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Adventure: Hey! That's Not Wayne's Basement! (DM: H.M.Gimlord, Judge: Ozymandias79)
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<blockquote data-quote="H.M.Gimlord" data-source="post: 4974266" data-attributes="member: 79440"><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Varquat give’s the Dragonborn a bewildered look, as if to say, ‘What? Are you crazy?’</span></span></p><p></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: SandyBrown">“Aye. Oi thinks Oi’ll stay ou’ ‘ere. Oi’m no’ mucha a foiter. No’ me. Oi jus’ needs moi woifee’s necklace an’ me ole brewry cellar back, sos Oi c'n do me bisness noice an' peacful loik.”</span></span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">With that, the five of you descend the stairs.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">As you enter the basement, you begin to hear the laughter and loud commotion of an inn’s common room filtering down between the floorboards above. The stairway to the floor is long, and the cellar is extremely large. The ceiling is almost 2 stories high, and copious foodstuffs are piled everywhere. The area, however, is well lit with lanterns ensconced along the walls. They give off no smoke, and seem to emanate a magical glow in geometric patterns that splay out on the walls, casting bright light in all directions.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">A bookshelf stands to the right of the large table you saw from outside, behind which an expansive wine cellar system winds its way along the walls. Behind the table stand two rows of large beer kegs, ten in each row, stacked triangularly to a height of roughly 15 feet. Stairs at the far end of the cellar, off to the right appear to lead to the floor above. </span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">All this, however, is dwarfed by the cellar’s most prominent feature. Along the walls to the left and the back of the room run a series of wine casks the size of livery coaches. Each stands at least 12 feet in diameter reaching almost to the ceiling of the cellar.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">[sblock=Talon] <strong> Skill Challenge Success: </strong> At first, you almost gag because you are breathing in the sooty air of downtown Daunton, and it disgusts you, but just as you are about to stop inhaling something changes. The smell of the street outside Varquat’s brewery vanishes completely. The only clear trace of it that remains is on your fur and that of Dyana. You can barely make it out as it radiates from Rujah, but it certainly isn’t in the air or on anything in the cellar. Not even near the door. Instead, you smell aged beer, stale wine, carrots, celery, apples, wheat flour, and a trace of mildew. The air is also instantly warmer and more humid even though you seem through an open cellar door.[/sblock]</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span>[sblock=Jin] <strong>Skill Challenge Success:</strong> As you descend the staircase, you notice that something is wrong with the shadows being cast by your body. At first you dismiss this as a trick of the eye, but then you notice what's going on. The midday light is bright, but casts few shadows. Your feet, however, are casting harsh shadows behind you even ass your foot touches the first step, as if there is no daylight reaching the stairs to compete with lamplight coming from within the basement, even though the cellar doors are wide open.</p><p></p><p>When your head passes through the plane of the door, you turn around and notice that, behind you, the cellar door is shut and barred. You are certain that you did not hear the doors close, and no one could have slipped past you to bar the door.[/sblock]</p><p></p><p></p><p></p><p> [sblock=Encounter #1]</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">OK. This is a skill challenge.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><img src="http://i571.photobucket.com/albums/ss151/HMGimlord/TavernBasementMap1.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Room illumination: bright light</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Possible goals: </strong></span></span></p><p> </p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Verdana'"><span style="font-size: 10px">Find out where you are</span></span></li> <li data-xf-list-type="ul"><span style="font-family: 'Verdana'"><span style="font-size: 10px">Find out where the necklace went</span></span></li> <li data-xf-list-type="ul"><span style="font-family: 'Verdana'"><span style="font-size: 10px">Find out where the fat man went</span></span></li> </ul><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Complexity 2:</strong> 6 successes before 3 failures</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Primary Skills: </strong> Perception, History, Arcana, Dungeoneering, Nature</span></span></p><p></p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Verdana'"><span style="font-size: 10px">Primary DC: 12</span></span></li> <li data-xf-list-type="ul"><span style="font-family: 'Verdana'"><span style="font-size: 10px">Secondary DC: 20</span></span></li> </ul><p> <strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">House Rules:</span></span></strong></p><p> </p><ol> <li data-xf-list-type="ol"><span style="font-family: 'Verdana'"><span style="font-size: 10px">You have to specify the feature of the room you are investigating. If you don’t it will not count toward the skill challenge, though I will try to make the fluff in the answer as fascinating and realistic as possible. As an exception to this, you can also simply specify a location on the map(i.e.: J1 will get you info with respect to the wine racks)<br /> </span></span></li> <li data-xf-list-type="ol"><span style="font-family: 'Verdana'"><span style="font-size: 10px">Each character can only use a primary skill once. For example: Jin and Talon have each expended Perception (BTW you are starting with 2 successes thanks to them). They must use different skills next time. Rujah, Riardon and Fenwick, however may still use Perception if they wish. Of course (as stated in DMG1), secondary (i.e.: non-primary) skills can only be used once collectively during the challenge.</span></span></li> <li data-xf-list-type="ol"><span style="font-family: 'Verdana'"><span style="font-size: 10px">At least 1 success must come from a skill in which the character making the check is not trained.</span></span></li> <li data-xf-list-type="ol"><span style="font-family: 'Verdana'"><span style="font-size: 10px">Each character gets one check per round. To be fair, Jin and Talon have already used their turn this round.</span></span></li> </ol><p> [/sblock]<span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span>[sblock=status]</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">2 successes</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">0 failures</span></span></p><p> </p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">Primary Skills Used</span></span></p><p> </p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Verdana'"><span style="font-size: 10px">Talon: Perception</span></span></li> <li data-xf-list-type="ul"><span style="font-family: 'Verdana'"><span style="font-size: 10px">Jin: Perception</span></span></li> </ul><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">Secondary Skills Used</span></span></p><p> </p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Verdana'"><span style="font-size: 10px">None</span></span></li> </ul><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">Waiting on:</span></span></p><p> </p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Rujah</span></span></li> <li data-xf-list-type="ul"><span style="font-family: 'Verdana'"><span style="font-size: 10px">Riardon</span></span></li> <li data-xf-list-type="ul"><span style="font-family: 'Verdana'"><span style="font-size: 10px">Fenwick</span></span></li> </ul><p> [/sblock]</p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p></blockquote><p></p>
[QUOTE="H.M.Gimlord, post: 4974266, member: 79440"] [FONT=Verdana][SIZE=2]Varquat give’s the Dragonborn a bewildered look, as if to say, ‘What? Are you crazy?’[/SIZE][/FONT] [FONT=Verdana][SIZE=2][COLOR=SandyBrown]“Aye. Oi thinks Oi’ll stay ou’ ‘ere. Oi’m no’ mucha a foiter. No’ me. Oi jus’ needs moi woifee’s necklace an’ me ole brewry cellar back, sos Oi c'n do me bisness noice an' peacful loik.”[/COLOR][/SIZE][/FONT] [FONT=Verdana][SIZE=2] With that, the five of you descend the stairs.[/SIZE][/FONT] [FONT=Verdana][SIZE=2] As you enter the basement, you begin to hear the laughter and loud commotion of an inn’s common room filtering down between the floorboards above. The stairway to the floor is long, and the cellar is extremely large. The ceiling is almost 2 stories high, and copious foodstuffs are piled everywhere. The area, however, is well lit with lanterns ensconced along the walls. They give off no smoke, and seem to emanate a magical glow in geometric patterns that splay out on the walls, casting bright light in all directions.[/SIZE][/FONT] [FONT=Verdana][SIZE=2] A bookshelf stands to the right of the large table you saw from outside, behind which an expansive wine cellar system winds its way along the walls. Behind the table stand two rows of large beer kegs, ten in each row, stacked triangularly to a height of roughly 15 feet. Stairs at the far end of the cellar, off to the right appear to lead to the floor above. [/SIZE][/FONT] [FONT=Verdana][SIZE=2] All this, however, is dwarfed by the cellar’s most prominent feature. Along the walls to the left and the back of the room run a series of wine casks the size of livery coaches. Each stands at least 12 feet in diameter reaching almost to the ceiling of the cellar.[/SIZE][/FONT] [FONT=Verdana][SIZE=2] [sblock=Talon] [B] Skill Challenge Success: [/B] At first, you almost gag because you are breathing in the sooty air of downtown Daunton, and it disgusts you, but just as you are about to stop inhaling something changes. The smell of the street outside Varquat’s brewery vanishes completely. The only clear trace of it that remains is on your fur and that of Dyana. You can barely make it out as it radiates from Rujah, but it certainly isn’t in the air or on anything in the cellar. Not even near the door. Instead, you smell aged beer, stale wine, carrots, celery, apples, wheat flour, and a trace of mildew. The air is also instantly warmer and more humid even though you seem through an open cellar door.[/sblock][/SIZE][/FONT] [FONT=Verdana][SIZE=2] [/SIZE][/FONT][sblock=Jin] [B]Skill Challenge Success:[/B] As you descend the staircase, you notice that something is wrong with the shadows being cast by your body. At first you dismiss this as a trick of the eye, but then you notice what's going on. The midday light is bright, but casts few shadows. Your feet, however, are casting harsh shadows behind you even ass your foot touches the first step, as if there is no daylight reaching the stairs to compete with lamplight coming from within the basement, even though the cellar doors are wide open. When your head passes through the plane of the door, you turn around and notice that, behind you, the cellar door is shut and barred. You are certain that you did not hear the doors close, and no one could have slipped past you to bar the door.[/sblock] [sblock=Encounter #1] [FONT=Verdana][SIZE=2]OK. This is a skill challenge.[/SIZE][/FONT] [FONT=Verdana][SIZE=2] [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/TavernBasementMap1.jpg[/IMG] Room illumination: bright light[/SIZE][/FONT] [FONT=Verdana][SIZE=2] [B]Possible goals: [/B][/SIZE][/FONT] [LIST] [*][FONT=Verdana][SIZE=2]Find out where you are[/SIZE][/FONT] [*][FONT=Verdana][SIZE=2]Find out where the necklace went[/SIZE][/FONT] [*][FONT=Verdana][SIZE=2]Find out where the fat man went[/SIZE][/FONT] [/LIST] [FONT=Verdana][SIZE=2][B]Complexity 2:[/B] 6 successes before 3 failures[/SIZE][/FONT] [FONT=Verdana][SIZE=2] [B]Primary Skills: [/B] Perception, History, Arcana, Dungeoneering, Nature[/SIZE][/FONT] [LIST] [*][FONT=Verdana][SIZE=2]Primary DC: 12[/SIZE][/FONT] [*][FONT=Verdana][SIZE=2]Secondary DC: 20[/SIZE][/FONT] [/LIST] [B][FONT=Verdana][SIZE=2]House Rules:[/SIZE][/FONT][/B] [LIST=1] [*][FONT=Verdana][SIZE=2]You have to specify the feature of the room you are investigating. If you don’t it will not count toward the skill challenge, though I will try to make the fluff in the answer as fascinating and realistic as possible. As an exception to this, you can also simply specify a location on the map(i.e.: J1 will get you info with respect to the wine racks) [/SIZE][/FONT] [*][FONT=Verdana][SIZE=2]Each character can only use a primary skill once. For example: Jin and Talon have each expended Perception (BTW you are starting with 2 successes thanks to them). They must use different skills next time. Rujah, Riardon and Fenwick, however may still use Perception if they wish. Of course (as stated in DMG1), secondary (i.e.: non-primary) skills can only be used once collectively during the challenge.[/SIZE][/FONT] [*][FONT=Verdana][SIZE=2]At least 1 success must come from a skill in which the character making the check is not trained.[/SIZE][/FONT] [*][FONT=Verdana][SIZE=2]Each character gets one check per round. To be fair, Jin and Talon have already used their turn this round.[/SIZE][/FONT] [/LIST] [/sblock][FONT=Verdana][SIZE=2] [/SIZE][/FONT][sblock=status] [FONT=Verdana][SIZE=2]2 successes[/SIZE][/FONT] [FONT=Verdana][SIZE=2]0 failures[/SIZE][/FONT] [FONT=Verdana][SIZE=2]Primary Skills Used[/SIZE][/FONT] [LIST] [*][FONT=Verdana][SIZE=2]Talon: Perception[/SIZE][/FONT] [*][FONT=Verdana][SIZE=2]Jin: Perception[/SIZE][/FONT] [/LIST] [FONT=Verdana][SIZE=2]Secondary Skills Used[/SIZE][/FONT] [LIST] [*][FONT=Verdana][SIZE=2]None[/SIZE][/FONT] [/LIST] [FONT=Verdana][SIZE=2]Waiting on:[/SIZE][/FONT] [LIST] [*][FONT=Verdana][SIZE=2] Rujah[/SIZE][/FONT] [*][FONT=Verdana][SIZE=2]Riardon[/SIZE][/FONT] [*][FONT=Verdana][SIZE=2]Fenwick[/SIZE][/FONT] [/LIST] [/sblock] [FONT=Verdana][SIZE=2] [/SIZE][/FONT] [/QUOTE]
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Adventure: Hey! That's Not Wayne's Basement! (DM: H.M.Gimlord, Judge: Ozymandias79)
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