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<blockquote data-quote="TheBrassDuke" data-source="post: 6845658" data-attributes="member: 6705782"><p><span style="color: #333333"><span style="font-family: 'Helvetica'">So for my campaign, I'm doing adventures in Teirs (1-5, 5-10, etc.). For the first arc I will be building up to a fierce encounter beneath the city, in the depths of a massive crypt. The final boss of Tier One is the Orb of the Undead (ripped straight from Baldur's Gate: Dark Alliance), and it has been placed (by whom?**) in the crypt to begin animating hordes of undead. At some point they will rise to the streets and attack citizens. </span></span></p><p></p><p><span style="color: #333333"><span style="font-family: 'Helvetica'">The PCs are going to have to battle their way through rat and goblin-infested sewers, and finally the droves of undead pouring upwards, in order to face off against this malevolent sphere.</span></span></p><p></p><p><span style="color: #333333"><span style="font-family: 'Helvetica'">Okay, so here's where I'm going blind. I don't really know what to do to bring the PCs together at the moment, or what to do leading up to this battle. </span></span></p><p></p><p><span style="color: #333333"><span style="font-family: 'Helvetica'">This is an unusual point in my career. I'm having some creative block, and I'm not sure why. I had ideas, and now--poof! They're gone. </span></span></p><p></p><p><span style="color: #333333"><span style="font-family: 'Helvetica'">For reference, I've got:</span></span></p><p></p><p><span style="color: #333333"><span style="font-family: 'Helvetica'">Gnome Artificer 1</span></span></p><p></p><p><span style="color: #333333"><span style="font-family: 'Helvetica'">"Dhampir" Rogue 1</span></span></p><p></p><p><span style="color: #333333"><span style="font-family: 'Helvetica'">Half-Elf Druid 1</span></span></p><p></p><p><span style="color: #333333"><span style="font-family: 'Helvetica'">Suli-Jann ("Jinn") Sorcerer 1</span></span></p><p></p><p><span style="color: #333333"><span style="font-family: 'Helvetica'">And an in-and-out Cleric (Creation and Good) 1</span></span></p><p></p><p><span style="color: #333333"><span style="font-family: 'Helvetica'">---------------------------</span></span></p><p></p><p>** <span style="color: #333333"><span style="font-family: 'Helvetica'"> A dread Necromancer will join the party at the end of tier 1; she is working for someone more powerful, and is responsible for placing the orb in the Chamber of Ashes. The party will think she's merely a wizard, and this won't become apparent until later. </span></span></p><p></p><p>--------------------</p><p></p><p><span style="color: #333333"><span style="font-family: 'Helvetica'">I've basically stated to my players that a week before the beginning, the earth rumbled so hard, a city to the east crumbled to the ground. A bright and blinding flash lit up the evening sky for eight full minutes. </span></span></p><p></p><p><span style="color: #333333"><span style="font-family: 'Helvetica'">The Druid comes to the city petitioning the governor for aid and questions regarding why his grove is falling apart, seemingly desecrated. </span></span></p><p></p><p><span style="color: #333333"><span style="font-family: 'Helvetica'">The rogue has been arrested for taking advantage of the widespread panic and looting. </span></span></p><p></p><p><span style="color: #333333"><span style="font-family: 'Helvetica'">The sorcerer is bound to the Artificer, and is assisting him in exchange for freedom of services down the line. </span></span></p><p></p><p><span style="color: #333333"><span style="font-family: 'Helvetica'">The Artificer has been in talks with local academics and a few wizards, trying to figure out what happened. </span></span></p><p></p><p><span style="color: #333333"><span style="font-family: 'Helvetica'">-----------------</span></span></p><p></p><p><span style="color: #333333"><span style="font-family: 'Helvetica'">I'm ashamed of what little I have to go on. It's been very strange, having such a block before game time. </span></span></p><p></p><p><span style="color: #333333"><span style="font-family: 'Helvetica'">Please help! I'm at a complete loss of how to proceed before the climactic showdown for part one. </span></span></p></blockquote><p></p>
[QUOTE="TheBrassDuke, post: 6845658, member: 6705782"] [COLOR=#333333][FONT=Helvetica]So for my campaign, I'm doing adventures in Teirs (1-5, 5-10, etc.). For the first arc I will be building up to a fierce encounter beneath the city, in the depths of a massive crypt. The final boss of Tier One is the Orb of the Undead (ripped straight from Baldur's Gate: Dark Alliance), and it has been placed (by whom?**) in the crypt to begin animating hordes of undead. At some point they will rise to the streets and attack citizens. [/FONT][/COLOR] [COLOR=#333333][FONT=Helvetica]The PCs are going to have to battle their way through rat and goblin-infested sewers, and finally the droves of undead pouring upwards, in order to face off against this malevolent sphere.[/FONT][/COLOR] [COLOR=#333333][FONT=Helvetica]Okay, so here's where I'm going blind. I don't really know what to do to bring the PCs together at the moment, or what to do leading up to this battle. [/FONT][/COLOR] [COLOR=#333333][FONT=Helvetica]This is an unusual point in my career. I'm having some creative block, and I'm not sure why. I had ideas, and now--poof! They're gone. [/FONT][/COLOR] [COLOR=#333333][FONT=Helvetica]For reference, I've got:[/FONT][/COLOR] [COLOR=#333333][FONT=Helvetica]Gnome Artificer 1[/FONT][/COLOR] [COLOR=#333333][FONT=Helvetica]"Dhampir" Rogue 1[/FONT][/COLOR] [COLOR=#333333][FONT=Helvetica]Half-Elf Druid 1[/FONT][/COLOR] [COLOR=#333333][FONT=Helvetica]Suli-Jann ("Jinn") Sorcerer 1[/FONT][/COLOR] [COLOR=#333333][FONT=Helvetica]And an in-and-out Cleric (Creation and Good) 1[/FONT][/COLOR] [COLOR=#333333][FONT=Helvetica]---------------------------[/FONT][/COLOR] ** [COLOR=#333333][FONT=Helvetica] A dread Necromancer will join the party at the end of tier 1; she is working for someone more powerful, and is responsible for placing the orb in the Chamber of Ashes. The party will think she's merely a wizard, and this won't become apparent until later. [/FONT][/COLOR] -------------------- [COLOR=#333333][FONT=Helvetica]I've basically stated to my players that a week before the beginning, the earth rumbled so hard, a city to the east crumbled to the ground. A bright and blinding flash lit up the evening sky for eight full minutes. [/FONT][/COLOR] [COLOR=#333333][FONT=Helvetica]The Druid comes to the city petitioning the governor for aid and questions regarding why his grove is falling apart, seemingly desecrated. [/FONT][/COLOR] [COLOR=#333333][FONT=Helvetica]The rogue has been arrested for taking advantage of the widespread panic and looting. [/FONT][/COLOR] [COLOR=#333333][FONT=Helvetica]The sorcerer is bound to the Artificer, and is assisting him in exchange for freedom of services down the line. [/FONT][/COLOR] [COLOR=#333333][FONT=Helvetica]The Artificer has been in talks with local academics and a few wizards, trying to figure out what happened. [/FONT][/COLOR] [COLOR=#333333][FONT=Helvetica]-----------------[/FONT][/COLOR] [COLOR=#333333][FONT=Helvetica]I'm ashamed of what little I have to go on. It's been very strange, having such a block before game time. [/FONT][/COLOR] [COLOR=#333333][FONT=Helvetica]Please help! I'm at a complete loss of how to proceed before the climactic showdown for part one. [/FONT][/COLOR] [/QUOTE]
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