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[Adventure] Hysteria's Ascendency (Judge: Stonegod)
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<blockquote data-quote="jsb420" data-source="post: 5602535" data-attributes="member: 6672544"><p>[gm]Haven’t heard from Rikka (pathfinderq1)[/gm]</p><p> The sounds of dripping water as well and scurrying of small rodents and insects greets you as you head off into the darkness. Your steps are a little unsteady, sliding on the accumulated sludge on the walkways. The ever-present stench of offal assaults you as you creep cautiously into the sewer system. Closer to the stream of refuse, the smell is almost unbearable. </p><p> </p><p> Muzdum pokes the dead human, disturbing a swarm of flies that buzz annoyingly before resettling on the corpse as it continues its lazy drifting down the putrid river. </p><p></p><p>Kellindil - on the other walkway - sees that the tunnel leads both north and south before terminating at a "T". A makeshift bridge crossing the sewer river north of the elf's position. There is a smaller side tunnel right next to Kellindil. Nothing can be seen beyond the elf's keen eyesight without some type of light source. </p><p>[FONT=&quot] </p><p>[/FONT] [gm]From here on, you will need to provide your own light. Everyone has low-light vision except Orsik who has normal.</p><p> </p><p> I’ll also need a marching order.[/gm]</p><p> </p><p> [sblock=Sewer Map] <img src="http://i.imgur.com/DHEMY.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> </p><p></p><p>Illumination: Dark; PCs must provide their own light</p><p> Sewage: Hindering Terrain (3-feet high); difficult terrain; If a non-sewer native starts their turn in the sewer sludge, they take 5 poison damage; Athletics check DC 10 to climb out.[/sblock]</p></blockquote><p></p>
[QUOTE="jsb420, post: 5602535, member: 6672544"] [gm]Haven’t heard from Rikka (pathfinderq1)[/gm] The sounds of dripping water as well and scurrying of small rodents and insects greets you as you head off into the darkness. Your steps are a little unsteady, sliding on the accumulated sludge on the walkways. The ever-present stench of offal assaults you as you creep cautiously into the sewer system. Closer to the stream of refuse, the smell is almost unbearable. Muzdum pokes the dead human, disturbing a swarm of flies that buzz annoyingly before resettling on the corpse as it continues its lazy drifting down the putrid river. Kellindil - on the other walkway - sees that the tunnel leads both north and south before terminating at a "T". A makeshift bridge crossing the sewer river north of the elf's position. There is a smaller side tunnel right next to Kellindil. Nothing can be seen beyond the elf's keen eyesight without some type of light source. [FONT="] [/FONT] [gm]From here on, you will need to provide your own light. Everyone has low-light vision except Orsik who has normal. I’ll also need a marching order.[/gm] [sblock=Sewer Map] [IMG]http://i.imgur.com/DHEMY.jpg[/IMG] Illumination: Dark; PCs must provide their own light Sewage: Hindering Terrain (3-feet high); difficult terrain; If a non-sewer native starts their turn in the sewer sludge, they take 5 poison damage; Athletics check DC 10 to climb out.[/sblock] [/QUOTE]
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[Adventure] Hysteria's Ascendency (Judge: Stonegod)
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