know. There are many things an adventurer could do to assist their fellow team mates and/or distract/disturb the chasing enemies behind you. Look for creative uses of your powers and/or skills. While your movement is taken up with the chase, feel free to use one other action on your turn! @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=75065" target="_blank">jbear</a></u></strong></em> : feel free to take one of these actions if you wish, since you did not do so on your turn. [/ooc]</p><p></p><p></p><p>Kane runs along the path first, attempting to avoid heavy foliage and swinging tree branches that are moved by the fleeing horses. Feeling the tip of his boot catch on a thick tree root, Kane begins to stumble. However, he catches himself at the last moment and continues running. Daring to take a peek behind him, Kane can see the Unseilee creatures inching closer to his position.</p><p></p><p>[ooc] Buffers:</p><p>4: </p><p>3: Joy, Ignatz, Kama'zer, Sound of Stone, Vander</p><p>2: Kane</p><p>1:</p><p>0:</p><p>[/ooc]</p></blockquote><p></p>
[QUOTE="CrimsonFlameWielder, post: 6068343, member: 6684473"] [ooc] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=75065"]jbear[/URL][/U][/B][/I] : It is assumed that you guys are running since you are not in combat. The flying unseilee have a speed of 8, so running would keep your buffer where it is. The athletics checks are the character's way of navigating the rough terrain obstacles without slowing down. Bonuses only come into play if your base speed (plus other effects like boots of speed) increase your speed to 7+. As such, a roll of 14 would be a failure for your first Athletics check. TO EVERYONE: Also, perhaps this was not clear in my initial post for this challenge, but you are allowed to do other things besides just running away. If there is something else you would like to attempt, let me know. There are many things an adventurer could do to assist their fellow team mates and/or distract/disturb the chasing enemies behind you. Look for creative uses of your powers and/or skills. While your movement is taken up with the chase, feel free to use one other action on your turn! @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=75065"]jbear[/URL][/U][/B][/I] : feel free to take one of these actions if you wish, since you did not do so on your turn. [/ooc] Kane runs along the path first, attempting to avoid heavy foliage and swinging tree branches that are moved by the fleeing horses. Feeling the tip of his boot catch on a thick tree root, Kane begins to stumble. However, he catches himself at the last moment and continues running. Daring to take a peek behind him, Kane can see the Unseilee creatures inching closer to his position. [ooc] Buffers: 4: 3: Joy, Ignatz, Kama'zer, Sound of Stone, Vander 2: Kane 1: 0: [/ooc] [/QUOTE]
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[Adventure] He Chained Their Minds (DM: CrimsonFlameWielder; Judge Needed )
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