Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adventure: Hey! That's Not Wayne's Basement! (DM: H.M.Gimlord, Judge: Ozymandias79)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="H.M.Gimlord" data-source="post: 4981660" data-attributes="member: 79440"><p>[sblock=Theroc] That's actually a 9 (Not as bad as you thought. Though not all that much better). You forgot Riardon's +2 initiative bonus to his allies. [/sblock]</p><p></p><p> The lid of the cask opens, as if it were a large 9’ diameter door revealing a hollowed out barrel through which one person can easily pass, behind which lies a passageway that continues through the back wall of the cellar. Illuminated by Riardon’s sword, the passageway appears to be walled with block and mortar to a distance of about 10’ feet past the wall where it widens into a kind of antechamber turning off to the left making a corner around which you cannot see. </p><p></p><p> The first thought to enter your mind is that the Daunton health department would never have certified this inn if they knew about this. The fetid smell is surprisingly still faint, but every now and then a small breeze reminds you that you weren’t imagining things. On top of that, the air is dusty, and the floor of the passage and antechamber is littered with all kinds of debris: Broken furniture and wine bottles, discarded boxes, boards, rusted tools, scraps of food, and torn clothing.</p><p></p><p> [sblock=Map]</p><p></p><p><img src="http://i571.photobucket.com/albums/ss151/HMGimlord/TheOpenCask.jpg?t=1256940700" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>[/sblock]</p><p></p><p> [sblock=Jin, Talon, Riardon] You can barely make out numerous voices echoing faintly down the passageway off to the left. They sound jovial, but rough and uncouth.[/sblock]</p><p> [sblock=OOC]<strong>Illumination:</strong> Bright light (thanks to Riardon’s sword. I’m assuming you’re setting it for 20 squares of bright light). </p><p> </p><p><strong>Terrain: </strong> The area of the floor covered in trash is difficult terrain. We’re not talking paper here. We’re talking boards, bear traps, broken furniture, glass and cloth. Step careful!</p><p> </p><p><strong>Ceiling: </strong>Inside barrel: Wood 9 – 12’ depending, Beyond the back wall: Vaulted timber and earth 15’.</p><p> </p><p><strong>Walls: </strong>Sandstone bock (climb with Athletics DC 15 or DC 20 during combat)</p><p> [/sblock]</p><p></p><p>[Sblock=Status]</p><p></p><p>Rujah (9): K13 <span style="color: Lime">34/34 </span>HS 12/12 AP 1</p><p>Jin (9): K12 <span style="color: Lime">27/27</span> HS 6/6 AP 1</p><p>Riardon: K11 <span style="color: Lime">34/34 </span>HS 8/8 AP 1</p><p>Fenwick: K10 <span style="color: Lime">31/31</span> HS 11/11 AP 1</p><p>Talon (11): J10 <span style="color: Lime">26/26</span> HS 8/8 AP 1</p><p>Dyana (10): I10 <span style="color: Lime">22/22</span> HS 2/2 AP Uses Talon's</p><p></p><p>Still need initiative from:</p><p></p><ul> <li data-xf-list-type="ul">Riardon</li> <li data-xf-list-type="ul">Fenwick</li> </ul><p>[/sblock]</p><p></p><p>[sblock=P8] Your initiative roll gives you a +3, but your character sheet has a +2 modifier. Riardon gives you a +2, so the total is 11 unless you can tell me where the other +1 came from? [/sblock]</p></blockquote><p></p>
[QUOTE="H.M.Gimlord, post: 4981660, member: 79440"] [sblock=Theroc] That's actually a 9 (Not as bad as you thought. Though not all that much better). You forgot Riardon's +2 initiative bonus to his allies. [/sblock] The lid of the cask opens, as if it were a large 9’ diameter door revealing a hollowed out barrel through which one person can easily pass, behind which lies a passageway that continues through the back wall of the cellar. Illuminated by Riardon’s sword, the passageway appears to be walled with block and mortar to a distance of about 10’ feet past the wall where it widens into a kind of antechamber turning off to the left making a corner around which you cannot see. The first thought to enter your mind is that the Daunton health department would never have certified this inn if they knew about this. The fetid smell is surprisingly still faint, but every now and then a small breeze reminds you that you weren’t imagining things. On top of that, the air is dusty, and the floor of the passage and antechamber is littered with all kinds of debris: Broken furniture and wine bottles, discarded boxes, boards, rusted tools, scraps of food, and torn clothing. [sblock=Map] [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/TheOpenCask.jpg?t=1256940700[/IMG] [/sblock] [sblock=Jin, Talon, Riardon] You can barely make out numerous voices echoing faintly down the passageway off to the left. They sound jovial, but rough and uncouth.[/sblock] [sblock=OOC][B]Illumination:[/B] Bright light (thanks to Riardon’s sword. I’m assuming you’re setting it for 20 squares of bright light). [B]Terrain: [/B] The area of the floor covered in trash is difficult terrain. We’re not talking paper here. We’re talking boards, bear traps, broken furniture, glass and cloth. Step careful! [B]Ceiling: [/B]Inside barrel: Wood 9 – 12’ depending, Beyond the back wall: Vaulted timber and earth 15’. [B]Walls: [/B]Sandstone bock (climb with Athletics DC 15 or DC 20 during combat) [/sblock] [Sblock=Status] Rujah (9): K13 [COLOR=Lime]34/34 [/COLOR]HS 12/12 AP 1 Jin (9): K12 [COLOR=Lime]27/27[/COLOR] HS 6/6 AP 1 Riardon: K11 [COLOR=Lime]34/34 [/COLOR]HS 8/8 AP 1 Fenwick: K10 [COLOR=Lime]31/31[/COLOR] HS 11/11 AP 1 Talon (11): J10 [COLOR=Lime]26/26[/COLOR] HS 8/8 AP 1 Dyana (10): I10 [COLOR=Lime]22/22[/COLOR] HS 2/2 AP Uses Talon's Still need initiative from: [LIST] [*]Riardon [*]Fenwick [/LIST] [/sblock] [sblock=P8] Your initiative roll gives you a +3, but your character sheet has a +2 modifier. Riardon gives you a +2, so the total is 11 unless you can tell me where the other +1 came from? [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adventure: Hey! That's Not Wayne's Basement! (DM: H.M.Gimlord, Judge: Ozymandias79)
Top