(IC) Dog Days of Doom!

"It is almost nightfall," says Anson. "Our time is short. Let us head through the passage that was revealed by the statue with the scales." He ensures that the fire-starters are safe, and leads the way.

(He'll try to be sneaky on the way up the steps, assuming they get that far).
 

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The results of perception/investigation checks are included. You found the spikes that held the doors (temporarily)open and you found a lever to open the same door that the key opens.
Caer's Passive perception sees the broken arrows on the ground (that Anson failed to spot)

Beyond the door stands a small room with a lever next to another stone door, already open. Beyond that door, a set of steep stairs leads down into darkness.

Anson notes that the second door has been wedged with a spike to keep it open. The door from area 2 was likewise spiked. He also discovers a hidden latch that opens the door into the intersection where they just came in from.

At the bottom of the stairs, chamber of this area holds only a pair of stone columns, but a dark hallway leads north toward a T-intersection and an east–west corridor. It isn't until Anson begins walking down the south passage that Caer notes a number of broken crossbow bolts around the Northwest column and the northern wall of the initial chamber.

Suspecting a trap, Anson checks the floor and walls but there doesn't seem to be anything. If there was one, it probably has been disarmed or triggered already.
level 2.png

There is no light here so disadvantage on Perception checks and, unless you have darkvision, it is completely dark and you are blinded.
 

"I hope someone brought a light." said Stratus as they plunged into darkness. With his sword in one hand and his shield in his other, he was unprepared, in spite of the obvious need for light.
 

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