Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Adventure] Hysteria's Ascendency (Judge: Stonegod)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jsb420" data-source="post: 5599496" data-attributes="member: 6672544"><p>[gm]Majority rules. Opening the trapdoor[/gm]</p><p>Kellindil is hidden in shadows, sharp eyes keeping watch.</p><p> </p><p> Orsik eyes the trapdoor, maul in hand.</p><p> </p><p> Rikka listens, ears rotating, but picks up no suspicious sounds. Feline eyes scanning, she sees nothing out of the ordinary about the trapdoor, except that it’s in good condition compared to the ruined warehouse.</p><p> </p><p> Quan tumbles out of the drunken dwarf’s reach, tossing his flask to Muzdum.</p><p> </p><p> Muzdum stumbles forward, grabbing the flask from Quan, is shocked at Rikka’s appearance.</p><p> </p><p> Braddock is able to maneuver the simple bar locking the trapdoor, and from inside the space below the door, you hear a muffled thump as the bar lands. You wait for a few seconds for anything to happen, and nothing does.</p><p> </p><p> Braddock and Muzdum muscle the door open. </p><p> [sblock=Cellar] <img src="http://i.imgur.com/8veMw.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p> </p><p> From the darkness below, the first thing you notice is the pungent smell of an open sewer. In the dim light from the trapdoor’s opening, you can see the room is smallish (20x25). Overturned crates, a few casks of cheap wine (just for Quan and Muzdum, haha), bundles of clothing, torches, a few coils of rope, and various other mundane supplies are tossed and scattered around the floor, as if someone (or something) grabbed only essential items before fleeing. </p><p> </p><p> From your position at the trapdoor opening, beyond a short stairway, you can see rubble littering the floor directly in front of a gaping hole in the west wall, opening directly into Cliffside’s ancient sewer system. The room is otherwise unoccupied.</p><p> </p><p> [gm]Feel free to introduce yourselves to Muzdum, then enter the room below.[/gm]</p></blockquote><p></p>
[QUOTE="jsb420, post: 5599496, member: 6672544"] [gm]Majority rules. Opening the trapdoor[/gm] Kellindil is hidden in shadows, sharp eyes keeping watch. Orsik eyes the trapdoor, maul in hand. Rikka listens, ears rotating, but picks up no suspicious sounds. Feline eyes scanning, she sees nothing out of the ordinary about the trapdoor, except that it’s in good condition compared to the ruined warehouse. Quan tumbles out of the drunken dwarf’s reach, tossing his flask to Muzdum. Muzdum stumbles forward, grabbing the flask from Quan, is shocked at Rikka’s appearance. Braddock is able to maneuver the simple bar locking the trapdoor, and from inside the space below the door, you hear a muffled thump as the bar lands. You wait for a few seconds for anything to happen, and nothing does. Braddock and Muzdum muscle the door open. [sblock=Cellar] [IMG]http://i.imgur.com/8veMw.jpg[/IMG][/sblock] From the darkness below, the first thing you notice is the pungent smell of an open sewer. In the dim light from the trapdoor’s opening, you can see the room is smallish (20x25). Overturned crates, a few casks of cheap wine (just for Quan and Muzdum, haha), bundles of clothing, torches, a few coils of rope, and various other mundane supplies are tossed and scattered around the floor, as if someone (or something) grabbed only essential items before fleeing. From your position at the trapdoor opening, beyond a short stairway, you can see rubble littering the floor directly in front of a gaping hole in the west wall, opening directly into Cliffside’s ancient sewer system. The room is otherwise unoccupied. [gm]Feel free to introduce yourselves to Muzdum, then enter the room below.[/gm] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Adventure] Hysteria's Ascendency (Judge: Stonegod)
Top