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[Adventure] Hysteria's Ascendency (Judge: Stonegod)
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<blockquote data-quote="jsb420" data-source="post: 5652635" data-attributes="member: 6672544"><p>Quan reforms and swipes a high leg at the large crocodile. Smacking it away before carefully moving up the stairs. This muck is getting on my sandals! (HIT)</p><p> </p><p> Braddock, irises blazing purple, holds his craghammer aloft and blasts at the vicejaw with eldritch energy. (HIT)</p><p> [gm]Encounter is over. Muzdum make sure you roll for <em><strong>Filth Fever</strong></em>.</p><p> </p><p> I’ll let you guys take an Extended Rest if you want or press on after a short break. Either way, let me know how many surges are spent.[/gm]</p><p> [sblock=Filth Fever]</p><p> At the end of the encounter, those afflicted by Filth Fever must make a check to see if the disease stabilizes (or improve)</p><p> Stabilizes: Endurance check DC 14</p><p> Improves: Endurance check DC 21</p><p> </p><p> Stage 0: cured</p><p> Initial Stage: target loses 1 healing surge</p><p> Stage 2: target takes a -2 penalty to AC, Fortitude and Reflex</p><p> Stage 3: target takes an additional -2 penalty to AC, Fortitude, and Reflex and loses all healing surges and cannot regain hit points.[/sblock]</p><p> As the last dregs of life leak from the crocodile, a tremendous roar <em>booms</em> from the tunnel you entered from. Suddenly a familiar feline form jumps through the air to land at the base of the steps leading into this room. It its mouth is a dead humanoid, dressed like the wererats you have faced before. Apparently, Rikka has rejoined the group and has a present for everyone.</p><p> [gm]Searching Mangore's corpse for loot you find a sack of gold (430gp) and a gold ring set with a jade stone (250gp - non-magical), obviously payment by Baldwin for your deaths.[/gm]</p><p> [sblock=XP Rewards]250XP Skill Challenge (failed)</p><p> 350XP Mangore (half XP)</p><p> <u>125XP Visejaw Crocodile (half XP)</u></p><p> 725XP sub-total</p><p> <u>1450XP (doubled) </u></p><p> 362XP each</p><p> </p><p> Braddock: 5635*+505+483 (last encounter)+362= 6895XP</p><p> Quan: 3750*+505+483 (last encounter)+362= 5100XP</p><p> Orsik: 9337*+505+483 (last encounter)+362= 10687XP</p><p> Muzdum: 8952*+483+(last encounter)+362=9797XP</p><p> </p><p> *Original XP totals were taken from your Wiki pages</p><p> [sblock=Reward Points]Issued 2 RP (except Muzdum) July 25, 2011</p><p> Started: July 26, 2011 > ???</p><p> No RP awarded at this time.[/sblock][/sblock]</p><p> [sblock=Player Stats]Braddock: <span style="color: green"><strong>37</strong></span> /52 hp; HS 7/11; AP 1; Dwarven Resilience; Status: </p><p> Quan: <span style="color: red"><strong>15</strong></span> /37; HS 2/7; AP 1; Second Wind; Elven Accuracy; Status: </p><p> Orsik: <span style="color: green"><strong>43</strong></span>/53 hp; HS 4/10; AP 1; Second Wind; Stone’s Endurance; Rune of Mending [1],[2]; Status: </p><p> Muzdum: <span style="color: green"><strong>37</strong></span>/62; HS 8/12; <s>AP 1 </s>; Dwarven Resilience; Status: contracted <em><strong>Filth Fever</strong></em></p><p>Rikka: <span style="color: green"><strong>49</strong></span>/50 hp; HS 5/8; AP 1; Second Wind; Elven Accuracy; Status: <em><strong>Filth Fever (Stage 2)</strong></em> [/sblock]</p><p> [sblock=RETRY: Skill Challenge]<strong>*GOAL </strong>: You are trying to find the location of the wererat’s den. </p><p> </p><p> <strong>*Complexity</strong>: 2 (6 successes before 3 failures)</p><p> Status: 0 successes / 0 failures</p><p> </p><p> <strong>*DC</strong>: All DCs are 15</p><p> </p><p> <strong>*Skills</strong>: You can use any skill that you can reasonably explain. Any explanation I feel doesn’t correspond with the given skill, I will impose a -2 penalty to it.</p><p> </p><p> <strong>*Rolls</strong>: Stage 1: Everyone must roll one skill check per round. No need for initiative rolls, just keep track of who has gone and who needs to go. The same rules apply for skill challenges as apply for encounters (48-hour rule, etc).</p><p> </p><p> <strong>*Repeating the Same Skills</strong>: Any character repeating the same skill check in two successive rounds will impose a -2 cumulative penalty to the triggering roll (i.e. -2 for second check, -4 for third check, etc.)</p><p> </p><p> <strong>*Critical Success</strong>: A natural 20 counts as 2 successes <strong><u>OR</u></strong> 1 success and remove 1 failure.</p><p> </p><p> <strong>*Aid Another</strong>: You can roll to aid another PC. Using the new compendium rules, a roll of 10+1/2 the rolling PC’s level or higher grants a +2 to that player’s skill check, while a failure grants a -1 penalty to that player’s skill check. A successful aid another roll does not count towards the total number of successes.</p><p> </p><p> <strong>*Primary Skill</strong>: </p><p> [FONT=&quot]<strong>Dungeoneering</strong>: Any player who attempts this skill check gains a +2 to their roll (unless making the same skill check, then see above for cumulative penalties).[/FONT][/sblock]</p><p>[FONT=&quot]</p><p>[/FONT]</p></blockquote><p></p>
[QUOTE="jsb420, post: 5652635, member: 6672544"] Quan reforms and swipes a high leg at the large crocodile. Smacking it away before carefully moving up the stairs. This muck is getting on my sandals! (HIT) Braddock, irises blazing purple, holds his craghammer aloft and blasts at the vicejaw with eldritch energy. (HIT) [gm]Encounter is over. Muzdum make sure you roll for [I][B]Filth Fever[/B][/I]. I’ll let you guys take an Extended Rest if you want or press on after a short break. Either way, let me know how many surges are spent.[/gm] [sblock=Filth Fever] At the end of the encounter, those afflicted by Filth Fever must make a check to see if the disease stabilizes (or improve) Stabilizes: Endurance check DC 14 Improves: Endurance check DC 21 Stage 0: cured Initial Stage: target loses 1 healing surge Stage 2: target takes a -2 penalty to AC, Fortitude and Reflex Stage 3: target takes an additional -2 penalty to AC, Fortitude, and Reflex and loses all healing surges and cannot regain hit points.[/sblock] As the last dregs of life leak from the crocodile, a tremendous roar [I]booms[/I] from the tunnel you entered from. Suddenly a familiar feline form jumps through the air to land at the base of the steps leading into this room. It its mouth is a dead humanoid, dressed like the wererats you have faced before. Apparently, Rikka has rejoined the group and has a present for everyone. [gm]Searching Mangore's corpse for loot you find a sack of gold (430gp) and a gold ring set with a jade stone (250gp - non-magical), obviously payment by Baldwin for your deaths.[/gm] [sblock=XP Rewards]250XP Skill Challenge (failed) 350XP Mangore (half XP) [U]125XP Visejaw Crocodile (half XP)[/U] 725XP sub-total [U]1450XP (doubled) [/U] 362XP each Braddock: 5635*+505+483 (last encounter)+362= 6895XP Quan: 3750*+505+483 (last encounter)+362= 5100XP Orsik: 9337*+505+483 (last encounter)+362= 10687XP Muzdum: 8952*+483+(last encounter)+362=9797XP *Original XP totals were taken from your Wiki pages [sblock=Reward Points]Issued 2 RP (except Muzdum) July 25, 2011 Started: July 26, 2011 > ??? No RP awarded at this time.[/sblock][/sblock] [sblock=Player Stats]Braddock: [COLOR=green][B]37[/B][/COLOR] /52 hp; HS 7/11; AP 1; Dwarven Resilience; Status: Quan: [COLOR=red][B]15[/B][/COLOR] /37; HS 2/7; AP 1; Second Wind; Elven Accuracy; Status: Orsik: [COLOR=green][B]43[/B][/COLOR]/53 hp; HS 4/10; AP 1; Second Wind; Stone’s Endurance; Rune of Mending [1],[2]; Status: Muzdum: [COLOR=green][B]37[/B][/COLOR]/62; HS 8/12; [s]AP 1 [/s]; Dwarven Resilience; Status: contracted [I][B]Filth Fever[/B][/I] Rikka: [COLOR=green][B]49[/B][/COLOR]/50 hp; HS 5/8; AP 1; Second Wind; Elven Accuracy; Status: [I][B]Filth Fever (Stage 2)[/B][/I] [/sblock] [sblock=RETRY: Skill Challenge][B]*GOAL [/B]: You are trying to find the location of the wererat’s den. [B]*Complexity[/B]: 2 (6 successes before 3 failures) Status: 0 successes / 0 failures [B]*DC[/B]: All DCs are 15 [B]*Skills[/B]: You can use any skill that you can reasonably explain. Any explanation I feel doesn’t correspond with the given skill, I will impose a -2 penalty to it. [B]*Rolls[/B]: Stage 1: Everyone must roll one skill check per round. No need for initiative rolls, just keep track of who has gone and who needs to go. The same rules apply for skill challenges as apply for encounters (48-hour rule, etc). [B]*Repeating the Same Skills[/B]: Any character repeating the same skill check in two successive rounds will impose a -2 cumulative penalty to the triggering roll (i.e. -2 for second check, -4 for third check, etc.) [B]*Critical Success[/B]: A natural 20 counts as 2 successes [B][U]OR[/U][/B] 1 success and remove 1 failure. [B]*Aid Another[/B]: You can roll to aid another PC. Using the new compendium rules, a roll of 10+1/2 the rolling PC’s level or higher grants a +2 to that player’s skill check, while a failure grants a -1 penalty to that player’s skill check. A successful aid another roll does not count towards the total number of successes. [B]*Primary Skill[/B]: [FONT="][B]Dungeoneering[/B]: Any player who attempts this skill check gains a +2 to their roll (unless making the same skill check, then see above for cumulative penalties).[/FONT][/sblock] [FONT="] [/FONT] [/QUOTE]
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[Adventure] Hysteria's Ascendency (Judge: Stonegod)
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