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[Adventure] Hysteria's Ascendency (Judge: Stonegod)
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<blockquote data-quote="jsb420" data-source="post: 5664604" data-attributes="member: 6672544"><p>[gm]Before Rikka's actions.[/gm]</p><p>After Quan hits the wererat brute, it roars and takes a swipe at Muzdum.</p><p> [sblock=Immediate Reaction – Wounded Retaliation]Wounded Retaliation against Muzdum (AC 25-2(filth fever)): MBA (Great Axe) +9 vs. AC; 1d12+2 and the target is knocked prone: <a href="http://invisiblecastle.com/roller/view/3161716/" target="_blank">1d20+9=24, 1d12+2=7</a> Hits for 7 damage and <a href="http://invisiblecastle.com/roller/view/3161717/" target="_blank">FALLS PRONE (1d20=8)</a>[/sblock]</p><p>[sblock=Combatants]Wererat Minion: 1 hp, a miss never damages a minion; AC 19, Fort 17, Ref 19, Will 14; MBA: Short Sword +9 vs. AC; 5 damage; RBA: Crossbow +7 vs. AC; 4 damage; Bite: +9 vs. AC; 3 damage and the target contracts <strong><em>Filth Fever</em></strong>. Combat Advantage: the wererat minion deals an extra 1d6 damage on melee attacks against creatures it has CA against.</p><p> [sblock=Pic] <img src="http://i.imgur.com/VVikh.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p> <s>Wererat Minion 1: </s></p><p> Wererat Minion 2 (R14): 1 hp</p><p> <s>Wererat Minion 3: </s></p><p> <s>Wererat Minion 4: </s></p><p> Wererat Minion 5 (Q20): 1 hp</p><p> <s>Wererat Minion 6: </s></p><p> </p><p> Wererat Brute: 88/88 hp; AC 18, Fort 20, Ref 18, Will 17; Great Axe +9 vs. AC; 1d12+2 and the target is knocked prone; Bite: +9 vs. AC; 1d4+2 damage and ongoing 5 damage (save ends) and the target contracts <strong><em>Filth Fever</em></strong>. Regeneration 5 (if it takes damage from a silver weapon, its regeneration doesn’t function on its next turn); Wounded Retaliation: imm. reaction: When first bloodied, the wererat brute makes a MBA as a free action; <strong>Rat Frenzy</strong>: close burst 1; enemies only; +7 vs. Reflex; 2d6+3 and slowed (save ends).</p><p> [sblock=Pic] <img src="http://i.imgur.com/IJzGo.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p> Wererat Brute 1 (K15): <span style="color: red"><strong>44</strong></span>/88 hp; <s>Wounded Retaliation </s>; <s>Rat Frenzy </s>; Status: marked (Muzdum)</p><p> Wererat Brute 2 (K16): <span style="color: green"> <strong>66</strong> </span>/88 hp; Wounded Retaliation; Rat Frenzy; Status:</p><p> </p><p> Baldwin, Wererat Elite: 178/178 hp; AC 22, Fort 18, Ref 22, Will 20; Rapier +11 vs. AC; 1d8+6 and Baldwin shifts 1 square; Bite: +11 vs. AC; 2d4+3 damage and ongoing 5 damage (save ends) and the target contracts <strong><em>Filth Fever</em></strong>. Regeneration 5 (if Baldwin takes damage from a silver weapon, its regeneration doesn’t function on his next turn); Action Point 1; Skirmish: if Baldwin moves 4+ squares, his next attack deals an extra 1d8 damage (if not used this turn, the ability is lost); Triggering Slash (recharge 5-6) +11 vs. AC, 1d8+6 damage and one ally may shift 1 square and makes a MBA as a free action.</p><p> [sblock=Pic] <img src="http://i.imgur.com/CDefO.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p> Baldwin (L16): <span style="color: green"><strong>173</strong></span>/178 hp; <s>Action Point </s>; Triggering Slash; Status: prone</p><p> </p><p> Jessup, Wererat Elite: 104/104 hp; AC 18, Fort 16, Ref 21, Will 19; Staff +11 vs. AC; 1d8+1; Binding Hex: Ranged 10; +10 vs. Fortitude; 2d6+2 damage and the target is blinded (save ends); Bite: +11 vs. AC; 1d4+2 damage and ongoing 5 damage (save ends) and the target contracts <strong><em>Filth Fever</em></strong>. Regeneration 5 (if Jessup takes damage from a silver weapon, its regeneration doesn’t function on his next turn); Action Point 1; Hex (Minor Action); close burst 10; +11 vs. Will; the target is hexed (save ends). While hexed, the target takes a -2 penalty to attack and damage rolls against Jessup; Hex Jump (Move Action; Encounter) Jessup teleports up to 5 squares or swaps position with one hexed creature within 5 squares of him.</p><p> [sblock=Pic] <img src="http://i.imgur.com/tlBR4.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p> Jessup (T14): <span style="color: green"><strong>104</strong></span>/104 hp; Action Point; Hex Jump; Status:</p><p> </p><p> </p><p> Braddock (J10): <span style="color: green"><strong>50</strong></span>+2thp /52 hp; HS 6/11; AP 1; Dwarven Resilience; Status: Blinded (save ends)</p><p> Quan (K13): <span style="color: green"><strong>33</strong></span>+15thp /37; HS 1/7; AP 1; Second Wind; Elven Accuracy; Status: </p><p> Orsik (J14): <span style="color: green"><strong>53</strong></span>/53 hp+3thp; HS 3/10; AP 1; Second Wind; Stone’s Endurance; Rune of Mending [1],[2]; Status: prone</p><p> Muzdum (L14): <span style="color: green"><strong>33</strong></span>/62; HS 6/12; <s>AP 1 </s>; Dwarven Resilience; Status: <em><strong>Filth Fever (Stage 2)</strong></em> -2 to AC, Fort, and Ref; Slowed (save ends); Ongoing 5 damage (save ends); PRONE (see roll above)</p><p> Rikka (K20): <span style="color: green"><strong>45</strong></span>+15thp/50 hp; HS 5/8; AP 1; Second Wind; Elven Accuracy; Status: <em><strong>Filth Fever (Stage 2)</strong></em> -2 to AC, Fort, and Ref[/sblock]</p><p>[gm]No Wounded Retaliation for Brute 2 (dazed)[/gm]</p></blockquote><p></p>
[QUOTE="jsb420, post: 5664604, member: 6672544"] [gm]Before Rikka's actions.[/gm] After Quan hits the wererat brute, it roars and takes a swipe at Muzdum. [sblock=Immediate Reaction – Wounded Retaliation]Wounded Retaliation against Muzdum (AC 25-2(filth fever)): MBA (Great Axe) +9 vs. AC; 1d12+2 and the target is knocked prone: [URL="http://invisiblecastle.com/roller/view/3161716/"]1d20+9=24, 1d12+2=7[/URL] Hits for 7 damage and [URL="http://invisiblecastle.com/roller/view/3161717/"]FALLS PRONE (1d20=8)[/URL][/sblock] [sblock=Combatants]Wererat Minion: 1 hp, a miss never damages a minion; AC 19, Fort 17, Ref 19, Will 14; MBA: Short Sword +9 vs. AC; 5 damage; RBA: Crossbow +7 vs. AC; 4 damage; Bite: +9 vs. AC; 3 damage and the target contracts [B][I]Filth Fever[/I][/B]. Combat Advantage: the wererat minion deals an extra 1d6 damage on melee attacks against creatures it has CA against. [sblock=Pic] [IMG]http://i.imgur.com/VVikh.jpg[/IMG][/sblock] [s]Wererat Minion 1: [/s] Wererat Minion 2 (R14): 1 hp [s]Wererat Minion 3: [/s] [s]Wererat Minion 4: [/s] Wererat Minion 5 (Q20): 1 hp [s]Wererat Minion 6: [/s] Wererat Brute: 88/88 hp; AC 18, Fort 20, Ref 18, Will 17; Great Axe +9 vs. AC; 1d12+2 and the target is knocked prone; Bite: +9 vs. AC; 1d4+2 damage and ongoing 5 damage (save ends) and the target contracts [B][I]Filth Fever[/I][/B]. Regeneration 5 (if it takes damage from a silver weapon, its regeneration doesn’t function on its next turn); Wounded Retaliation: imm. reaction: When first bloodied, the wererat brute makes a MBA as a free action; [B]Rat Frenzy[/B]: close burst 1; enemies only; +7 vs. Reflex; 2d6+3 and slowed (save ends). [sblock=Pic] [IMG]http://i.imgur.com/IJzGo.jpg[/IMG][/sblock] Wererat Brute 1 (K15): [COLOR=red][B]44[/B][/COLOR]/88 hp; [s]Wounded Retaliation [/s]; [s]Rat Frenzy [/s]; Status: marked (Muzdum) Wererat Brute 2 (K16): [COLOR=green] [B]66[/B] [/COLOR]/88 hp; Wounded Retaliation; Rat Frenzy; Status: Baldwin, Wererat Elite: 178/178 hp; AC 22, Fort 18, Ref 22, Will 20; Rapier +11 vs. AC; 1d8+6 and Baldwin shifts 1 square; Bite: +11 vs. AC; 2d4+3 damage and ongoing 5 damage (save ends) and the target contracts [B][I]Filth Fever[/I][/B]. Regeneration 5 (if Baldwin takes damage from a silver weapon, its regeneration doesn’t function on his next turn); Action Point 1; Skirmish: if Baldwin moves 4+ squares, his next attack deals an extra 1d8 damage (if not used this turn, the ability is lost); Triggering Slash (recharge 5-6) +11 vs. AC, 1d8+6 damage and one ally may shift 1 square and makes a MBA as a free action. [sblock=Pic] [IMG]http://i.imgur.com/CDefO.jpg[/IMG][/sblock] Baldwin (L16): [COLOR=green][B]173[/B][/COLOR]/178 hp; [s]Action Point [/s]; Triggering Slash; Status: prone Jessup, Wererat Elite: 104/104 hp; AC 18, Fort 16, Ref 21, Will 19; Staff +11 vs. AC; 1d8+1; Binding Hex: Ranged 10; +10 vs. Fortitude; 2d6+2 damage and the target is blinded (save ends); Bite: +11 vs. AC; 1d4+2 damage and ongoing 5 damage (save ends) and the target contracts [B][I]Filth Fever[/I][/B]. Regeneration 5 (if Jessup takes damage from a silver weapon, its regeneration doesn’t function on his next turn); Action Point 1; Hex (Minor Action); close burst 10; +11 vs. Will; the target is hexed (save ends). While hexed, the target takes a -2 penalty to attack and damage rolls against Jessup; Hex Jump (Move Action; Encounter) Jessup teleports up to 5 squares or swaps position with one hexed creature within 5 squares of him. [sblock=Pic] [IMG]http://i.imgur.com/tlBR4.jpg[/IMG][/sblock] Jessup (T14): [COLOR=green][B]104[/B][/COLOR]/104 hp; Action Point; Hex Jump; Status: Braddock (J10): [COLOR=green][B]50[/B][/COLOR]+2thp /52 hp; HS 6/11; AP 1; Dwarven Resilience; Status: Blinded (save ends) Quan (K13): [COLOR=green][B]33[/B][/COLOR]+15thp /37; HS 1/7; AP 1; Second Wind; Elven Accuracy; Status: Orsik (J14): [COLOR=green][B]53[/B][/COLOR]/53 hp+3thp; HS 3/10; AP 1; Second Wind; Stone’s Endurance; Rune of Mending [1],[2]; Status: prone Muzdum (L14): [COLOR=green][B]33[/B][/COLOR]/62; HS 6/12; [s]AP 1 [/s]; Dwarven Resilience; Status: [I][B]Filth Fever (Stage 2)[/B][/I] -2 to AC, Fort, and Ref; Slowed (save ends); Ongoing 5 damage (save ends); PRONE (see roll above) Rikka (K20): [COLOR=green][B]45[/B][/COLOR]+15thp/50 hp; HS 5/8; AP 1; Second Wind; Elven Accuracy; Status: [I][B]Filth Fever (Stage 2)[/B][/I] -2 to AC, Fort, and Ref[/sblock] [gm]No Wounded Retaliation for Brute 2 (dazed)[/gm] [/QUOTE]
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[Adventure] Hysteria's Ascendency (Judge: Stonegod)
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