(OOC) The Dog Days of Doom

Maximilian, do what you have to! “Benny telepathically says to his mentor.

The sphynx flies to the levenshire zombie and attacks it from a position where it doesn’t have cover.

OOC: Benny gives his attack to Max
Max, move next to the priest zombie, position is to avoid any cover
Attack: 19
Damage: 14 (9 radiant)
Sorry, is this a melee attack or a ranged attack? Is it a spell?
 

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Okay, a couple things:

1. I apologize for the crappy writing. It turns out posting 1/day is a challenge. I think with the time zones(i'm on Eastern Time), by the time everyone posts it's late at night and I'm just trying to churn out a post before I go to bed. I figure it's better to post something crappy than nothing at all. Typically, I'm a morning poster....and a constant during the day poster...

To remedy this, I may just wait until tomorrow to update the IC to give everyone a chance to catch up. I kind of want to figure out what happened to Maximillion and see if he's trying to pursue Levenshire.

2. I think I haven't been 100% clear in my posts because people are getting confused. It's been a while since I've run a PbP - and I've never run a D&D pbp so I'm still getting the format under my belt.

I'll get a proper description of the town up soon so you can orient yourselves and know what's going on. Just as a quick description: despite being walled, it is more of a village than a city. It has a very small population that has been built up around the fort/crypt. So most of the villagers are tradesmen who support the monks and priests in the fort and some Inns to support pilgrims who visit the various crypts and graves and people who come to pray at the Beacon of Pelor. As far as a standing army goes, they might have a "sherriff" who's elected to take care of issues and a few volunteer guards. You're not even sure the last time those gates have been closed.

3. You've all made it safely into the town. You'll be able to take a short rest and have a breather, But you're not exactly safe. You have no idea how many of the villagers inside the town have been turned. But I'll get into that in the next part of the adventure. (Chapter 2).

This first part was mostly to get everyone together and set the mood. Which, in retrospect, is pretty grim, I guess.

When I post the description of things IC, You can rp a bit and level up your characters to LEVEL 2. Feel free to do that in the meantime.

If you used slots, they're still used but you get access to any new slots and any new spells you might acquire.

You get HP but if you were already wounded, you will still be wounded unless you want to spend your HD to heal. But don't spend your HD right away.

I just need time to post deal with Max and then flesh out the tavern and the people in it and flesh out the NPCs you saved. They are grateful and will help you out.

PS
OOC: Havoc wouldn't like to be the only one out, no, but he would support the young knight. If it is hopeless, he would abandon him, but...not like it. On the last map he seemed fine, in good position to retreat, who else is out there? Also, vampire priest? Oh, joy! :D
Well, yes. I thought I had telegraphed that pretty well when I described a half-dozen dead elite knights of Pelor lying at his feet. But maybe I hadn't. As I said above, my posts have been a bit half-assed. Anyways, it's not that he was impossible to kill - he is pretty wounded - but he is still very dangerous, especially to a first level PC.

PPS: Instead of writing all this stuff, I should have just written the next IC post, lol!
 

Good morning!

FYI, also on the east coast and I also tend to be a morning poster. But can post more frequently during work days because I'm in front of my computer.

So I resolved Max's actions. Hope the blindness is temporary and that what he did wasn't completely in vain. I'm hoping that we'll face the priest-zombie in the future, and this will have depleted some of his resources...

So for the level up, Benny gets 2 extra invocations, and giving the context, I'm leaning towards fiendish vigor and misty visions. @TaranTheWanderer, this means that he'll be able to cast silent image once per round. I'm assuming that Zombies will be affected by illusions, right? Also, as a DM, do you think this will annoy you? I'm asking because he will be spamming it, since it's an unlimited resource. Main uses will be limiting vision of enemies (illusory walls), and distracting them. Please let me know what your thoughts are because I don't want to be giving you headaches ;-)
Cheers,

SG
 

Good morning!

FYI, also on the east coast and I also tend to be a morning poster. But can post more frequently during work days because I'm in front of my computer.

So I resolved Max's actions. Hope the blindness is temporary and that what he did wasn't completely in vain. I'm hoping that we'll face the priest-zombie in the future, and this will have depleted some of his resources...

So for the level up, Benny gets 2 extra invocations, and giving the context, I'm leaning towards fiendish vigor and misty visions. @TaranTheWanderer, this means that he'll be able to cast silent image once per round. I'm assuming that Zombies will be affected by illusions, right? Also, as a DM, do you think this will annoy you? I'm asking because he will be spamming it, since it's an unlimited resource. Main uses will be limiting vision of enemies (illusory walls), and distracting them. Please let me know what your thoughts are because I don't want to be giving you headaches ;-)
Cheers,

SG
Oh, wow, that was a fair bit of bad rolling!

Will it have been in vain? Not so much. You actually caused him to flee and you rescued the knight/squire. He didn’t like that radiant damage.

The blindness is temporary (1 minute with a con save every round.) in 3rd ed. It was permanent!

For minor illusion, I think it will work well on zombies. They’re pretty stupid and unlikely to realize the trick. On a human, they’d figure it out pretty quickly if you kept spamming it.

Just remember that silent image is pretty limited. It makes no noise and I think is pretty limited for movement.
 


Oh, wow, that was a fair bit of bad rolling!

Will it have been in vain? Not so much. You actually caused him to flee and you rescued the knight/squire. He didn’t like that radiant damage.

The blindness is temporary (1 minute with a con save every round.) in 3rd ed. It was permanent!

For minor illusion, I think it will work well on zombies. They’re pretty stupid and unlikely to realize the trick. On a human, they’d figure it out pretty quickly if you kept spamming it.

Just remember that silent image is pretty limited. It makes no noise and I think is pretty limited for movement.
Cool, im eager to try it out. The fun thing about being able to cast silent image every round is that if the initial illusion is revealed (investigation or interaction), it still means an action was wasted. And then a new one can be cast next round for the fun to start all over. My understanding is that to “disbelieve” the illusion, a successful investigation check is still necessary. You can know it’s an illusion, but unless you’ve interacted with it or success on an investigation check, it’s still there and you can’t see through it. For the sound, if necessary, minor illusion will fix that, but it’s a 2 round setup.

A typical scenario I envision will be. 1-ennemies see party, 2- Benny casts an illusory fog cloud on party (or a rock/ debris, swarm of bats, 15 ft fortification with slits, etc) 3- ennemies must spend action investigating or interacting with illusion. Party is inside illusion (auto interaction), so sees though it. We are unseen, (no line of sight) could get advantage on rolls to attack. Illusion would have slits so ranged attackers don’t “ interact” with illusion in the eyes of the ennemies.

Another scenario: illusory wall not on party. Party members other than Benny would not see through it, but neither would the ennemies.

Sorry to get granular at this point, but it’s important I understand how you would adjudicate this so I can plan accordingly.
Cheers,

Sg
 

Thanks for the updates, @TaranTheWanderer

Also, don't think you need to apologize for anything! It's not easy tracking it all, and you're not being judged for all of the unpaid labor you are doing. :) I will post an IC for Caer shortly and update to L2 in the RG based on what you put here.

PS- I have to admit that I am relieved at the rolls ... I honestly thought that there was a good chance I would have to make a new character. First level is ... swingy.
 


Hey @TaranTheWanderer,

So I’m hesitating between fiendish vigor and mask of many faces as my second invocation (the first being misty visions - allowing casting silent image without a slot, so once per turn).

Fiendish vigor is strong, but boring (12 thp/rnd is potent at our levels), but I’m thinking mask of many faces could be a lot of fun. Metagaming a bit, I’m thinking that perhaps zombies wouldn’t attack one of their own, even if he doesn’t seem to be attacking the living ;-)
Decisions decisions…
Cheers,

SG
 

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