Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Adventure] Hysteria's Ascendency (Judge: Stonegod)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jsb420" data-source="post: 5607483" data-attributes="member: 6672544"><p>Round 2: Sewer Scramble</p><p> </p><p> [gm]Please make sure to include your mini stats. It saves me time from having to look at your Wiki page. </p><p> [MENTION=51271]Voda Vosa[/MENTION]: Please be sure to include your location using the map grid so as to avoid any confusion.</p><p> Thanks!</p><p> </p><p> Okay… game on![/gm]</p><p> </p><p> [sblock=Previous Rounds]<a href="http://www.enworld.org/forum/5606236-post135.html" target="_blank">Round 1</a>[/sblock]</p><p> </p><p> Rikka gave a hissing snarl and leapt into action. She stepped forward and snapped one rat's neck with a single swipe of one heavy paw- then without a pause she twisted backwards and across the bridge. The next rat was quicker, and fended off her first swipe- but not the second, which slammed him back against the wall with stunning force. (Kill minion & HIT)</p><p> </p><p> The swarm of insects moves past allies and over the water. It reforms on the other side as Quan, who trips one wererat and spins to trip another. (HIT)</p><p> </p><p> "Right. That's a large bit of sewer garbage then, isn't it?" Braddock drops the sunrod in front of him and draws his rod in the left hand. "Alright, let's let them have it." He points his craghammer at the Otyugh. The green aura around the craghammer fades and a purple aura replaces it. Purple energy blasts forward into the sewer beast. Maniacal laughter echoes down the sewer tunnels. It takes a moment to realize it is coming from Braddock. His hair looks wild and unkempt and his eyes twinkle with purple light. (HIT)</p><p> </p><p> Orsik takes running start like he'll join Rikka, but as his feet leave the pavement it's clear he's going for the rat in the sludge. Maul held high he hits the beast while falling, great thunder echoes down the tunnel and the rat kites across the sludge all the way to otyugh in the center. "Now, who's next? Quan, can you get on the other side of the beast so I can crash it?" (HIT)</p><p> </p><p> "Ye wanna dance ratboy? Take that!" Muzdum says, as he sprints forward and throws a punch at the wererat minion, dropping him immediately. (HIT)</p><p> </p><p> Kellindil trots towards the rest of the party, firing off a quick bolt over his shoulder; the shot goes wide but still causes the wererat at the end of the tunnel to duck his head. With swift feet, the elf is around the corner; he comes face-to-face with the sewer monstrosity. He reloads the small crossbow he carries with a single hand, eyes darting around the sludge drenched room, noting where everyone is. (MISS)</p><p> </p><p> The remaining wererats all seem to wince and shake a little bit as their lycanthropic disease start to speed their healing unnaturally (wererats regenerate 5 hit points, wererat sewer guards regenerate 10 hit points, minion 0).</p><p> </p><p> The otyugh shakes off some psychic intrusion from Braddock before taking a lazy swipe at the wererat that presented itself (thanks to Orsik), and lands a strike, grabbing the wretched creature in its tentacle. The otyugh still seems affected by the warlock dwarf’s spell. (HIT)</p><p> </p><p> The nimble wererat easily vaults the sewer trench and lands next to Braddock, its short sword leading the way.</p><p> </p><p> The dazed and grabbed wererat just barely manages to escape the grab, diving away from the tentacle beast. (ESCAPE)</p><p> </p><p> The wererat faces off against the elf/feline. It snaps a vicious bite at the cat, piercing the cat’s shoulder, infecting the elf. The wererat, still dazed by the cat’s earlier attack, readies itself for the cat’s next attack. (HIT)</p><p> </p><p> The wererat sewer guard in front of Quan explodes into action. Feinting an attack at the elf monk, it instead jumps to the wall and climbs past him! It lands on its feet and then attacks, two vicious swipes with its longsword. It manages to hit Quan and the elf immediately feels poison coursing through his veins. The wererat then shifts next to Orsik, and attacks the goliath with two more swings of its longsword, catching the runepriest unaware, poisoning him as well.</p><p> </p><p> The last wererat sewer guard steps purposely into the sludge to attack Quan while his back is turned.</p><p> </p><p> [sblock=Sewer Map] <img src="http://i.imgur.com/1BBaO.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p> Illumination: Dark; PCs must provide their own light</p><p> Sewage: Hindering Terrain (3-feet high); difficult terrain; If a non-sewer native starts their turn in the sewer sludge, they take 5 poison damage; Athletics check DC 10 to climb out</p><p> Debris: difficult terrain (O1<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />4)</p><p> Rickety Bridges (O16:O17 and W16W17): Acrobatics/Athletics check (DC 10) to cross</p><p> Sewer Slime: <u>LEAVING</u> the square, PC must make a Acrobatics Check (DC 10) or knocked prone</p><p> [/sblock]</p><p> </p><p> [sblock=Enemy Actions]Otyugh (Q17:R18): 10 psychic damage (Xandor); MBA (Tentacle) against wererat 2 (AC 19): +12 vs. AC; 1d8+5 damage, pull 2 squares and grabbed: <a href="http://invisiblecastle.com/roller/view/3091082/" target="_blank">1d20+12=17, 1d8+5=13</a> HIT (I forgot Otyugh had CA as wererat was dazed); Move: S16:T17>Q17:R18; Free: <a href="http://invisiblecastle.com/roller/view/3091087/" target="_blank">1d20=7</a> NO SAVE</p><p> </p><p> <s>Wererat Minion 1 : </s></p><p> Wererat Minion 2 (Q11): Move: Q7>Q11; RBA (Crossbow) against Rikka (AC 22): +7 vs. AC; 4 damage: <a href="http://invisiblecastle.com/roller/view/3092169/" target="_blank">1d20+7=23</a> HIT for 4 damage; Free: drops crossbow; Minor: draw short sword</p><p> <s>Wererat Minion 3: </s></p><p> </p><p> Wererat 1 (L15): Move: jump: (<a href="http://invisiblecastle.com/roller/view/3092162/" target="_blank">ROLL</a>) i15>L15; Standard: MBA (short sword) against Braddock (AC 18+1): +10 vs. AC; 1d6+4 damage: <a href="http://invisiblecastle.com/roller/view/3092157/" target="_blank">1d20+10=16, 1d6+4=10</a> MISS</p><p> Wererat 2 (R14): (Dazed – 1 action) Move: <a href="http://invisiblecastle.com/roller/view/3091102/" target="_blank">1d20+6=22</a> ESCAPED (shift: R15>R14 – as part of escape)</p><p> Wererat 3 (W18): (Dazed – 1 action): Standard: MBA (Bite) against Rikka (AC 22): +9 vs. AC; 1d4+2 damage and the target contracts <strong><em>Filth Fever</em></strong>: <a href="http://invisiblecastle.com/roller/view/3091122/" target="_blank">1d20+9=24, 1d4+2=6</a> HIT for 6 damage and Rikka has <strong><em>Filth Fever</em></strong>. </p><p> </p><p> Wererat Sewer Guard 1 (Q19): Move: Q22>O20 (provoking OA from Quan: <a href="http://invisiblecastle.com/roller/view/3091437/" target="_blank">1d20+9=26, 1d8+4=8</a> HIT for 8 damage), Standard: Dance of Poison against Quan (2 longsword attacks) and then shifts O20>Q19 and against Orsik (2 longsword attacks): +11 vs. AC; 1d8+4 damage and ongoing 5 poison (save ends): <a href="http://invisiblecastle.com/roller/view/3091442/" target="_blank">ROLLS</a> Quan: MISS & HIT for 5 damage and ongoing 5 poison (save ends); Orsik: HIT for 9 damage and ongoing 5 poison (save ends) & HIT for 5 damage</p><p> Wererat Sewer Guard 2 (Q22): Move: T22>Q22 (avoiding OA; jump: <a href="http://invisiblecastle.com/roller/view/3091466/" target="_blank">ROLL</a>); Standard: MBA (longsword) against Quan (AC 22): +11 vs. AC; 1d8+4 damage and ongoing 5 poison (save ends): <a href="http://invisiblecastle.com/roller/view/3091471/" target="_blank">1d20+11=16, 1d8+4=6</a> MISS</p><p> [/sblock]</p><p> </p><p> [sblock=Combatants] Otyugh: 82/82 hp; AC 23, FORT 22, REF 16, WILL 19; MBA: Tentacle: Reach 2, +12 vs. AC; 1d8+5 damage and the target is pulled 2 squares and grabbed (until escape); The otyugh can grab up to 2 creatures; MBA: Diseased Bite +12 vs. AC; 1d10+5 damage and the target contracts <strong><em>Filth Fever</em></strong>. (NOTE: No Otyugh stench Aura*)</p><p> [sblock=Escape Grab]Athletics vs. FORT 22 <strong>–<u>OR</u>–</strong>Acrobatics vs. REF 16; on a successful escape, the escapee can shift 1 square[/sblock]</p><p> [sblock=Pic] <img src="http://i.imgur.com/ONZ7L.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p> Otyugh (S16:T17): <span style="color: green">54</span>/82 hp; Vestige of Xandor (Dazed TSNT or 10 psychic dmg - save ends - Braddock)</p><p> </p><p> Wererat Minion: 1 hp, a miss never damages a minion; AC 19, Fort 17, Ref 19, Will 14; MBA: Short Sword +9 vs. AC; 5 damage; RBA: Crossbow +7 vs. AC; 4 damage; Bite: +9 vs. AC; 3 damage and the target contracts <strong><em>Filth Fever</em></strong>. Combat Advantage: the wererat minion deals an extra 1d6 damage on melee attacks against creatures it has CA against.</p><p> [sblock=Pic] <img src="http://i.imgur.com/VVikh.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p> <s>Wererat Minion 1: </s></p><p> Wererat Minion 2 (Q11): 1 hp</p><p> <s>Wererat Minion 3: </s></p><p> </p><p> Wererat: 55/55 hp; AC 19, Fort 17, Ref 19, Will 14; MBA: Short Sword +10 vs. AC; 1d6+4 damage; RBA: Dagger: +9 vs. AC; 1d4+4; Regeneration 5 (if it takes damage from a silver weapon, its regeneration doesn’t function on its next turn); Bite: +9 vs. AC; 1d4+2 damage and the target contracts <strong><em>Filth Fever</em></strong>. Combat Advantage: the wererat deals an extra 1d6 damage on melee attacks against creatures it has CA against.</p><p> [sblock=Pic] <img src="http://i.imgur.com/FUc36.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p> Wererat 1 (L15): <span style="color: green">55</span>/55 hp</p><p> Wererat 2 (R14): <span style="color: red">23</span>/55 hp; dazed TENT (Orsik); in sludge; Escaped grab</p><p> Wererat 3 (W18): <span style="color: green">51</span>/55 hp; dazed TENT (Rikka)</p><p> </p><p> Wererat Sewer Guard: 71/71 hp; AC 20, FORT 18, REF 20, WILL 16; MBA: Longsword +11 vs. AC; 1d8+4 damage, plus ongoing 5 poison damage (save ends); Regeneration 10 (if it takes damage from a silver weapon, its regeneration doesn’t function on its next turn); Bite: +11 vs. AC; 1d4+2 damage and the target contracts <strong><em>Filth Fever</em></strong>. <strong>Dance of Poison</strong>: The wererat guard makes two longsword attacks, shifts up to 4 squares, the makes two more longsword attacks (Recharges when Bloodied); <strong>Combat Advantage</strong>: the wererat deals an extra 1d6 damage on melee attacks against creatures it has CA against.</p><p> [sblock=Pic] <img src="http://i.imgur.com/hF9gz.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p> Wererat Sewer Guard 1 (Q22): <span style="color: green">63</span>/71 hp; <s>Dance of Poison (recharge when bloodied) </s></p><p> Wererat Sewer Guard 2 (T22): <span style="color: green">71</span>/71 hp; Dance of Poison (recharge when bloodied)</p><p> </p><p> </p><p> Braddock (M15): <span style="color: green"><strong>48</strong></span>/52 hp; HS 9/11; <s>AP 1</s>; Dwarven Resilience; Status: +1 AC TENT (armor); +1 F/R/W TENT (rod)</p><p> Kellindil (L11): <span style="color: green"><strong>38</strong></span>+8thp/38 hp; HS 4/6; <s>AP 1</s>; Second Wind; Elven Accuracy; Status: </p><p> Quan (Q21): <span style="color: green"><strong>32</strong></span> /37; HS 5/7; AP 1; Second Wind; <s>Elven Accuracy</s>; Status: ONGOING 5 poison (save ends)</p><p> Orsik (P18): <span style="color: green"><strong>39</strong></span>/53 hp; HS 8/10; Second Wind; Rune of Mending [1], [2]; Status: <strong><em>Filth Fever (stabilized)</em></strong>; ONGOING 5 poison (save ends)</p><p> Rikka (W18): <span style="color: green"><strong>37</strong></span>/50 hp; HS 7/8; <s>AP 1</s>; Second Wind; <s>Elven Accuracy </s>; Status: <strong><em>Filth Fever</em></strong></p><p> Muzdum (L15): <span style="color: green"><strong>62</strong></span>/62; HS 12/12; AP 1; Dwarven Resilience; Status: [/sblock]</p><p> </p><p> [gm]Summary:</p><p> Braddock: missed</p><p> Kellindil: -</p><p> Quan: missed & hit for 5 damage and ongoing 5 poison (save ends); missed</p><p> Orsik: has <strong><em>Filth Fever</em></strong>; hit for 9 and 5 damage and ongoing 5 poison (save ends)</p><p> Rikka: 6 damage; contracted <strong><em>Filth Fever</em></strong>; hit for 4 damage</p><p> Muzdum: [/gm] </p><p> </p><p> [sblock=Filth Fever]At the end of the encounter, those afflicted by <strong><em>Filth Fever</em></strong> must make a check to see if the disease stabilizes (or improve)</p><p> Stabilizes: Endurance check DC 14</p><p> Improves: Endurance check DC 21</p><p> </p><p> Stage 0: cured</p><p> Initial Stage: target loses 1 healing surge</p><p> Stage 2: target takes a -2 penalty to AC, Fortitude and Reflex</p><p> Stage 3: target takes an additional -2 penalty to AC, Fortitude, and Reflex and loses all healing surges and cannot regain hit points.[/sblock]</p></blockquote><p></p>
[QUOTE="jsb420, post: 5607483, member: 6672544"] Round 2: Sewer Scramble [gm]Please make sure to include your mini stats. It saves me time from having to look at your Wiki page. [MENTION=51271]Voda Vosa[/MENTION]: Please be sure to include your location using the map grid so as to avoid any confusion. Thanks! Okay… game on![/gm] [sblock=Previous Rounds][URL="http://www.enworld.org/forum/5606236-post135.html"]Round 1[/URL][/sblock] Rikka gave a hissing snarl and leapt into action. She stepped forward and snapped one rat's neck with a single swipe of one heavy paw- then without a pause she twisted backwards and across the bridge. The next rat was quicker, and fended off her first swipe- but not the second, which slammed him back against the wall with stunning force. (Kill minion & HIT) The swarm of insects moves past allies and over the water. It reforms on the other side as Quan, who trips one wererat and spins to trip another. (HIT) "Right. That's a large bit of sewer garbage then, isn't it?" Braddock drops the sunrod in front of him and draws his rod in the left hand. "Alright, let's let them have it." He points his craghammer at the Otyugh. The green aura around the craghammer fades and a purple aura replaces it. Purple energy blasts forward into the sewer beast. Maniacal laughter echoes down the sewer tunnels. It takes a moment to realize it is coming from Braddock. His hair looks wild and unkempt and his eyes twinkle with purple light. (HIT) Orsik takes running start like he'll join Rikka, but as his feet leave the pavement it's clear he's going for the rat in the sludge. Maul held high he hits the beast while falling, great thunder echoes down the tunnel and the rat kites across the sludge all the way to otyugh in the center. "Now, who's next? Quan, can you get on the other side of the beast so I can crash it?" (HIT) "Ye wanna dance ratboy? Take that!" Muzdum says, as he sprints forward and throws a punch at the wererat minion, dropping him immediately. (HIT) Kellindil trots towards the rest of the party, firing off a quick bolt over his shoulder; the shot goes wide but still causes the wererat at the end of the tunnel to duck his head. With swift feet, the elf is around the corner; he comes face-to-face with the sewer monstrosity. He reloads the small crossbow he carries with a single hand, eyes darting around the sludge drenched room, noting where everyone is. (MISS) The remaining wererats all seem to wince and shake a little bit as their lycanthropic disease start to speed their healing unnaturally (wererats regenerate 5 hit points, wererat sewer guards regenerate 10 hit points, minion 0). The otyugh shakes off some psychic intrusion from Braddock before taking a lazy swipe at the wererat that presented itself (thanks to Orsik), and lands a strike, grabbing the wretched creature in its tentacle. The otyugh still seems affected by the warlock dwarf’s spell. (HIT) The nimble wererat easily vaults the sewer trench and lands next to Braddock, its short sword leading the way. The dazed and grabbed wererat just barely manages to escape the grab, diving away from the tentacle beast. (ESCAPE) The wererat faces off against the elf/feline. It snaps a vicious bite at the cat, piercing the cat’s shoulder, infecting the elf. The wererat, still dazed by the cat’s earlier attack, readies itself for the cat’s next attack. (HIT) The wererat sewer guard in front of Quan explodes into action. Feinting an attack at the elf monk, it instead jumps to the wall and climbs past him! It lands on its feet and then attacks, two vicious swipes with its longsword. It manages to hit Quan and the elf immediately feels poison coursing through his veins. The wererat then shifts next to Orsik, and attacks the goliath with two more swings of its longsword, catching the runepriest unaware, poisoning him as well. The last wererat sewer guard steps purposely into the sludge to attack Quan while his back is turned. [sblock=Sewer Map] [IMG]http://i.imgur.com/1BBaO.jpg[/IMG] Illumination: Dark; PCs must provide their own light Sewage: Hindering Terrain (3-feet high); difficult terrain; If a non-sewer native starts their turn in the sewer sludge, they take 5 poison damage; Athletics check DC 10 to climb out Debris: difficult terrain (O1:P4) Rickety Bridges (O16:O17 and W16W17): Acrobatics/Athletics check (DC 10) to cross Sewer Slime: [U]LEAVING[/U] the square, PC must make a Acrobatics Check (DC 10) or knocked prone [/sblock] [sblock=Enemy Actions]Otyugh (Q17:R18): 10 psychic damage (Xandor); MBA (Tentacle) against wererat 2 (AC 19): +12 vs. AC; 1d8+5 damage, pull 2 squares and grabbed: [URL="http://invisiblecastle.com/roller/view/3091082/"]1d20+12=17, 1d8+5=13[/URL] HIT (I forgot Otyugh had CA as wererat was dazed); Move: S16:T17>Q17:R18; Free: [URL="http://invisiblecastle.com/roller/view/3091087/"]1d20=7[/URL] NO SAVE [s]Wererat Minion 1 : [/s] Wererat Minion 2 (Q11): Move: Q7>Q11; RBA (Crossbow) against Rikka (AC 22): +7 vs. AC; 4 damage: [URL="http://invisiblecastle.com/roller/view/3092169/"]1d20+7=23[/URL] HIT for 4 damage; Free: drops crossbow; Minor: draw short sword [s]Wererat Minion 3: [/s] Wererat 1 (L15): Move: jump: ([URL="http://invisiblecastle.com/roller/view/3092162/"]ROLL[/URL]) i15>L15; Standard: MBA (short sword) against Braddock (AC 18+1): +10 vs. AC; 1d6+4 damage: [URL="http://invisiblecastle.com/roller/view/3092157/"]1d20+10=16, 1d6+4=10[/URL] MISS Wererat 2 (R14): (Dazed – 1 action) Move: [URL="http://invisiblecastle.com/roller/view/3091102/"]1d20+6=22[/URL] ESCAPED (shift: R15>R14 – as part of escape) Wererat 3 (W18): (Dazed – 1 action): Standard: MBA (Bite) against Rikka (AC 22): +9 vs. AC; 1d4+2 damage and the target contracts [B][I]Filth Fever[/I][/B]: [URL="http://invisiblecastle.com/roller/view/3091122/"]1d20+9=24, 1d4+2=6[/URL] HIT for 6 damage and Rikka has [B][I]Filth Fever[/I][/B]. Wererat Sewer Guard 1 (Q19): Move: Q22>O20 (provoking OA from Quan: [URL="http://invisiblecastle.com/roller/view/3091437/"]1d20+9=26, 1d8+4=8[/URL] HIT for 8 damage), Standard: Dance of Poison against Quan (2 longsword attacks) and then shifts O20>Q19 and against Orsik (2 longsword attacks): +11 vs. AC; 1d8+4 damage and ongoing 5 poison (save ends): [URL="http://invisiblecastle.com/roller/view/3091442/"]ROLLS[/URL] Quan: MISS & HIT for 5 damage and ongoing 5 poison (save ends); Orsik: HIT for 9 damage and ongoing 5 poison (save ends) & HIT for 5 damage Wererat Sewer Guard 2 (Q22): Move: T22>Q22 (avoiding OA; jump: [URL="http://invisiblecastle.com/roller/view/3091466/"]ROLL[/URL]); Standard: MBA (longsword) against Quan (AC 22): +11 vs. AC; 1d8+4 damage and ongoing 5 poison (save ends): [URL="http://invisiblecastle.com/roller/view/3091471/"]1d20+11=16, 1d8+4=6[/URL] MISS [/sblock] [sblock=Combatants] Otyugh: 82/82 hp; AC 23, FORT 22, REF 16, WILL 19; MBA: Tentacle: Reach 2, +12 vs. AC; 1d8+5 damage and the target is pulled 2 squares and grabbed (until escape); The otyugh can grab up to 2 creatures; MBA: Diseased Bite +12 vs. AC; 1d10+5 damage and the target contracts [B][I]Filth Fever[/I][/B]. (NOTE: No Otyugh stench Aura*) [sblock=Escape Grab]Athletics vs. FORT 22 [B]–[U]OR[/U]–[/B]Acrobatics vs. REF 16; on a successful escape, the escapee can shift 1 square[/sblock] [sblock=Pic] [IMG]http://i.imgur.com/ONZ7L.jpg[/IMG][/sblock] Otyugh (S16:T17): [COLOR=green]54[/COLOR]/82 hp; Vestige of Xandor (Dazed TSNT or 10 psychic dmg - save ends - Braddock) Wererat Minion: 1 hp, a miss never damages a minion; AC 19, Fort 17, Ref 19, Will 14; MBA: Short Sword +9 vs. AC; 5 damage; RBA: Crossbow +7 vs. AC; 4 damage; Bite: +9 vs. AC; 3 damage and the target contracts [B][I]Filth Fever[/I][/B]. Combat Advantage: the wererat minion deals an extra 1d6 damage on melee attacks against creatures it has CA against. [sblock=Pic] [IMG]http://i.imgur.com/VVikh.jpg[/IMG][/sblock] [s]Wererat Minion 1: [/s] Wererat Minion 2 (Q11): 1 hp [s]Wererat Minion 3: [/s] Wererat: 55/55 hp; AC 19, Fort 17, Ref 19, Will 14; MBA: Short Sword +10 vs. AC; 1d6+4 damage; RBA: Dagger: +9 vs. AC; 1d4+4; Regeneration 5 (if it takes damage from a silver weapon, its regeneration doesn’t function on its next turn); Bite: +9 vs. AC; 1d4+2 damage and the target contracts [B][I]Filth Fever[/I][/B]. Combat Advantage: the wererat deals an extra 1d6 damage on melee attacks against creatures it has CA against. [sblock=Pic] [IMG]http://i.imgur.com/FUc36.jpg[/IMG][/sblock] Wererat 1 (L15): [COLOR=green]55[/COLOR]/55 hp Wererat 2 (R14): [COLOR=red]23[/COLOR]/55 hp; dazed TENT (Orsik); in sludge; Escaped grab Wererat 3 (W18): [COLOR=green]51[/COLOR]/55 hp; dazed TENT (Rikka) Wererat Sewer Guard: 71/71 hp; AC 20, FORT 18, REF 20, WILL 16; MBA: Longsword +11 vs. AC; 1d8+4 damage, plus ongoing 5 poison damage (save ends); Regeneration 10 (if it takes damage from a silver weapon, its regeneration doesn’t function on its next turn); Bite: +11 vs. AC; 1d4+2 damage and the target contracts [B][I]Filth Fever[/I][/B]. [B]Dance of Poison[/B]: The wererat guard makes two longsword attacks, shifts up to 4 squares, the makes two more longsword attacks (Recharges when Bloodied); [B]Combat Advantage[/B]: the wererat deals an extra 1d6 damage on melee attacks against creatures it has CA against. [sblock=Pic] [IMG]http://i.imgur.com/hF9gz.jpg[/IMG][/sblock] Wererat Sewer Guard 1 (Q22): [COLOR=green]63[/COLOR]/71 hp; [s]Dance of Poison (recharge when bloodied) [/s] Wererat Sewer Guard 2 (T22): [COLOR=green]71[/COLOR]/71 hp; Dance of Poison (recharge when bloodied) Braddock (M15): [COLOR=green][B]48[/B][/COLOR]/52 hp; HS 9/11; [s]AP 1[/s]; Dwarven Resilience; Status: +1 AC TENT (armor); +1 F/R/W TENT (rod) Kellindil (L11): [COLOR=green][B]38[/B][/COLOR]+8thp/38 hp; HS 4/6; [s]AP 1[/s]; Second Wind; Elven Accuracy; Status: Quan (Q21): [COLOR=green][B]32[/B][/COLOR] /37; HS 5/7; AP 1; Second Wind; [s]Elven Accuracy[/s]; Status: ONGOING 5 poison (save ends) Orsik (P18): [COLOR=green][B]39[/B][/COLOR]/53 hp; HS 8/10; Second Wind; Rune of Mending [1], [2]; Status: [B][I]Filth Fever (stabilized)[/I][/B]; ONGOING 5 poison (save ends) Rikka (W18): [COLOR=green][B]37[/B][/COLOR]/50 hp; HS 7/8; [s]AP 1[/s]; Second Wind; [s]Elven Accuracy [/s]; Status: [B][I]Filth Fever[/I][/B] Muzdum (L15): [COLOR=green][B]62[/B][/COLOR]/62; HS 12/12; AP 1; Dwarven Resilience; Status: [/sblock] [gm]Summary: Braddock: missed Kellindil: - Quan: missed & hit for 5 damage and ongoing 5 poison (save ends); missed Orsik: has [B][I]Filth Fever[/I][/B]; hit for 9 and 5 damage and ongoing 5 poison (save ends) Rikka: 6 damage; contracted [B][I]Filth Fever[/I][/B]; hit for 4 damage Muzdum: [/gm] [sblock=Filth Fever]At the end of the encounter, those afflicted by [B][I]Filth Fever[/I][/B] must make a check to see if the disease stabilizes (or improve) Stabilizes: Endurance check DC 14 Improves: Endurance check DC 21 Stage 0: cured Initial Stage: target loses 1 healing surge Stage 2: target takes a -2 penalty to AC, Fortitude and Reflex Stage 3: target takes an additional -2 penalty to AC, Fortitude, and Reflex and loses all healing surges and cannot regain hit points.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Adventure] Hysteria's Ascendency (Judge: Stonegod)
Top