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Adventure: Hey! That's Not Wayne's Basement! (DM: H.M.Gimlord, Judge: Ozymandias79)
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<blockquote data-quote="H.M.Gimlord" data-source="post: 5018597" data-attributes="member: 79440"><p>The Drake hisses and recoils from Jin, snapping ineffectively as it retreats around the corner of the corridor.[sblock=Mechanics]Human Noble:</p><p> Move: E44(2)</p><p> Minor: Cut Mooring Line</p><p> Move: D44(2)</p><p> </p><p> Spiretop Drake 2:</p><p> Standard: Flyby Attack</p><p> Tartget: Jin</p><p> Attack: <a href="http://invisiblecastle.com/roller/view/2338738/" target="_blank">1d20+6=7</a> Miss, C38, C39, B40, B41, B42, B43, B44 (In boat)[/sblock][sblock=Status]Rujah (9): A36 <span style="color: red">15/34 Bloodied </span>HS 11/12 AP 2 </p><p>Jin (9): E33 <span style="color: lime">18/27</span> HS 6/6 AP 1 (1 AP Used this encounter)</p><p>Riardon (6): B36 <span style="color: lime">18/34</span> HS 6/8 AP 2 (2 IW Used)</p><p>Fenwick (13): B35 <span style="color: red">11/31 Bloodied</span>HS 8/11 AP 1</p><p>Talon (11): -A40 <span style="color: #7f7f7f">-1/26 Dying (2 saves missed)</span> HS 6/8 AP 1</p><p>Dayna (10): E23 <span style="color: #7f7f7f">-2/22 Dying (no saves required) </span>HS 1/2 AP Uses Talon's</p><p></p><p>Spiretop Drake 2 (15): B44 <span style="color: lime">20/29</span></p><p><span style="color: #7f7f7f">Human Bandit 1 (15): H23 -1/37 Dead</span><span style="color: #7f7f7f"> </span></p><p><span style="color: #7f7f7f">Human Bandit 2 (15): G24 -4/37 Dead </span></p><p><span style="color: #7f7f7f">Human Bandit 3 (15): B30 13/37 Dead </span></p><p>Human Noble (15): D44 <span style="color: lime">60/60</span></p><p><span style="color: #7f7f7f">Halfling Slinger (15): LKL A32 -4/22 Dead </span></p><p><span style="color: #7f7f7f">Human Knife Fighter (15): F25 -9/30 Dead</span>[/sblock][sblock=Map]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/HideoutRound11.png?t=1259976298" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][sblock=Enemies]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/HumanNoble.png?t=1259976345" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p> </p><p> </p><p><img src="http://i571.photobucket.com/albums/ss151/HMGimlord/SpiretopDrake.png?t=1259976374" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][sblock=Boat Rules]I figured that since you’re headed that way anyway, and your enemies haven’t had time to ready actions, I would just go ahead and reveal the map.</p><p> </p><p></p><ol> <li data-xf-list-type="ol"> The boat will not begin moving until the enemies’ turn.</li> <li data-xf-list-type="ol">When it begins moving, it will move 4 spaces per turn.</li> <li data-xf-list-type="ol">The boat is difficult terrain.</li> <li data-xf-list-type="ol">While the boat is not moving, no athletics check is needed to board the boat. When the boat is moving, an athletics check DC 12 is required to enter the boat.</li> <li data-xf-list-type="ol">If the boat is no longer adjacent to the shore, a jump is required to enter the boat. Missing the jump means that the character falls in the water.[/sblock]</li> </ol></blockquote><p></p>
[QUOTE="H.M.Gimlord, post: 5018597, member: 79440"] The Drake hisses and recoils from Jin, snapping ineffectively as it retreats around the corner of the corridor.[sblock=Mechanics]Human Noble: Move: E44(2) Minor: Cut Mooring Line Move: D44(2) Spiretop Drake 2: Standard: Flyby Attack Tartget: Jin Attack: [URL="http://invisiblecastle.com/roller/view/2338738/"]1d20+6=7[/URL] Miss, C38, C39, B40, B41, B42, B43, B44 (In boat)[/sblock][sblock=Status]Rujah (9): A36 [COLOR=red]15/34 Bloodied [/COLOR]HS 11/12 AP 2 Jin (9): E33 [COLOR=lime]18/27[/COLOR] HS 6/6 AP 1 (1 AP Used this encounter) Riardon (6): B36 [COLOR=lime]18/34[/COLOR] HS 6/8 AP 2 (2 IW Used) Fenwick (13): B35 [COLOR=red]11/31 Bloodied[/COLOR]HS 8/11 AP 1 Talon (11): -A40 [COLOR=#7f7f7f]-1/26 Dying (2 saves missed)[/COLOR] HS 6/8 AP 1 Dayna (10): E23 [COLOR=#7f7f7f]-2/22 Dying (no saves required) [/COLOR]HS 1/2 AP Uses Talon's Spiretop Drake 2 (15): B44 [COLOR=lime]20/29[/COLOR] [COLOR=#7f7f7f]Human Bandit 1 (15): H23 -1/37 Dead[/COLOR][COLOR=#7f7f7f] Human Bandit 2 (15): G24 -4/37 Dead Human Bandit 3 (15): B30 13/37 Dead [/COLOR] Human Noble (15): D44 [COLOR=lime]60/60[/COLOR] [COLOR=#7f7f7f]Halfling Slinger (15): LKL A32 -4/22 Dead [/COLOR] [COLOR=#7f7f7f]Human Knife Fighter (15): F25 -9/30 Dead[/COLOR][/sblock][sblock=Map][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/HideoutRound11.png?t=1259976298[/IMG][/sblock][sblock=Enemies][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/HumanNoble.png?t=1259976345[/IMG] [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/SpiretopDrake.png?t=1259976374[/IMG][/sblock][sblock=Boat Rules]I figured that since you’re headed that way anyway, and your enemies haven’t had time to ready actions, I would just go ahead and reveal the map. [LIST=1] [*] The boat will not begin moving until the enemies’ turn. [*]When it begins moving, it will move 4 spaces per turn. [*]The boat is difficult terrain. [*]While the boat is not moving, no athletics check is needed to board the boat. When the boat is moving, an athletics check DC 12 is required to enter the boat. [*]If the boat is no longer adjacent to the shore, a jump is required to enter the boat. Missing the jump means that the character falls in the water.[/sblock] [/LIST] [/QUOTE]
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