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[Adventure] He Chained Their Minds (DM: CrimsonFlameWielder; Judge Needed )
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<blockquote data-quote="CrimsonFlameWielder" data-source="post: 6086099" data-attributes="member: 6684473"><p>Even with all of the obstacles thrown their way, the adventurers are proving the successors in the chase, if only just barely. Ignatz, for one, was simply not to be stopped, regardless of what his enemies threw at him. The extra difficulties of clay weight seemed only to spur him on further, and he easily left the red-caps in his dust. </p><p></p><p>[sblock=Everyone: Perception Check DC 17]</p><p>Up ahead, you see something hanging in mid-air. It had an irregular shape, but most closely resembled a distorted oval. It's edges shimmered. But the strangest thing about the shape is that its center showed a scene very different from the crystalline forestry of the landscape around you. Instead of tall broad trees, studded with pastel-colored crystals, the shape showed a flat grassland.</p><p></p><p>[sblock=Arcana DC 21]</p><p>The shape you are looking at is a weakening in the Great Seal, once cast by Arga the Black, to lock out Arcadia from the inner areas of Daunton. That shape is your ticket to getting out of here! [/sblock][/sblock]</p><p></p><p>[ooc] Even with the nasty -6 penalty I gave him for this round's athletics check... he still manages to roll a <a href="http://invisiblecastle.com/roller/view/3920280/" target="_blank">25</a>, bumping him up to Buffer 7 *grumbles*</p><p></p><p></p><p>Chase Results: 4 Successes of 5!!</p><p></p><p>Buffers:</p><p>7: Ignatz</p><p>6: </p><p>5: </p><p>4: Kane</p><p>3: Vander, Kama'zer, Joy</p><p>2: Sound of Stone</p><p>1:</p><p>0: </p><p></p><p></p><p>[sblock=Unseelie Death Race: Round 3 ]</p><p></p><p>NOTE: +4 bonus to everyone's Athletics check this round due to tree hitting 8 of 12 enemies on Ignatz attack</p><p></p><p>Vander: Successful Athletics roll (23). Uses Pixie dust on Kane to grant him a +12 to next athletics check.</p><p>Kane: succeeds on Athletics roll (15+12 = 27) and moves up to Buffer 4.</p><p>Ignatz: Rockets past the stone wall with Athletics roll (36), racing ahead of the group at an incredible buffer 6. Gets hit by red-caps with mud attack. -6 to next Athletics check.</p><p>Sound of Stone: Succeeds on Athletics check (24). He remains at Buffer 3.</p><p>Kama'zer: Runs at top speed (Athletics 33!!), moving up to buffer 6 with Ignatz!</p><p>Joy: Fails Athletics check (20), falling back to buffer 3.</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Unseelie Death Race: Round 4]</p><p>Sound of Stone: Attempts to assist Joy, rolling 15 Athletics. This is a failure as an assist. SoS and Joy will lose 1 buffer if she does not succeed on her assist check.</p><p>Joy: Fails her assist attempt with an athletics check result of 16 (sooo close!). This means that both Sound of Stone and Joy move down to Buffer 2.</p><p>Vander: Fails to maintain buffer with athletics check of 6. He gets caught in a tree branch momentarily, but it is enough to allow the Unseelie to catch up somewhat (buffer 3).</p><p>Kama'zer: Drops to Buffer 2 to help Joy. Grabs Joy and yanks her forward, her quick speed and athletic abilities (rolled a 26; 24 w/ Joy penalty) to bring them both up to Buffer 3.</p><p>Kane: Maintains his current lead on the flying fae creatures and earth bending red-caps (rolls 20 Athletics).</p><p>Ignatz: Rolls 25 Athletics, moving up to Buffer 7!</p><p> [/sblock]</p><p></p><p>[/ooc]</p></blockquote><p></p>
[QUOTE="CrimsonFlameWielder, post: 6086099, member: 6684473"] Even with all of the obstacles thrown their way, the adventurers are proving the successors in the chase, if only just barely. Ignatz, for one, was simply not to be stopped, regardless of what his enemies threw at him. The extra difficulties of clay weight seemed only to spur him on further, and he easily left the red-caps in his dust. [sblock=Everyone: Perception Check DC 17] Up ahead, you see something hanging in mid-air. It had an irregular shape, but most closely resembled a distorted oval. It's edges shimmered. But the strangest thing about the shape is that its center showed a scene very different from the crystalline forestry of the landscape around you. Instead of tall broad trees, studded with pastel-colored crystals, the shape showed a flat grassland. [sblock=Arcana DC 21] The shape you are looking at is a weakening in the Great Seal, once cast by Arga the Black, to lock out Arcadia from the inner areas of Daunton. That shape is your ticket to getting out of here! [/sblock][/sblock] [ooc] Even with the nasty -6 penalty I gave him for this round's athletics check... he still manages to roll a [URL="http://invisiblecastle.com/roller/view/3920280/"]25[/URL], bumping him up to Buffer 7 *grumbles* Chase Results: 4 Successes of 5!! Buffers: 7: Ignatz 6: 5: 4: Kane 3: Vander, Kama'zer, Joy 2: Sound of Stone 1: 0: [sblock=Unseelie Death Race: Round 3 ] NOTE: +4 bonus to everyone's Athletics check this round due to tree hitting 8 of 12 enemies on Ignatz attack Vander: Successful Athletics roll (23). Uses Pixie dust on Kane to grant him a +12 to next athletics check. Kane: succeeds on Athletics roll (15+12 = 27) and moves up to Buffer 4. Ignatz: Rockets past the stone wall with Athletics roll (36), racing ahead of the group at an incredible buffer 6. Gets hit by red-caps with mud attack. -6 to next Athletics check. Sound of Stone: Succeeds on Athletics check (24). He remains at Buffer 3. Kama'zer: Runs at top speed (Athletics 33!!), moving up to buffer 6 with Ignatz! Joy: Fails Athletics check (20), falling back to buffer 3. [/sblock] [sblock=Unseelie Death Race: Round 4] Sound of Stone: Attempts to assist Joy, rolling 15 Athletics. This is a failure as an assist. SoS and Joy will lose 1 buffer if she does not succeed on her assist check. Joy: Fails her assist attempt with an athletics check result of 16 (sooo close!). This means that both Sound of Stone and Joy move down to Buffer 2. Vander: Fails to maintain buffer with athletics check of 6. He gets caught in a tree branch momentarily, but it is enough to allow the Unseelie to catch up somewhat (buffer 3). Kama'zer: Drops to Buffer 2 to help Joy. Grabs Joy and yanks her forward, her quick speed and athletic abilities (rolled a 26; 24 w/ Joy penalty) to bring them both up to Buffer 3. Kane: Maintains his current lead on the flying fae creatures and earth bending red-caps (rolls 20 Athletics). Ignatz: Rolls 25 Athletics, moving up to Buffer 7! [/sblock] [/ooc] [/QUOTE]
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