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[Adventure] Into the King's Forest (Judge: THB)
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<blockquote data-quote="Antithetist" data-source="post: 5122692" data-attributes="member: 88443"><p>Jarren bares his teeth in a silent snarl as the sickening sound of rending metal reaches him from the Owlbear's onslaught on Susan. Surging with adrenaline, Jarren breaks cover to take up a supporting position behind his beleaguered Warforged ally, whilst his serpent companion blinks out of existence momentarily and reappears in front of the Owlbear.</p><p></p><p> Jarren's eyes glaze over as he begins murmuring, chanting softly, and the feathered serpent takes on a golden radiance as he uses it as a conduit for spiritual energies of renewal and regeneration. A scent of warm, moist earth fills the air and, through the encroaching darkness, Susan can feel a warm and comforting presence lending him strength.</p><p></p><p> The guttural chant grows louder, and Jarren throws his arms out and his head back as he calls upon the intervention of more powerful spirits. Suddenly he is drenched with water, and the clearing is filled with a thundering roar as of a great wave crashing over them, sweeping all impurities before it. The primal torrent rages and crashes over the Owlbear, buffeting it furiously. As the spirits recede they leave a lingering presence with his allies, a surging tide of tangible, buoying energy.</p><p></p><p>[sblock=OOC]Move Action - move 5 squares to V14. </p><p></p><p> Free Action - Call Spirit Companion to square R13. It is now adjacent to Unit 16, so Jarren's Protector Spirit Adept feat grants him a +1 to Fort, Ref and Will.</p><p></p><p> Minor Action - Healing Spirit on Unit 16 (no secondary target) - Unit 16 can spend a Healing Surge, regaining 3 additional HP thanks to Jarren's Protector Spirit. He also gains 5 temporary hp thanks to Jarren's Strengthening Spirit feat.</p><p></p><p> Standard Action - Spirit of the Healing Flood. <strong>Attack:</strong> <a href="http://www.hwx.it/wizards.com/dice.php?sid=3936#128709" target="_blank">1d20+9=18</a> vs Fort</p><p><strong>Hit:</strong> <a href="http://www.hwx.it/wizards.com/dice.php?sid=3936#128710" target="_blank">1d8+7=15</a></p><p><strong>Miss:</strong> Half damage = 7</p><p><strong>Effect:</strong> Until the end of the encounter, Jarren and each of his allies within a 5 square burst (that's everyone I believe) gain regeneration 2 while bloodied. As a minor action, a character can end this effect on himself or herself to regain 10 hit points.</p><p></p><p> <strong>Immediate Reactions:</strong> If the Owlbear hits Unit 16 or Ryda on its turn, Jarren will use his Bonds of the Clan power as an Immediate Reaction, splitting the damage taken equally between the target and himself.</p><p></p><p> If Ryda hits the Owlbear on her turn, and Jarren hasn't already used his Immediate action for Bonds of the Clan on the Owlbear's turn, he will activate the power of his Bear Spirit Armor as an Immediate Reaction to grant 8 temporary hit points to himself and every ally within 5 squares of his Spirit Companion.</p><p></p><p>If the Owlbear leaves a square adjacent to Jarren's spirit companion without shifting, it triggers Spirit's Shield again. +9 vs reflex, 7 damage, and on a hit Unit 16 regains 8 hp (or 5 if he's no longer adjacent to the spirit companion).[/sblock]</p><p>[sblock=Jarren quick stats]</p><p><strong>Jarren Star Gazer</strong> Male Shifter Shaman 4 </p><p> Medium natural humanoid </p><p> <strong>Initiative</strong> +4; <strong>Senses</strong> Passive Insight 22, Passive Perception 24, Low-light vision</p><p></p><p> <strong>HP</strong> 43/43 <strong>Bloodied</strong> 21, <strong>Surge Value</strong> 10, <strong>Surges</strong> 10</p><p> <strong>AC</strong> 17; <strong>Fortitude</strong> 17, <strong>Reflex</strong> 15, <strong>Will</strong> 19</p><p> <strong>Saving Throws</strong> +0</p><p><strong>Speed</strong> 6</p><p> </p><p><strong>Action Points:</strong> 1</p><p></p><p><strong>Encounter Powers:</strong> Healing Spirit <s>x2</s> x1</p><p>Capturing Jaws</p><p>Certain Threat</p><p>Speak With Spirits</p><p>Bonds of the Clan</p><p>Razorclaw Shifting</p><p>Second Wind</p><p></p><p><strong>Daily Powers:</strong> <s>Spirit of the Healing Flood</s></p><p></p><p><strong>Daily Item Powers:</strong> (1/milestone)</p><p>Potion of Clarity</p><p>Bear Spirit Armor</p><p></p><p><strong>Consumables:</strong> Potion of Healing x2</p><p>Potion of Clarity x2</p><p>197 gp</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Antithetist, post: 5122692, member: 88443"] Jarren bares his teeth in a silent snarl as the sickening sound of rending metal reaches him from the Owlbear's onslaught on Susan. Surging with adrenaline, Jarren breaks cover to take up a supporting position behind his beleaguered Warforged ally, whilst his serpent companion blinks out of existence momentarily and reappears in front of the Owlbear. Jarren's eyes glaze over as he begins murmuring, chanting softly, and the feathered serpent takes on a golden radiance as he uses it as a conduit for spiritual energies of renewal and regeneration. A scent of warm, moist earth fills the air and, through the encroaching darkness, Susan can feel a warm and comforting presence lending him strength. The guttural chant grows louder, and Jarren throws his arms out and his head back as he calls upon the intervention of more powerful spirits. Suddenly he is drenched with water, and the clearing is filled with a thundering roar as of a great wave crashing over them, sweeping all impurities before it. The primal torrent rages and crashes over the Owlbear, buffeting it furiously. As the spirits recede they leave a lingering presence with his allies, a surging tide of tangible, buoying energy. [sblock=OOC]Move Action - move 5 squares to V14. Free Action - Call Spirit Companion to square R13. It is now adjacent to Unit 16, so Jarren's Protector Spirit Adept feat grants him a +1 to Fort, Ref and Will. Minor Action - Healing Spirit on Unit 16 (no secondary target) - Unit 16 can spend a Healing Surge, regaining 3 additional HP thanks to Jarren's Protector Spirit. He also gains 5 temporary hp thanks to Jarren's Strengthening Spirit feat. Standard Action - Spirit of the Healing Flood. [B]Attack:[/B] [URL="http://www.hwx.it/wizards.com/dice.php?sid=3936#128709"]1d20+9=18[/URL] vs Fort [B]Hit:[/B] [URL="http://www.hwx.it/wizards.com/dice.php?sid=3936#128710"]1d8+7=15[/URL] [B]Miss:[/B] Half damage = 7 [B]Effect:[/B] Until the end of the encounter, Jarren and each of his allies within a 5 square burst (that's everyone I believe) gain regeneration 2 while bloodied. As a minor action, a character can end this effect on himself or herself to regain 10 hit points. [B]Immediate Reactions:[/B] If the Owlbear hits Unit 16 or Ryda on its turn, Jarren will use his Bonds of the Clan power as an Immediate Reaction, splitting the damage taken equally between the target and himself. If Ryda hits the Owlbear on her turn, and Jarren hasn't already used his Immediate action for Bonds of the Clan on the Owlbear's turn, he will activate the power of his Bear Spirit Armor as an Immediate Reaction to grant 8 temporary hit points to himself and every ally within 5 squares of his Spirit Companion. If the Owlbear leaves a square adjacent to Jarren's spirit companion without shifting, it triggers Spirit's Shield again. +9 vs reflex, 7 damage, and on a hit Unit 16 regains 8 hp (or 5 if he's no longer adjacent to the spirit companion).[/sblock] [sblock=Jarren quick stats] [B]Jarren Star Gazer[/B] Male Shifter Shaman 4 Medium natural humanoid [B]Initiative[/B] +4; [B]Senses[/B] Passive Insight 22, Passive Perception 24, Low-light vision [B]HP[/B] 43/43 [B]Bloodied[/B] 21, [B]Surge Value[/B] 10, [B]Surges[/B] 10 [B]AC[/B] 17; [B]Fortitude[/B] 17, [B]Reflex[/B] 15, [B]Will[/B] 19 [B]Saving Throws[/B] +0 [B]Speed[/B] 6 [B]Action Points:[/B] 1 [B]Encounter Powers:[/B] Healing Spirit [s]x2[/s] x1 Capturing Jaws Certain Threat Speak With Spirits Bonds of the Clan Razorclaw Shifting Second Wind [B]Daily Powers:[/B] [s]Spirit of the Healing Flood[/s] [B]Daily Item Powers:[/B] (1/milestone) Potion of Clarity Bear Spirit Armor [B]Consumables:[/B] Potion of Healing x2 Potion of Clarity x2 197 gp [/sblock] [/QUOTE]
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[Adventure] Into the King's Forest (Judge: THB)
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