[Adventure] Into the King's Forest (Judge: THB)

renau1g

Visitor
With a nod to Brews in exchange for his drinks the duo heads out into the rainy Sharn cityscape, with Luthan in tow, setting out to the King's Forest

It is quite the distance from Clifftop where you are currently located to Terminus in Lower Tavick's Landing where the passage out of the city is located. It is called Wroann's Gate, the location of the Orien trade route, known as the Old Road.

[sblock=ooc]
Where you are at to where the lightning rail gets going is almost opposite ends of the city. How shall you travel? Foot, skycoach, horse rental?
[/sblock]

[sblock=Rules]
Rules of Play:

1. Please include your quick stats in your post on the first post of a new page, on each post in combat, and on the first post where your status has changed.

2. In combat I will track your hitpoints and status effects but I'd like you to do the same in your quick stats. After all, I am not perfect.

3. If you are using a wishlist, and it gets updated, please let me know. If you are not using a wishlist, no worries.

4. I will rarely assign treasure to an individual. It is up to you to split things as fairly as you deem.

5. I will roll initiative for all. You do not need to wait for you're turn in initiative to post your actions. Enemies will go on one initiative.

I will resolve actions in initiative order. If someone posts after you've posted actions and it changes your action, I'll allow a change to the post (but must keep the same dice rolls)

If you tie for initiative with the enemy, higher initiative modifier wins.

6. I will not post full stats for enemies. All status effects will be posted. Auras will be posted once they first take noticeable affect. HP will be posted once bloody. Defenses will be revealed individually once hit. Some familiar monsters are modified.

7. If an sblock is labeled for someone other than you, I ask you not to read it.

8. If you do not post for 2 days, and we are in a skill challenge or combat encounter, I will post for you. I will only use At-Will Powers.

9. If you have an image you'd like to use for your token, please send me the file renau1g(at)gmail.com.

10. If Invisible Castle is down may use Dice Room or post your actions and I will make the rolls.[/sblock]
 
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Mezegis

Visitor
Well, states Ryda as she notes the rain and dons her clock prior to leaving the tavern. From what I remember, the way out is at nearly the other end of the city. My feet have always been good enough for me, but I think our elven friend would like us to hurry as much as possible. Susan, Luthan, you think we should we should take a sky coach to Wroann’s Gate? I’ve never been in one myself.

[sblock=Ryda's stats]Passive Perception 19, Passive Insight 14
AC 21, Fort 16, Reflex 19, Will 15
HP 46/46, Bloodied 23, Surge Value 11, Surges 8/8
Speed 6, Initiative +7
Action Points: 1, Second wind
At-Will Powers: Twin Strike, Nimble Strike
Encounter Powers: Evasive Strike, Cut and Run, Yield Ground, Furious Assault
Daily Powers: Split the Tree
Racial Features: HalfOrc Resilience, Swift Charge, Furious Assault
Class Features: Hunter’s Quarry, Prime Shot, Fighting Style- Two Weapon
[/sblock]
 

evilbob

Visitor
The rain bounces off of Unit 16 without phasing him. "I have not, either. Is it expensive?"

OOC: How much is it? If it's less than like 20g, I think it'd be cool!

[sblock=Unit 16]
Unit 16 Warforged Warden 4
Initiative: +3, Passive Perception: 17, Passive Insight: 12, Senses: Normal
AC:22, Fort:18, Reflex:14, Will:14
HP:57/57, Bloodied:28, Surge Value:14, Surges left:13/13
Action Points/Milestones: 1/0
Powers:
Font of Life
Nature's Wrath
Warden's Fury / Warden's Grasp
Weight of Earth
Earth Shield Strike

Warforged Resolve
Roots of Stone
Earthgrasp Strike
Warden's Tempest
Second Wind

Form of Winter's Herald - Form of Winter's Herald Attack

Important Stuff:
- makes lots of immediate interrupts/reactions/OAs

Conditions:

Full sheet: Unit 16[/sblock]
 

renau1g

Visitor
You recall seeing a flyer as you entered Sharn hanging near Wroann's Gate.

If you have coin to spare, the swiftest method of travel is one of the wonders of Sharn: the skycoach. Magical energy flows through the very air surrounding our city, allowing these vessels to soar through the sky with the ease of a Lyrandar airship. The City Council has fixed the price of transport at one silver per mile; don't let a cunning coachman charge more than he should!"

[sblock=Cost]
I'd say maybe a gold piece or so should suffice.

Dragonshards -- Welcome to Sharn!
[/sblock]
 

evilbob

Visitor
[sblock=ooc]1gp for sky coach, please!

ps. So we just put this on our sheets or what? I haven't spent money yet in a PbP game. :)[/sblock]


[sblock=sharn]"If you were to look down upon the city from above, you would be able to identify five distinct sections or quarters..."

Really? It's really divided into five quarters? :)[/sblock]
 
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Mezegis

Visitor
Since neither of us have ridden in one, let's go! The half orc glides along the rain slicked ground toward a nearby skycoach signpost, waiting there nought for a minute or two before an available coach glides down for his fare. After confirming pricing, she steps in and slides to one side allowing the warforged and elf to enter as well.
 

evilbob

Visitor
Unaccustomed to being off the ground, Unit 16 is somewhat uneasy at first, but gradually comes around to it. The view is clearly impressive. "Very efficient method of travel," he remarks.

While flying, he asks the elf, "Are you going to escort us to the location of this creature or will we need to track it?"
 

Mezegis

Visitor
As the skycab carries them across the city, Ryda’s enthusiasm wanes. Efficient yes, but I prefer to keep my feet on the ground, or close enough to it that I can jump down with ease. She turns to face the others, poignantly avoiding looking out the windows.
 

renau1g

Visitor
The towers zip by as the driver expertly handles the coach, the open-aired vessel moves quickly through the city. The man smiles at the duo's discussions.

The elf looks nervously around at the magical devices then turns his attention to Unit 16.

"Yes, we know where it lairs, it has a cave that it sleeps in, which another group we hired managed to locate before they failed to return. I can escort you to the general area, but I must return to my people for I am the last defender they have against the dangers." Luthan replies.

[sblock=OOC]
The sky coach is more of an open aired vehicle than a car. It is similar to those hover skiffs that Jabba had in Return of the Jedi. I've attached the battlemap of one from the ECS for a frame of reference. I'll allow any further questions while the flight is going on.[/sblock]

[sblock=Sky Coach]
[/sblock]
 

Mezegis

Visitor
Ryda shifts and the rain starts pelting her in the face, irritating her even more than not having her feet of the ground. Shifting again so it resumes pelting her in the back, she states, That should be good enough, I’m a decent enough tracker, and if it’s causing as much destruction as you say, it should be pretty easy to find. Any idea if it’s nocturnal, or how smart it is, it might be nice to hit it while it sleeps, or lure it into a trap.
 

renau1g

Visitor
"Don't think it's too smart, but it's a predator of the feywild, so it's quite vicious and dangerous. Not sure if it's nocturnal or not" the elf replies, himself seeming to have no issue while the rain drips off him.
 

dimsdale

Visitor
[sblock=Character Careers]
All character careers have been updated for each character in this adventure.
here

Please check here to make sure there are no errors.

thanks

dimsdale
(LEB Archivist)
[/sblock]
 

evilbob

Visitor
"Do you know if this creature hunts solo or if it has a pack?" Unit 16 asks as the rain continues to bounce off him. "How far will we be from your tribe?"

Noticing the rain affecting his companion, Unit 16 raises his shield above Ryda's head to block the downpour from her face.

[sblock=ooc]I don't think there are any errors in the careers page for me.

I really don't have any other questions for this NPC; so far it seems pretty straightforward to Unit 16. DM: can I roll a nature to find out more about what my character would know about this creature? (In general how do you handle knowledge checks?)[/sblock]
 

renau1g

Visitor
[sblock=Skills Checks]
I'd prefer all the skill checks to be conducted by the PC's so you roll, I'll let you know what you happens[/sblock]
 

evilbob

Visitor
[sblock=ooc]In addition to the above questions to the NPC, 16's nature roll was a massive 9. Anything that tell him? :hmm:)[/sblock]
 

Mezegis

Visitor
As Unit 16 raises his shield to ward her from the rain, she offers a slight smile, Protecting me already, eh? Turning her thoughts back to the hunt, she comments, Well, I don't really have the gear to make too much in the way of traps anyway. About it's hunting habits... hmm.. let me think.

[sblock=Nature check]1d20+11=28 trying to dreg up some info on owlbears, my dungeoneering is +4 so it would be a 21 if that is a more appropriate skill.[/sblock]
 

renau1g

Visitor
[sblock=Unit 16]
You realize you should have studied harder in school ;), or at least asked teh Cannith makers for a better memory system[/sblock]

[sblock=Ryda]
You recall a few pieces of info

Their huntind methods are heavy handed at best. If they catch sight of a creature larger than a mouse they attack using their claws and deadly beak to great effect.

The creatures claw at selected trees with their front paws. This not only keeps their claws sharp, but marks off an owlbear’s territory.

the owlbear’s hearing is so finely developed that it can attack normally in total darkness, and similarly can attack invisible creatures without penalty. Of course, this can be nullified with a silence spell

the owlbear’s eyes are fixed in its head, looking straight ahead. It compensates
for this by being able to turn its head a full 270 degrees, as compared to a human’s 180. The owlbear has twice as many neck bones as does a human (fourteen to our seven) which allows for this flexibility. In addition, an owlbear can snap its neck from one position to another almost instantaneously.

Like owls, owlbears tear their food into chunks and swallow the chunks whole. Inside the stomach, much of the prey is digested, but bones, fur, feathers, and insect shells are churned into pellets, and regurgitated by the beast. These pellets are usually found near an owlbear’s lair, and are thus a good indicator of an owlbear’s presence nearby

once an owlbear gets a victim into a hug, it cannot use its claws to attack, relying on its
crushing strength and sharp beak to kill its prey. [/sblock]
 

Mezegis

Visitor
If I remember correctly, it will attack nearly everything that moves with it's claws and beak. It likes to use trees to sharpen it's claws and to mark it's territory along with the pellets it regurgitates up after eating. It's head is a lot like an owl in that it can pivot it all over the place and snap it around nearly instantaneously. It can see and fight in total darkness, so I'm thinking we hunt during the day, and it feeds by hugging you close and using it's beak to rip off huge chunks of your body.

I don't believe it has much in the way of ranged abilities other than rushing in and clawing, so I think our best bet is to focus on keeping it at range and kiting it along. Her analysis done, she looks to Unit 16 to see if he can add anything to the tactics, as well as over the side to see how much farther it is till she can put her feet back on the ground.
 

evilbob

Visitor
"I remember... that they are called owlbears for some reason," Unit 16 offers.

After Ryda's lengthy explanation, Unit 16 is clearly impressed. "Then our plan is straightforward: I will get it close to me and then keep it next to me while you attack at range. Much like our bottles before, yes?"


OOC: Did the NPC know about whether or not it has a pack or if it's alone?
 

Mezegis

Visitor
I don't know if you'd want to keep it too close to you Susan. I know you are tough, but if it uses trees as scratching posts, it's probably best to keep it as far away from us for as long as we can. Do you have any abilities to slow it down or tangle up it's feet from far away? One of my training buddies got real good at shooting someone in the tender join of the knee which really slowed them down a lot, but alas, I favor more a more brute force approach. What can I say, it's the orcish in me.

She then does a bit of mock flexing, but quickly regrets it as she knocks Unit 16's shield and a bit of rain splashes off into her face. These things really could use a roof... she mutters.
 

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