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[Adventure] Hysteria's Ascendency (Judge: Stonegod)
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<blockquote data-quote="MetaVoid" data-source="post: 5608677" data-attributes="member: 87106"><p><span style="color: DarkRed">DESTRUCTION: all allies have +1 to hit vs enemies adjacent to Orsik</span></p><p><span style="color: DarkRed">all adjacent allies gain DR 5</span></p><p><span style="color: DarkRed">Rat Guard 1 is vulnerable 2 to all attacks</span></p><p></p><p>Orsik looks over the rest of his team and sees them too spread out, like in the fight against the barbarians on that university job and more recently above at the ruined temple.</p><p></p><p><span style="color: Teal">"Quan, pull back! You're too far out and I cannot watch both you and the rest! Rikka, are you alright there?</span></p><p><span style="color: Teal"></span></p><p><span style="color: Teal">Muzdum, any way you could grab the attention of these two here?"</span></p><p>[sblock=Voda Vosa]</p><p><span style="color: DimGray">[MENTION=51271]Voda Vosa[/MENTION], Orsik has a daily blast 3 that creates the zone that makes it impossible to shift away and if you're inside and they attack you they grant CA. AND I can stay adjacent to you and grant either DR or + to hit...it's immovable so it's important the defender is close before I lock them or they just get out for double move cost.</span></p><p>[/sblock]</p><p></p><p><span style="color: DimGray">[MENTION=73730]johnmeier1[/MENTION], sorry, there is no way I can get to you now...my mistake - I'll ask the DM to accept the order of the actions if you want to go before Orsik (as if Quan reacted to Orsik's words)</span></p><p></p><p>He waits for merest of moments to see if the monk wants to retreat and then slams his maul into ratman threatening him. With solid thud, runes fall from the maul and stitch into resistant flesh of the creature.</p><p></p><p>[sblock=Actions]</p><p>Start: take 5 damage</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/3093511/" target="_blank">Word of Diminishment vs AC (guard 1); damage (1d20+12=24, 2d6+6+3+2=20)</a> - rat guard has vulnerability 2 vs all and vulnerability 5 vs OAs</p><p>Move: shift to P19</p><p>Minor: Stone's Endurance gain DR 5 TENT </p><p>Save: <a href="http://invisiblecastle.com/roller/view/3093512/" target="_blank">Save (1d20=5)</a> - not</p><p>[/sblock]</p><p></p><p>[sblock=Orsik]</p><p>STATUS: ongoing 5 poison</p><p>Initiative +4; Senses Passive Insight 22, Passive Perception 15</p><p>HP 39/53 Bloodied 26, Surge Value 13+2, Surges 10/10</p><p>AC 21; Fortitude 20, Reflex 16, Will 20</p><p>1 AP</p><p>Speed 6 (5)</p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Word of Binding</span></p><p><span style="color: Lime">Word of Dimishment</span></p><p><span style="color: Lime"></span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Stone's Endurance</span></p><p><span style="color: Red">Rune of Mending</span></p><p><span style="color: Red">Rune of Mending</span></p><p><span style="color: Red"><s>Divine Rune of Thunder</s></span></p><p><span style="color: Red">Symbol of the Wrath Reversed</span></p><p><span style="color: Red">Giantkind gauntlets damage</span></p><p><span style="color: Red"></span></p><p><span style="color: DarkGray"></span></p><p><span style="color: DarkGray">Rune of Endless Fire</span></p><p><span style="color: DarkGray">Endure Pain</span></p><p><span style="color: DarkGray">Cage of Light</span></p><p><span style="color: DarkGray">Shield of Sacrifice</span></p><p><span style="color: DarkGray"></span></p><p></p><p><span style="color: Gold"></span></p><p><span style="color: Gold">Vengeful Maul - encounter free: add +2 to hit and +1d10 damage against the enemy that hit bloodied ally</span></p><p><span style="color: Gold">Amulet of Life - encounter free: spend additional surge</span></p><p><span style="color: Gold">Bracers of Escape - daily interrupt: teleport 2 squares before melee attack</span></p><p><span style="color: Gold"></span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="MetaVoid, post: 5608677, member: 87106"] [COLOR="DarkRed"]DESTRUCTION: all allies have +1 to hit vs enemies adjacent to Orsik all adjacent allies gain DR 5 Rat Guard 1 is vulnerable 2 to all attacks[/COLOR] Orsik looks over the rest of his team and sees them too spread out, like in the fight against the barbarians on that university job and more recently above at the ruined temple. [COLOR="Teal"]"Quan, pull back! You're too far out and I cannot watch both you and the rest! Rikka, are you alright there? Muzdum, any way you could grab the attention of these two here?"[/COLOR] [sblock=Voda Vosa] [COLOR="DimGray"][MENTION=51271]Voda Vosa[/MENTION], Orsik has a daily blast 3 that creates the zone that makes it impossible to shift away and if you're inside and they attack you they grant CA. AND I can stay adjacent to you and grant either DR or + to hit...it's immovable so it's important the defender is close before I lock them or they just get out for double move cost.[/COLOR] [/sblock] [COLOR="DimGray"][MENTION=73730]johnmeier1[/MENTION], sorry, there is no way I can get to you now...my mistake - I'll ask the DM to accept the order of the actions if you want to go before Orsik (as if Quan reacted to Orsik's words)[/COLOR] He waits for merest of moments to see if the monk wants to retreat and then slams his maul into ratman threatening him. With solid thud, runes fall from the maul and stitch into resistant flesh of the creature. [sblock=Actions] Start: take 5 damage Standard: [url=http://invisiblecastle.com/roller/view/3093511/]Word of Diminishment vs AC (guard 1); damage (1d20+12=24, 2d6+6+3+2=20)[/url] - rat guard has vulnerability 2 vs all and vulnerability 5 vs OAs Move: shift to P19 Minor: Stone's Endurance gain DR 5 TENT Save: [url=http://invisiblecastle.com/roller/view/3093512/]Save (1d20=5)[/url] - not [/sblock] [sblock=Orsik] STATUS: ongoing 5 poison Initiative +4; Senses Passive Insight 22, Passive Perception 15 HP 39/53 Bloodied 26, Surge Value 13+2, Surges 10/10 AC 21; Fortitude 20, Reflex 16, Will 20 1 AP Speed 6 (5) [COLOR=Lime] Word of Binding Word of Dimishment [/COLOR] [COLOR=Red] Stone's Endurance Rune of Mending Rune of Mending [S]Divine Rune of Thunder[/S] Symbol of the Wrath Reversed Giantkind gauntlets damage [/COLOR] [COLOR=DarkGray] Rune of Endless Fire Endure Pain Cage of Light Shield of Sacrifice [/COLOR] [COLOR=Gold] Vengeful Maul - encounter free: add +2 to hit and +1d10 damage against the enemy that hit bloodied ally Amulet of Life - encounter free: spend additional surge Bracers of Escape - daily interrupt: teleport 2 squares before melee attack [/COLOR] [/sblock] [/QUOTE]
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[Adventure] Hysteria's Ascendency (Judge: Stonegod)
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