(5.24 PBP) Vault Redux (OOC) Fitz's Refresher

This is not advice, more just a discussion of the problem in the 2024 rules, as I see it...
Your solution is pretty much how I do it in my home games. Were it up to me, both the sleight-of-hand skill and the performance skill wouldn't exist as skills, but be part of the subset of specialty skills that usually use tools (though obviously not always) with names that I've used on my characters such as Thievery (this was how they did it in 4e, and it covered the usual old pickpocket, pick lock, disable traps). Gaming sets, Musical Instruments, and Artisan's tools become Gambling, Busking (or whatever), and Carpentry, Scribing, Smithing, (etc). You roll them when you roll them, and yeah, generally you have to have your tools.

I'm really glad that 2024 tried to give a system for mundane equipment, which I felt that 2014 was seriously lacking, but I don't think that they did a great job of it.

Still, I generally try to keep my houserules to a minimum (sometimes unsuccessfully, I admit) when it comes to PBP.
 

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Sorry, where do we have the rolls? You didn't seem to post any on my end. Are you posting them to the IC?
You don't yet, I went out and just got back.

Also, can I use persuasion instead of SoH if my partner in crime succeeds to ...well... persuade everyone the guy cheated?
 

Ugh. Checking in here and trying to get a read on opinions (since I am really stacked up in RL right now and don't want to deep dive this rules issue)...

@FitzTheRuke @TaranTheWanderer

What are we doing in these games regarding tool usage. I agree that the rules are ... unclear ... in some aspects.

According to the PHB (and the way that I'm playing)...

"If you have proficiency with a tool, add your Proficiency Bonus to any ability check you make that uses the tool. If you have proficiency in a skill that’s used with that check, you have Advantage on the check too."

Which is simple. But it leads to a few issues-

1. Most tools are tied to skills, so if you're using that skill, you have auto-advantage. Which is good (Shamal should be good at tootin' his horn!) but is also weird (as noted, if ya got thieves tools, you're pretty much a shoo-in for advantage on picking a lock).

2. It also disincentivize creative attempts to get advantage. I just went through a lot to try and make sure my performance was at advantage ... good thing, too, because did you see the first roll? But then again, I was using my instruments so ... coulda just not done that?

HA! Who am I kidding. OF COURSE SHAMAL WOULD HAVE DONE THAT. It's his nature.
 

I’m not sure what to post. I think Merrick is just watching. What I might do is run a distraction or turn off any lights near the teleporter? Or wherever we are going to help Torhak get to the place we are going.

If Merrick MUST dance, I’m sure his performance will be a distraction if only for the comedic effect.

We must remember to communicate our progress to the other teams

Edit: just read snarf’s post. Merrick will use thaumatugy to speak loudly and translate. He can also create earthquake rumbling to add to the effects that Shamal is doing. Looks like it can make sound effects too so he will add in all that. Basically, aid action for Shamal to give advantage
 
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Also there was the perception check here : (5.24 PBP) Vault of the Dracolich (IC) Redux
That I think was missed somehow. Would be handy to get the key into that Drow's Cell somehow, if it exists of course.
I did see that, but I forgot to put it in my post. If I forget again, I'll tell you here: There is an iron loop of keys on Rowlow's belt - he's the mercenary in charge of the storeroom (though he's shirking a little, in that he hasn't even bothered to watch you unload or inventory anything - he's too busy watching the cultists play their card game.)
 

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