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[Adventure] Into the King's Forest (Judge: THB)
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<blockquote data-quote="renau1g" data-source="post: 5122302" data-attributes="member: 54810"><p>When the owlbear appears and gives its display, Unit 16 turns his head slightly toward Jarren while still keeping his eyes on the beast. <span style="color: Gray">"You may wish to get behind me."</span></p><p></p><p>Studying the ground and distance between him and the creature, he then calls to Ryda over his shoulder, <span style="color: Gray">"Do you also happen to remember how fast it moves? I think it is going to charge us. I will attempt to stop it."</span> He then shouts toward the beast.</p><p></p><p><span style="color: Gray">"Owlbear! We have been hired to murder you by players in a game in which you are but a pawn. But I have come to ensure you receive an honorable death."</span></p><p></p><p>Unit 16 lowers his center of gravity, digs his feet in, and leans slightly forward.</p><p></p><p>[sblock=Terrain]</p><p>Nothing terribly special, trees can provide cover. [/sblock]</p><p></p><p>[sblock=Readied action]</p><p>I've C&P'd from the compendium the important info for the readied actions. I think the move within 5 squares is the right action here. </p><p></p><p>Immediate Reaction: A readied action is an immediate reaction. It takes place after your enemy completes the action that triggers it.</p><p></p><p>Interrupting an Enemy: If you want to use a readied action to attack before an enemy attacks, you should ready your action in response to the enemy’s movement. That way your attack will be triggered by a portion of the enemy’s move, and you will interrupt it and attack first. If you ready an action to be triggered by an enemy attack, your readied action will occur as a reaction to that attack, so you’ll attack after the enemy.</p><p>Note that an enemy might use a power that lets it move and then attack. If you readied an action to attack in response to that enemy’s movement, your readied action interrupts the movement, and you can attack before the enemy does.[/sblock]</p><p></p><p></p><p>Ryda sees her target, focusing all her attention on the owlbear. Her senses point out the weak point in its muscles, tendon, ligaments, and joints that when struck, cause the bearer tremendous pain. She doesn't even realize the first arrow has left her bow, but the shot flies wickedly true, tearing straight through its left lung and buries itself in a tree behind it. </p><p> </p><p>The Owlbear rears up in agony as it's breath catches in it's throat, and the sudden move causes her next arrow to pass between its legs. Realizing she has earned it's ire, she focuses on her dragonmark, it's magics strengthening her legs as she leaps and hops across the terrain at unheard of speed before stopping behind her warforged protector.</p><p></p><p>Jarren holds his position at the edge of the clearing as he extends his senses through the spirit world and calls his ally into material being just in front of their quarry. The feathered serpent appears with an angry hiss and strikes at the owlbear, wickedly pointed fangs seeking a purchase in its tough hide. </p><p></p><p>The creature roars in pain as the attack from Ryda and sniffs at the spirit companion inquisitively, but after the failed attack, it moves forward towards the group. The spirit companion swipes at the enemy and draws a minor wound. As the owlbear moves closer, Unit 16 sees the opening that he was waiting for and charges. The warforged slashes the beast and draws another wound. The owlbear lets out a shriek as its powerful arms slash Unit 16 and the arms wrap around the warrior. With the warforged in his grasp, the creature's neck shoots forward and the razor sharp beak tears out a huge chunk of the sinewy muscle and metal that compose Unit 16's neck. With his lifeblood ebbing, Unit 16's world grows dark.</p><p></p><p>[sblock=Owlbear]</p><p>Double Attacks Unit 16 - </p><p><a href="http://invisiblecastle.com/roller/view/2444332/" target="_blank">vs ac; dmg (1d20 12=24, 2d6 5=13, 1d20 12=26, 2d6 5=16)</a> 2 hits for 29 damage</p><p>AP: Bite - <a href="http://invisiblecastle.com/roller/view/2444335/" target="_blank">bite dmg (4d8 5=31)</a> [/sblock]</p><p></p><p>[sblock=Spirit OA]</p><p><a href="http://invisiblecastle.com/roller/view/2444321/" target="_blank">vs ref (1d20 9=25)</a>[/sblock]</p><p> </p><p>[sblock=Unlocked Monster Stats]</p><p>Owlbear - Ref is higher than 16, AC is lower than 29 - used AP</p><p></p><p>[/sblock]</p><p></p><p>[sblock=ooc]</p><p>Your success on the skill challenge earned you a surprise round. </p><p></p><p>Oh, ignore that comment about Orva's Tree</p><p></p><p>Initiative: </p><p>26 - Enemies</p><p>12 - Ryda</p><p>5 - Jarren</p><p>17 - Unit 16 (new initiative from readied action) - -2/57 - dying, unconscious, prone, bloodied, grabbed</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2441579/" target="_blank">init (Unit 16, Jarren, Ryda, enemies) (1d20 3=17, 1d20 4=5, 1d20 7=12, 1d20 6=26)</a>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5122302, member: 54810"] When the owlbear appears and gives its display, Unit 16 turns his head slightly toward Jarren while still keeping his eyes on the beast. [COLOR="Gray"]"You may wish to get behind me."[/COLOR] Studying the ground and distance between him and the creature, he then calls to Ryda over his shoulder, [COLOR="Gray"]"Do you also happen to remember how fast it moves? I think it is going to charge us. I will attempt to stop it."[/COLOR] He then shouts toward the beast. [COLOR="Gray"]"Owlbear! We have been hired to murder you by players in a game in which you are but a pawn. But I have come to ensure you receive an honorable death."[/COLOR] Unit 16 lowers his center of gravity, digs his feet in, and leans slightly forward. [sblock=Terrain] Nothing terribly special, trees can provide cover. [/sblock] [sblock=Readied action] I've C&P'd from the compendium the important info for the readied actions. I think the move within 5 squares is the right action here. Immediate Reaction: A readied action is an immediate reaction. It takes place after your enemy completes the action that triggers it. Interrupting an Enemy: If you want to use a readied action to attack before an enemy attacks, you should ready your action in response to the enemy’s movement. That way your attack will be triggered by a portion of the enemy’s move, and you will interrupt it and attack first. If you ready an action to be triggered by an enemy attack, your readied action will occur as a reaction to that attack, so you’ll attack after the enemy. Note that an enemy might use a power that lets it move and then attack. If you readied an action to attack in response to that enemy’s movement, your readied action interrupts the movement, and you can attack before the enemy does.[/sblock] Ryda sees her target, focusing all her attention on the owlbear. Her senses point out the weak point in its muscles, tendon, ligaments, and joints that when struck, cause the bearer tremendous pain. She doesn't even realize the first arrow has left her bow, but the shot flies wickedly true, tearing straight through its left lung and buries itself in a tree behind it. The Owlbear rears up in agony as it's breath catches in it's throat, and the sudden move causes her next arrow to pass between its legs. Realizing she has earned it's ire, she focuses on her dragonmark, it's magics strengthening her legs as she leaps and hops across the terrain at unheard of speed before stopping behind her warforged protector. Jarren holds his position at the edge of the clearing as he extends his senses through the spirit world and calls his ally into material being just in front of their quarry. The feathered serpent appears with an angry hiss and strikes at the owlbear, wickedly pointed fangs seeking a purchase in its tough hide. The creature roars in pain as the attack from Ryda and sniffs at the spirit companion inquisitively, but after the failed attack, it moves forward towards the group. The spirit companion swipes at the enemy and draws a minor wound. As the owlbear moves closer, Unit 16 sees the opening that he was waiting for and charges. The warforged slashes the beast and draws another wound. The owlbear lets out a shriek as its powerful arms slash Unit 16 and the arms wrap around the warrior. With the warforged in his grasp, the creature's neck shoots forward and the razor sharp beak tears out a huge chunk of the sinewy muscle and metal that compose Unit 16's neck. With his lifeblood ebbing, Unit 16's world grows dark. [sblock=Owlbear] Double Attacks Unit 16 - [url=http://invisiblecastle.com/roller/view/2444332/]vs ac; dmg (1d20 12=24, 2d6 5=13, 1d20 12=26, 2d6 5=16)[/url] 2 hits for 29 damage AP: Bite - [url=http://invisiblecastle.com/roller/view/2444335/]bite dmg (4d8 5=31)[/url] [/sblock] [sblock=Spirit OA] [url=http://invisiblecastle.com/roller/view/2444321/]vs ref (1d20 9=25)[/url][/sblock] [sblock=Unlocked Monster Stats] Owlbear - Ref is higher than 16, AC is lower than 29 - used AP [/sblock] [sblock=ooc] Your success on the skill challenge earned you a surprise round. Oh, ignore that comment about Orva's Tree Initiative: 26 - Enemies 12 - Ryda 5 - Jarren 17 - Unit 16 (new initiative from readied action) - -2/57 - dying, unconscious, prone, bloodied, grabbed [url=http://invisiblecastle.com/roller/view/2441579/]init (Unit 16, Jarren, Ryda, enemies) (1d20 3=17, 1d20 4=5, 1d20 7=12, 1d20 6=26)[/url][/sblock] [/QUOTE]
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