(OOC) The Dog Days of Doom

I posted.

Everyone can get another round in.

@Neurotic roll to hit from the last round and then do your next action. If you hit and sap, I'll have to reroll for disadvantage and you may not take all that damage.

I've noticed people are super low on Hit points. Once again, you can just retreat now and you will be safe.

If you want to try to help the last few 'Mourners', you will be at risk of being attacked again but it will guarantee their safety.
 

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It occurs to me that purely by RAW, one cannot "Ready" a "Disengage" action, because even if the Trigger occurs, and you use your Reaction to take the Disengage action, you can't actually move, because it is not your turn.

Now, I would be inclined to ignore all that, if I were DM, but I can't say that I'm sure that I'd be 100% consistent about that ruling. Naturally, I bow to @TaranTheWanderer in this case, and I will change my post if necessary.
 

It occurs to me that purely by RAW, one cannot "Ready" a "Disengage" action, because even if the Trigger occurs, and you use your Reaction to take the Disengage action, you can't actually move, because it is not your turn.

Now, I would be inclined to ignore all that, if I were DM, but I can't say that I'm sure that I'd be 100% consistent about that ruling. Naturally, I bow to @TaranTheWanderer in this case, and I will change my post if necessary.
Let's discuss:

1. Given it's a pbp, and there's no initiative, you could just wait until Lidgar posts deidre's turn or announce that you 'delay' (is there a delay action??). But, once again, you could just wait to post. It's helpful to announce these kinds of things, though, as it lets other people know what you're doing.

2. This part of the adventure is pretty loosy-goosy and I'm not really tracking movement(or initiative). It's more narrative (although, it's hard to disconnect the narrative from the mechanics when I, literally, posted a gridded map.)

Summary: don't sweat it.

The important thing I need to know is whether you are retreating and, thus being safe against further attacks or whether you are helping the last of the Mourners pass safely ahead of you and thus risking yourselves to more attacks. Movement is irrelevant. If you choose to retreat, you have enough movement to do so, no matter how far you are from the gates atm with no AoO

As far as RAW goes?

I guess, technically, you'd have to ready a move action. But that won't let you disengage. Can rogues disengage as a bonus action? If so, a rogue could do it.

In 3.5 you could ready a withdrawal.

Honestly, for the amount that this is going to come up, it doesn't bother me. If it becomes some kind of core tactic that the party uses to kite enemies or something, then we will revisit.



On the note of rescuing people: I hadn't thought of the idea that you could grapple people and pull them in with you. That was a tactic I hadn't thought of which might let you have your cake and eat it too. In which case, I might be a bit more of a stickler with movement since grappling halves your movement and your movement becomes a bit more important, so I feel you may have to count squares and see if it's worth the risk. It also puts you at the risk of Opp attacks. So yeah...my whole spiel of 'not counting squares' isn't exactly true.

@Kobold Stew You can move the old lady if you want. Despite the 5 feet. I counted it and you have enough movement.
 
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Let's discuss:

1. Given it's a pbp, and there's no initiative, you could just wait until Lidgar posts deidre's turn or announce that you 'delay' (is there a delay action??). But, once again, you could just wait to post. It's helpful to announce these kinds of things, though, as it lets other people know what you're doing.
True. Though I think it's always better in PBP to post NOW, rather than later, so it works better IMO if we just assume that there's no Delay (there isn't anyhow in 5e), there's no Ready, and there's no waiting. There is simply: Tell the DM what you intend the order of events to be, and the DM makes that happen.

2. This part of the adventure is pretty loosy-goosy and I'm not really tracking movement(or initiative). It's more narrative (although, it's hard to disconnect the narrative from the mechanics when I, literally, posted a gridded map.)

Summary: don't sweat it.
Awesome.

The important thing I need to know is whether you are retreating and, thus being safe against further attacks or whether you are helping the last of the Mourners pass safely ahead of you and thus risking yourselves to more attacks. Movement is irrelevant. If you choose to retreat, you have enough movement to do so, no matter how far you are from the gates atm with no AoO
Yeah, Stratus will disengage and move, but not before Deirdre does. He won't leave anyone behind, unless it seems impossible to save them. He's not so "heroic" that he'll let himself get killed needlessly, though.

As far as RAW goes?

I guess, technically, you'd have to ready a move action. But that won't let you disengage. Can rogues disengage as a bonus action? If so, a rogue could do it.
Yeah, that's how it would "normally" work.

In 3.5 you could ready a withdrawal.

Honestly, for the amount that this is going to come up, it doesn't bother me. If it becomes some kind of core tactic that the party uses to kite enemies or something, then we will revisit.
I think the game overall could use better guidance on "fleeing'. It's actually pretty hard to do under the Action economy, in particular getting the "herding cats' thing done when it comes to PCs.

On the note of rescuing people: I hadn't thought of the idea that you could grapple people and pull them in with you. That was a tactic I hadn't thought of which might let you have your cake and eat it too. In which case, I might be a bit more of a stickler with movement since grappling halves your movement and your movement becomes a bit more important, so I feel you may have to count squares and see if it's worth the risk. It also puts you at the risk of Opp attacks. So yeah...my whole spiel of 'not counting squares' isn't exactly true.
I'm sure we'll all play along in good faith.
 

Bringing this discussion here because @Neurotic is going grappling build.

After using the new shove rules for the first time in the other game, I realized.....OMG, they lame!

No opposed rolls?
You can't use athletics or acrobatics to defend?
Barbarians can't use their advantage on strength to grapple?

Just a straight up saving throw seems super lame as a game mechanic. I'm not sure why the game went in this direction. Were people abusing the grapple rules?

I don't know. I'm tempted to use the 2014 rules for this game. Anyone have any thoughts on this?
 

I don't know. I'm tempted to use the 2014 rules for this game. Anyone have any thoughts on this?

I’d recommend against it only because the 5e24 rules are written for it. There will be other synergies that will make it …. bad … if you use 5e24 with the 14 grappling rules.

(I’ve seen a people post … interesting …. builds here that depend on not understanding the difference, so I know it breaks the game. IMO.)
 

Just a straight up saving throw seems super lame as a game mechanic. I'm not sure why the game went in this direction. Were people abusing the grapple rules?
How is that more lame than how (nearly) all of spellcasting works?

I don't know. I'm tempted to use the 2014 rules for this game. Anyone have any thoughts on this?
I mean, if you like. I don't see why, myself.
 


I guess that’s why I don’t like it. It isn’t spellcasting. I feel like it should be based on skills.
It's based on the same mechanic as skills, though - an ability score and proficiency bonus.

I mean, I see why they're generally trying to avoid both the cheese of stacked builds and the slow-at-the-table of rolling two checks for one activity. IDK if I think that they found the best approach, I'll agree, but it's consistent with the rest of the game.

Personally, I'd generally prefer whoever is acting to roll, but I feel that way about Saving Throws in general (in particular during PBP). The 5e playtest was clearly trying to make saving throws into the same thing as ability checks (or close to) but I think that they didn't succeed.

I feel like we'd have been better off retaining 3e's Fortitude, Reflex, and Will, or better yet (for PBP at LEAST) 4e's version where those are all "defenses" that you roll attacks against. But ah, well!

Well, that’s fine. Just getting opinions.
Oh yeah, no worries - I'm not trying to shut you down on the subject!

Just my 2 cents. I'm no authority, even though I sometimes play one on TV!
 

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