(5.24 PBP) Vault of the Dracolich (IC) Redux

OOC: Welcome back!


Lorent lets the long held breath out.
"I'll let the other know."

He takes out the communication stones and sends out "Temporarily safe in caves under prison. Recovered one statue. Two groups merged. Taking a rest. Where can we find you? Do you need assistance?"
 

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TEAM FUSION - SUBJECT:SHADE-9 - TEAM REACTIVATION PROTOCOLS!!!

With a look back at the hydra pool from which Bjorn was now emerging, Shade-9 did a final overview scan to ensure that the subsurface ripples had subsided and creature below had truly not been disturbed.

Rivulets of water traced the seams of his integrated chassis before pattering down on to the stone below. Bjorn-frog settled on a ledge above the water and the construct found his own secure footing, before refocussing on the group before him

Shade-9 rotated his wrists, expelling excess water and silt from his joints. running physical diagnostics as he tightened his grip around the recovered object and raised it for inspection.

[Internal Diagnostic Protocol Initiated: 97% Functional | Minor particulate infiltration purged]
[Joint Resistance: Within operational tolerance]
[Object Inventory] Analysing - Accession No.#812S900P82 Statue of Bhaal. Black Mountain Rock inset with Red Gem (Active 0.1-0.5 lux)]
[WARNING]Unknown Energy Detection: Requires further investigation -
quarantine protocols indicated ->>
]​

For a fraction of a second, a secondary sensory channel activated without his command. Shade-9’s head tilted exactly four degrees and he waited to see what might happen.

"All systems seem functional" Shade-9 reported as he looked towards the more magically and psionically talented in Team Fusion "are any of you able to assess the statues gem for active energy signatures?"
 

Merrick Thorburn
Race: Human
HP: 25/53
AC: 15/17(
with shield)
Buffs:
Jump 1/10 rounds
Inspiration: 1
Rage: 1/3Inner Healing:0/4HD: 1/4
STR: 16+3(+5)
DEX: 14+1(+2)
CON:
16+3(+5)
INT: 8-1(+-1)
WIS: 10
+0(+0)
CHA:11 +0(+0)
Athletics+5
Intimidate: 2/5
Perception: 2
Performance 2
Stealth: 4
Survival: 2
Daily:
JUMP: 0/1
At will
Thaumaturgy
Message


As the webs dissipate, Merrick jumps out from around the corner swiping his glaive in a large arc, catch several mercenaries off guard. he then quickly retreats back behind cover.

OOC: Bonus Action Rage

Move 15 feet to BC 22 and attack

Reckless attack: 1d10+5(polearm); 1d6+3(radiant): 2D20.HIGH(1)+5 = [2, 13]+5 = 18
1D10+5 = [8]+5 = 13
1D6+3 = [5]+3 = 8 (Radiant)
21 total damage

Move 15 feet to BB19

If anyone moves into BB21, I get an AoO: If I hit their movement is halted
Reckless attack of opportunity: 2D20.HIGH(1)+5 = [7, 18]+5 = 23
1D10+5 = [3]+5 = 8
 


Urgan is disappointed that his illusions did not offer more protection for the group -- if everyone has now seen through them, there is no chance for them to flee.

Uncertain what to do, he lashes out with his mind, and positions himself so that he can see Siobhan. He feels her mind with his, and squeezes.

Meanwhile, Scamp has found a bone , and his jaws clench down on it. He's a happy boy.
Near to where Merrick was standing, a small pool of acid appears, hopefully halting the advance of the Mercenaries.

OOC: Move to BA 21 (15')
Action: attack with Mind Sliver DC 14 Int save or 1d6=6 (woo!) psychic damage and -1d4 on next save before the end of my next turn
Move (part 2): Back to BA 18.
Bonus: Minor Illusion: A pool of Acid bubbles up at BA 21.
 

Copper AC:15 HP:34/31+5 HD:4/4 PP:14 CloudJ:1/2
Copper puts away his bow and comes smiling up to the gathering group.
"That's a lot of fuss over something so small." He says eyeing up the statue, before overhearing Aywin and taking a step back. "Whatdaya mean, 'cursed'?"
 

Torhak pops up next to mercenaries and shouts at them. The magic of his spell amplifies it terribly, the whole area shaking under tremendous boom.
"Booyah!"
He risks immediate retreat, hoping the spell and his sudden appearance will confuse them enough not to react. But better that than remain in full sight of the casters.

Thunderwave Con DC 12: 2D8 = [4, 4] = 8
OOC: push 10' away, save for half and no push, anything not bolted down flies away 10' back. Catches whole cube of mercenaries
Moves back to the same position he started in.

EDIT: should have used disguise self to look like that woman caster from earlier :D
 

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