Looking for a fresh campaign setting? The latest monthly GURPS publication from Steve Jackson Games provides an in-depth look at the history and culture of one of the world's great maritime empires. I was lucky enough to be a playtester for the book and spent much of last winter reading drafts and providing feedback. The final book is rock solid. It is longer than the usual entries in the excellent Hot Spots series, getting closer to the GURPS worldbooks that made up the bulk of the GURPS 3e library.
As with the rest of the series, GURPS mechanics are minimal and the book can be used as a useful sourcebook for any game system. Moreover, it need not be used for a historical game. One thing I've alwyas loved about the various GURPS worldbooks is that they provide a ton of useful information for gaming that can be pillaged and mixed with other material to brew up a unique setting. Sriwijaya could be adapted to science fiction, fantasy, time travel, hidden magic, or other sorts of games. (I plan on adding more supernatural elements to my version.)
I've attached the preview PDF from SJG's online store (Warehouse23). And here's a link to the official product page.

As with the rest of the series, GURPS mechanics are minimal and the book can be used as a useful sourcebook for any game system. Moreover, it need not be used for a historical game. One thing I've alwyas loved about the various GURPS worldbooks is that they provide a ton of useful information for gaming that can be pillaged and mixed with other material to brew up a unique setting. Sriwijaya could be adapted to science fiction, fantasy, time travel, hidden magic, or other sorts of games. (I plan on adding more supernatural elements to my version.)
I've attached the preview PDF from SJG's online store (Warehouse23). And here's a link to the official product page.