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Adventure: Hey! That's Not Wayne's Basement! (DM: H.M.Gimlord, Judge: Ozymandias79)
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<blockquote data-quote="H.M.Gimlord" data-source="post: 4997446" data-attributes="member: 79440"><p>Rujah clears the rubble away with a groan and charges through the smoke. </p><p></p><p>Jin sees elbows and maceheads protruding into the hallway from beyond the smoke, <span style="color: DeepSkyBlue">"The entry's flanked on either side."</span></p><p>[sblock=OOC]More apologies groans, but WE WILL MOVE AHEAD. I'm going to leave the previous post to your imagination. You’re all piled up at G22 now.</p><p> </p><p> Squares remaining in first move action:</p><p> Riardon: 2</p><p> Talon: 0 (2 if you run here)</p><p> Dayna: 2</p><p> Jin: 3</p><p> Rujah: 4 (sorry, got this wrong the first time)</p><p></p><p>I'll post enemy readied actions after you pick your destinations and actions. </p><p></p><p>First one to post goes first.[/sblock]</p><p> [sblock=status] </p><p> Rujah (9): J17 <span style="color: Lime">30/34</span> HS 12/12 AP 1</p><p> Jin (9): I16 <span style="color: Lime">27/27</span> HS 6/6 AP 1</p><p> Riardon (6): K17 <span style="color: Lime">25/34</span> HS 8/8 AP 1</p><p> Fenwick (13): K18 <span style="color: Lime">19/31</span> HS 10/11 AP 0</p><p> Talon (11): G17 <span style="color: Lime">21/26</span> Bloodied HS 6/8 AP 1</p><p> Dayna (10): H18 <span style="color: Lime">18/22</span> HS 1/2 AP Uses Talon's</p><p> </p><p> Spiretop Drake 2 (15): Unknown <span style="color: Lime">20/29</span></p><p> Human Bandit 1 (15): H23 <span style="color: Red">18/37</span><span style="color: Red"> Bloodied</span> </p><p>Human Bandit 2 (15): F23 <span style="color: Lime">37/37</span></p><p>Human Noble (15): Unknown <span style="color: Lime">60/60</span>[/sblock]</p><p> [sblock=Map]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/OpenCaskRound75Thehideout.jpg?t=1258244736" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p><p> [sblock=Enemies]<span style="font-family: 'Verdana'"><span style="font-size: 10px"><a href="http://www.wizards.com/dndinsider/compendium/monster.aspx?id=430" target="_blank">Spiretop Drake (Lvl 1) </a></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Size: </strong>Small</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Perception:</strong> +3</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>HP:</strong> 29; <strong>Bloodied: </strong>14</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>AC:</strong> 16; <strong>Fort:</strong> 11; <strong>Ref:</strong> 14; <strong>Will: </strong>13</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Speed:</strong> 4; <strong>fly:</strong> 8 (hover)</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Bite (Standard, at-will):</strong> +6 vs Armor Class; 1d6+4 damage.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Snatch (Standard, at-will):</strong> +4 vs Reflex; 1 damage, and the spiretop drake steals a small object from the target, such as a vial, scroll, or coin.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flyby Attack (Standard, at-will): </strong> The spiretop drake flies up to 8 squares and makes one melee basic attack at any point during that movement. The drake doesn’t provoke opportunity attacks when moving away from the target of the attack.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><a href="http://www.wizards.com/dndinsider/compendium/monster.aspx?id=283" target="_blank">Human Bandit (Lvl 2)</a></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Size: </strong>Medium</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Perception: </strong>+1</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>HP: </strong>37; <strong>Bloodied:</strong> 18</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>AC:</strong> 16; <strong>Fort: </strong>12; <strong>Ref:</strong> 14; <strong>Will: </strong>12</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Speed:</strong> 6</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Mace (Standard, at-will) Weapon:</strong>+4 vs Armor Class; 1d8+1 damage, and the human bandit shifts 1 square.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong> <img src="http://www.enworld.org/forum/images/smilies/br.gif" class="smilie" loading="lazy" alt=":branged:" title="Basic Ranged :branged:" data-shortname=":branged:" /> </strong></span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Dagger (Standard, at-will) Weapon: </strong>Ranged 5/10; +6 vs Armor Class; 1d4+3 damage.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Dazing Strike (Standard, encounter) Weapon: </strong>Requires mace; +4 vs Armor Class; 1d8+1 damage, the target is dazed until the end of the human bandit’s next turn, and the human bandit shifts 1 square.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Combat Advantage: </strong>The human bandit deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <a href="http://www.wizards.com/dndinsider/compendium/monster.aspx?id=3012" target="_blank">Human Noble (Lvl 5)</a><strong></strong></p><p><strong>Perception:</strong> +3</p><p> <strong>HP:</strong> 60; <strong>Bloodied:</strong> 30</p><p> <strong>AC:</strong> 19; <strong>Fort:</strong> 17, <strong>Ref:</strong> 17, <strong>Will:</strong> 18</p><p> <strong>Speed:</strong> 5</p><p> <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Longsword (Standard, at-will) Weapon:</strong> +10 vs Armor Class; 1d8+3 damage.</p><p> </p><p> <strong>Appoint Champion (Standard, at-will):</strong> Close burst 10; targets one ally; the target makes a basic attack as a free action and shifts 1 square before or after the attack.</p><p> </p><p> <strong>Inspirational Authority (Standard, encounter):</strong> Close burst 10; targets one ally; the target uses an at-will, encounter, or recharge attack power as a free action.</p><p> </p><p> <strong>Urge hesitation (Standard, encounter) Charm:</strong> Close burst 5; targets enemies; +9 vs Will; the target cannot use a standard action during its next turn.<span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><strong>Protected: </strong>A human noble gains a +2 bonus to all defenses while an ally is adjacent to it.</span>[/sblock]</p></blockquote><p></p>
[QUOTE="H.M.Gimlord, post: 4997446, member: 79440"] Rujah clears the rubble away with a groan and charges through the smoke. Jin sees elbows and maceheads protruding into the hallway from beyond the smoke, [COLOR=DeepSkyBlue]"The entry's flanked on either side."[/COLOR] [sblock=OOC]More apologies groans, but WE WILL MOVE AHEAD. I'm going to leave the previous post to your imagination. You’re all piled up at G22 now. Squares remaining in first move action: Riardon: 2 Talon: 0 (2 if you run here) Dayna: 2 Jin: 3 Rujah: 4 (sorry, got this wrong the first time) I'll post enemy readied actions after you pick your destinations and actions. First one to post goes first.[/sblock] [sblock=status] Rujah (9): J17 [COLOR=Lime]30/34[/COLOR] HS 12/12 AP 1 Jin (9): I16 [COLOR=Lime]27/27[/COLOR] HS 6/6 AP 1 Riardon (6): K17 [COLOR=Lime]25/34[/COLOR] HS 8/8 AP 1 Fenwick (13): K18 [COLOR=Lime]19/31[/COLOR] HS 10/11 AP 0 Talon (11): G17 [COLOR=Lime]21/26[/COLOR] Bloodied HS 6/8 AP 1 Dayna (10): H18 [COLOR=Lime]18/22[/COLOR] HS 1/2 AP Uses Talon's Spiretop Drake 2 (15): Unknown [COLOR=Lime]20/29[/COLOR] Human Bandit 1 (15): H23 [COLOR=Red]18/37[/COLOR][COLOR=Red] Bloodied[/COLOR] Human Bandit 2 (15): F23 [COLOR=Lime]37/37[/COLOR] Human Noble (15): Unknown [COLOR=Lime]60/60[/COLOR][/sblock] [sblock=Map][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/OpenCaskRound75Thehideout.jpg?t=1258244736[/IMG][/sblock] [sblock=Enemies][FONT=Verdana][SIZE=2][URL="http://www.wizards.com/dndinsider/compendium/monster.aspx?id=430"]Spiretop Drake (Lvl 1) [/URL] [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Size: [/B]Small [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Perception:[/B] +3 [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]HP:[/B] 29; [B]Bloodied: [/B]14 [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]AC:[/B] 16; [B]Fort:[/B] 11; [B]Ref:[/B] 14; [B]Will: [/B]13 [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Speed:[/B] 4; [B]fly:[/B] 8 (hover) [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]:bmelee: Bite (Standard, at-will):[/B] +6 vs Armor Class; 1d6+4 damage. [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]:bmelee: Snatch (Standard, at-will):[/B] +4 vs Reflex; 1 damage, and the spiretop drake steals a small object from the target, such as a vial, scroll, or coin. [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flyby Attack (Standard, at-will): [/B] The spiretop drake flies up to 8 squares and makes one melee basic attack at any point during that movement. The drake doesn’t provoke opportunity attacks when moving away from the target of the attack. [/SIZE][/FONT] [FONT=Verdana][SIZE=2][URL="http://www.wizards.com/dndinsider/compendium/monster.aspx?id=283"]Human Bandit (Lvl 2)[/URL] [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Size: [/B]Medium [/SIZE][/FONT][FONT=Verdana][SIZE=2][B]Perception: [/B]+1 [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]HP: [/B]37; [B]Bloodied:[/B] 18 [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]AC:[/B] 16; [B]Fort: [/B]12; [B]Ref:[/B] 14; [B]Will: [/B]12 [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Speed:[/B] 6 [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]:bmelee: Mace (Standard, at-will) Weapon:[/B]+4 vs Armor Class; 1d8+1 damage, and the human bandit shifts 1 square. [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B] :branged: [/B][/SIZE][/FONT][FONT=Verdana][SIZE=2][B]Dagger (Standard, at-will) Weapon: [/B]Ranged 5/10; +6 vs Armor Class; 1d4+3 damage. [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Dazing Strike (Standard, encounter) Weapon: [/B]Requires mace; +4 vs Armor Class; 1d8+1 damage, the target is dazed until the end of the human bandit’s next turn, and the human bandit shifts 1 square. [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Combat Advantage: [/B]The human bandit deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against. [/SIZE][/FONT] [URL="http://www.wizards.com/dndinsider/compendium/monster.aspx?id=3012"]Human Noble (Lvl 5)[/URL][B] Perception:[/B] +3 [B]HP:[/B] 60; [B]Bloodied:[/B] 30 [B]AC:[/B] 19; [B]Fort:[/B] 17, [B]Ref:[/B] 17, [B]Will:[/B] 18 [B]Speed:[/B] 5 :bmelee: [B]Longsword (Standard, at-will) Weapon:[/B] +10 vs Armor Class; 1d8+3 damage. [B]Appoint Champion (Standard, at-will):[/B] Close burst 10; targets one ally; the target makes a basic attack as a free action and shifts 1 square before or after the attack. [B]Inspirational Authority (Standard, encounter):[/B] Close burst 10; targets one ally; the target uses an at-will, encounter, or recharge attack power as a free action. [B]Urge hesitation (Standard, encounter) Charm:[/B] Close burst 5; targets enemies; +9 vs Will; the target cannot use a standard action during its next turn.[FONT=Verdana] [/FONT] [FONT=Verdana][B]Protected: [/B]A human noble gains a +2 bonus to all defenses while an ally is adjacent to it.[/FONT][/sblock] [/QUOTE]
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Adventure: Hey! That's Not Wayne's Basement! (DM: H.M.Gimlord, Judge: Ozymandias79)
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