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[Adventure] He Chained Their Minds (DM: CrimsonFlameWielder; Judge Needed )
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<blockquote data-quote="CrimsonFlameWielder" data-source="post: 6073519" data-attributes="member: 6684473"><p>Kane, being pulled along by the four-armed insectoid speed machine, tosses another ball of cold energies at the throng of fey creatures trailing behind them. As the icy sphere hurtles toward it's targets, Sound of Stone scans the area ahead of the group for anything that might help him to slow the pursuit of their enemies. Luckily for him, he did so at just the right time, as just ahead of the group, he spies a withering old tree, quickly drying out. It was snapped near the base of its trunk, and looked to be caused by its own weight, or a heavy wind, as the trunk is splintered, not cut. It is not completely severed, however, so a hard series of blows, or a hefty axe chop might be enough to set it free...and rolling back down toward your pursuers!</p><p></p><p>[ooc] With this log in the way, the DC for the Athletics check is increased to 19 as everyone will need to climb over, slide under, etc to avoid it and keep it from slowing you down.</p><p> [MENTION=75065]jbear[/MENTION]: Move actions are automatically accounted for (as you're running away). Because of the strenuous nature of this chase, I'm only allowing one action on your turn (minor, move, or Standard). This is because you are essentially doing a double-move w/ run on your turn, and I'm giving you a free action to use while running away.</p><p></p><p>As such, you cannot use both the minor action Evil Eye of the Vistani power AND the Standard action Freezing Burst power. Please choose one to use. I will ignore the current failed roll for EEotV, as the action limitations were, apparently, not clear. Feel free to roll your 9 attack rolls for the freezing burst power, as you did before. Please do note, that while I don't mind you using this again, tertiary and further uses of that power against your enemies during the chase will start to be less effective as they will start guessing at your tactics and take actions accordingly.</p><p></p><p> [MENTION=91452]rb780nm[/MENTION]: That seems more like a perception check than a nature check, as you are trying to find something with your eyes, rather than trying to identify something you have already found. As such, your total for that roll is: 1d20+11=18. This is a success! Please see the description above for details of your perception check! Give yourself a +2 bonus to any attack rolls against the obstacle, as you found it's weak points with your perception check. </p><p></p><p></p><p>Buffers:</p><p>4: Kama'zer, Ignatz</p><p>3: Joy, Vander, Sound of Stone, Kane</p><p>2: </p><p>1:</p><p>0: </p><p></p><p>[sblock=Unseilee Death Race: Round 1]</p><p></p><p>Kane: Rolls 14 on Athletics check, falling from Buffer 3 to Buffer 2. However, he hits 4 of 9 front-line enemies with area burst 1 attack, granting everyone's next Athletics check with a +2 bonus.</p><p></p><p>Kama'zer: Rolls 1d20+11+2 (from Kane's bonus) -2 (speed penalty from armor), for a total roll of 28. Kamazer moves from Buffer 3 to Buffer 4. Not taking an action.</p><p></p><p>Vander: Rolls 1d20+3+2 (from Kane's bonus), for a total of 17, a success. He stays at Buffer 3. Uses Burning Brand, but rolls NAT 1, failing to start a brush fire.</p><p></p><p>Joy:Rolls 20 Athletics, staying at Buffer 3. Not taking an action.</p><p></p><p>Ignatz: Rolls 23 Athletics, moving to Buffer 4. Minor action: Body of the Wolf, granting him +1 speed.</p><p></p><p>Sound of Stone: Moves down to Buffer 2, assisting Kane, and rolls 25 Athletics. Full success and will move with Kane to Buffer 3 at the start of Kane's next turn.</p><p></p><p>[/sblock]</p><p>[sblock=Unseilee Death Race: Round 2]</p><p>Kane: Pulled up to Buffer 3 by Sound of Stone; Throws out another Freezing Burst (results pending)</p><p>Kama'zer: ?</p><p>Vander: ?</p><p>Joy: ?</p><p>Ignatz: ?</p><p>Sound of Stone: Pulls himself and Kane up to Buffer 3; Finds a dying tree up ahead with a successful Perception Check (rolled total of 18).</p><p>[/sblock]</p><p></p><p></p><p>[/ooc]</p></blockquote><p></p>
[QUOTE="CrimsonFlameWielder, post: 6073519, member: 6684473"] Kane, being pulled along by the four-armed insectoid speed machine, tosses another ball of cold energies at the throng of fey creatures trailing behind them. As the icy sphere hurtles toward it's targets, Sound of Stone scans the area ahead of the group for anything that might help him to slow the pursuit of their enemies. Luckily for him, he did so at just the right time, as just ahead of the group, he spies a withering old tree, quickly drying out. It was snapped near the base of its trunk, and looked to be caused by its own weight, or a heavy wind, as the trunk is splintered, not cut. It is not completely severed, however, so a hard series of blows, or a hefty axe chop might be enough to set it free...and rolling back down toward your pursuers! [ooc] With this log in the way, the DC for the Athletics check is increased to 19 as everyone will need to climb over, slide under, etc to avoid it and keep it from slowing you down. [MENTION=75065]jbear[/MENTION]: Move actions are automatically accounted for (as you're running away). Because of the strenuous nature of this chase, I'm only allowing one action on your turn (minor, move, or Standard). This is because you are essentially doing a double-move w/ run on your turn, and I'm giving you a free action to use while running away. As such, you cannot use both the minor action Evil Eye of the Vistani power AND the Standard action Freezing Burst power. Please choose one to use. I will ignore the current failed roll for EEotV, as the action limitations were, apparently, not clear. Feel free to roll your 9 attack rolls for the freezing burst power, as you did before. Please do note, that while I don't mind you using this again, tertiary and further uses of that power against your enemies during the chase will start to be less effective as they will start guessing at your tactics and take actions accordingly. [MENTION=91452]rb780nm[/MENTION]: That seems more like a perception check than a nature check, as you are trying to find something with your eyes, rather than trying to identify something you have already found. As such, your total for that roll is: 1d20+11=18. This is a success! Please see the description above for details of your perception check! Give yourself a +2 bonus to any attack rolls against the obstacle, as you found it's weak points with your perception check. Buffers: 4: Kama'zer, Ignatz 3: Joy, Vander, Sound of Stone, Kane 2: 1: 0: [sblock=Unseilee Death Race: Round 1] Kane: Rolls 14 on Athletics check, falling from Buffer 3 to Buffer 2. However, he hits 4 of 9 front-line enemies with area burst 1 attack, granting everyone's next Athletics check with a +2 bonus. Kama'zer: Rolls 1d20+11+2 (from Kane's bonus) -2 (speed penalty from armor), for a total roll of 28. Kamazer moves from Buffer 3 to Buffer 4. Not taking an action. Vander: Rolls 1d20+3+2 (from Kane's bonus), for a total of 17, a success. He stays at Buffer 3. Uses Burning Brand, but rolls NAT 1, failing to start a brush fire. Joy:Rolls 20 Athletics, staying at Buffer 3. Not taking an action. Ignatz: Rolls 23 Athletics, moving to Buffer 4. Minor action: Body of the Wolf, granting him +1 speed. Sound of Stone: Moves down to Buffer 2, assisting Kane, and rolls 25 Athletics. Full success and will move with Kane to Buffer 3 at the start of Kane's next turn. [/sblock] [sblock=Unseilee Death Race: Round 2] Kane: Pulled up to Buffer 3 by Sound of Stone; Throws out another Freezing Burst (results pending) Kama'zer: ? Vander: ? Joy: ? Ignatz: ? Sound of Stone: Pulls himself and Kane up to Buffer 3; Finds a dying tree up ahead with a successful Perception Check (rolled total of 18). [/sblock] [/ooc] [/QUOTE]
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[Adventure] He Chained Their Minds (DM: CrimsonFlameWielder; Judge Needed )
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