(5.24 PBP) Vault of the Dracolich (IC) Redux


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"Go check the veil. You know more about this kind of magics than I do, maybe you can divine something we can use." Lorent asks of Saphirrion "Don't go through unless you think it is at least mostly safe."

To the rest of the group "I agree, have Svetlana check the upper tunnel and we'll move to the falls at least to pass the critters.

There is not much back where we came unless we want to go through the prison again. But if this tunnel leaves to the surface outside and we cannot bypass whatever that veil is, we risk stirges without need. We're stronger now, together than we were when we infiltrated them and at least two of the cultists are down. But they will be ready for us. I still think we should try the veil, but if you're willing to go back through the prison, I won't object."
 


Team Caves

Urgan's spell struck the Mercenary Captain, who fell on his knees retching with wide-eyes. This was another blow to his company's morale, and yet they refused to act - neither against the nearby cultists, nor for the moment toward Imani's Agents. The cultists, for their part, gathered around the scrying pool. Only one watched its waters while the others kept their eyes on the events. Yet they, too continued to bide their time.

A lone mercenary crossed the chamber to help his Captain to regain his feet, but "the Beast" shoved him away with a grim expression.

Shamal leaned toward Merick and whispered, "Sahib, if I may: It seems to me that they are stalling. They wait for a change to come. I do not like it. I do not think that we have the hand that is upper, as it appears."


GM: TEAM CAVESEncounter: Scrying Vault
Time: ~18:15 on 4 Tarsakh 1483DR
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(General Features)
Difficult Terrain None
Cover Walls.
Hazards None
Visibility Bright (Glowing Glass)
(PCs)
Merrick AC:15/17* HP:25/53 HD:0/4 PP:12 Rg 1/3 InH:0/4 Jump 0/1 C: Jump
Shamal AC:18 HP:32/40 EXH:1 HD:1/4 PP:14 SSdc13 0/3 Bhaal 1/3 CD:0/2 DS:0/1 HI:0/1 LoH:0/20
Torhak AC:15 HP:24/40 HD:4/4 PP:16.DV180 SSdc12 3/3 DA:1/2 HM:2/3
Urgan AC:15(12) HP:26/26 THP:2/2 HD:4/4 PP11.DV60 SSdc14 2/4 0/3 ArcRec 0/1 AR:1/2 MgArm:to 22:10
(NPCs)
Scamp AC:11 HP:5/5 PP:13.DV60 Spd.50'
Ironthorn AC:13 HP:13/13 Res.P/Lning Regen:3/R HD:3/3 PP:15.DV60 MoO:2/2
(BGs)
Bardaby AC:16 HP:64/72 PP:12
Cult Priest AC:14 HP:55 PP:13*
Cult Fanatic AC:13 HP:33ea PP:12
-CF1 33/33 CF2 33/33
Mercenary Unit AC:15 HP:27/64 PP:11
Lone Merc Guard AC:15 HP:12 PP:11
Siobhan AC:17* HP:43/57 PP:11
GM: Begin Round Four
 

Team Fusion

Sending familiars forward, the group made their way along the north-eastern shore of the lake, with one-eye toward the horribly uneven path ahead and another toward the dark mass of the stirge nest to the north-west.

As the tunnel twisted to the right, it went first upward above the narrowing rushing water, and then tumbled down in a sort of lumpy, uneven slope. To make matters more treacherous, it was slick with spray from the rushing water than fed some kind of slimy algae, and littered with hidden tripping hazards. And it sloped toward the rushing water, which roiled away as if hungry for someone to fall in.

OOC: Yeah, okay. I should have asked for this earlier, but let's get a group Stealth Check, and individual checks to avoid trouble. I'll take your choice (just roll 1) of: Acrobatics, Athletics, DEX Saves or Survival checks. Feel free to tell me if you want to change the marching-order as well. If anyone rolls spectacularly well, I may have them rescue someone who rolls badly. We'll see.

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Svetlana made her way invisibly up the north-eastern tunnel, and found herself in a large east-west chamber with another of those teleportation chambers. The light source was, in fact, a lantern, and not daylight as Lorent had supposed. A woman dressed in robes and a man in leather armor waited near the teleporter. Both had a defeated look about them, and the chamber was littered with the bodies of dead mercenaries.
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Saphirrion flew to the south-end of the long chamber with the crevice and sniffed at the shimmering veil. He did not like how it smelled, or how it made his fur fluff up and his whiskers tingle.

OOC: @Neurotic, gimme an Arcana check (INT, I suppose, if he doesn't have skills) for Saphirrion.
 



Urgan shows no hesitation, ans he steps forward, stalking those within the scrying pool area. He is not stalling in any way.

As the Beast continues to vomit up gold coins that are unseen by everyone else, Urgan wants to keep him completely incapacitated. He hopes that the discomfort and pain from throwing up will make Bardaby not want to Study the vomit coming from within him, but if it does, a Mind Sliver will add to the distraction.

Scamp pads around in a circle, slipping in and out of a flickering shadow.

Are his companions going to press the assault, or flee? Either way, Urgan is holding the line... with his brain.

OOC: Concentration: round 2 of 10; 2d8=10 Psychic damage from Phantasmal force. Requires a Study action (DC 14) to break.

Move: Urgan moves 30' forward to BF 23.

Action: Mind Sliver vs Bardaby: DC 14 Int save or 1d6=4 Psychic damage. and -1d4 to next saving throw.

Bonus: Study what's in the scrying pool, if he can see it.
 

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