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<blockquote data-quote="Grogg of the North" data-source="post: 6846649" data-attributes="member: 6682960"><p>I really like the idea that [MENTION=6803664]ccs[/MENTION] suggested. The only thing I can think to throw onto that would be the following:</p><p></p><p></p><ul> <li data-xf-list-type="ul">The Artificer gets information from the other sages that District X has been very peculiar and they would greatly appreciate if he could investigate what is happening there. It would definitely lead to a greater understanding of the recent phenomenon. Perhaps he can't get in without permission from the Mayor/Captain of the Guard/Form WXS-2 which must be filled out in triplicate.</li> <li data-xf-list-type="ul">The Sorcerer goes with the artificer because "buddy-buddy cop movie huzzah!"</li> <li data-xf-list-type="ul">The Druid is directed to the same district. What is happening there is very similar to the beginning of the blight that affected his grove. (Now we've got 3 of the 4 there!)</li> <li data-xf-list-type="ul">The Rogue is sent to assist the other more upstanding members of society. He gets a deal from the watch. Do this for us and we'll expunge your record. And just to make sure he doesn't skedaddle, one of the churches puts a curse (Mark of Justice or Geas/Quest) on him to ensure that he fulfills his end of the bargin. This would also give your "in and out" cleric reason to adventure.</li> </ul><p></p><p>For added fun, when the party is exploring the sewers make a point of how the goblins have barricaded various intersections and entryways. Not to keep the PCs out but to keep the undead in. Something they shouldn't figure out until it's too late. (Good job breaking it, hero.)</p></blockquote><p></p>
[QUOTE="Grogg of the North, post: 6846649, member: 6682960"] I really like the idea that [MENTION=6803664]ccs[/MENTION] suggested. The only thing I can think to throw onto that would be the following: [LIST] [*]The Artificer gets information from the other sages that District X has been very peculiar and they would greatly appreciate if he could investigate what is happening there. It would definitely lead to a greater understanding of the recent phenomenon. Perhaps he can't get in without permission from the Mayor/Captain of the Guard/Form WXS-2 which must be filled out in triplicate. [*]The Sorcerer goes with the artificer because "buddy-buddy cop movie huzzah!" [*]The Druid is directed to the same district. What is happening there is very similar to the beginning of the blight that affected his grove. (Now we've got 3 of the 4 there!) [*]The Rogue is sent to assist the other more upstanding members of society. He gets a deal from the watch. Do this for us and we'll expunge your record. And just to make sure he doesn't skedaddle, one of the churches puts a curse (Mark of Justice or Geas/Quest) on him to ensure that he fulfills his end of the bargin. This would also give your "in and out" cleric reason to adventure. [/LIST] For added fun, when the party is exploring the sewers make a point of how the goblins have barricaded various intersections and entryways. Not to keep the PCs out but to keep the undead in. Something they shouldn't figure out until it's too late. (Good job breaking it, hero.) [/QUOTE]
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