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[Adventure] Into the King's Forest (Judge: THB)
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<blockquote data-quote="evilbob" data-source="post: 5122835" data-attributes="member: 9789"><p>[sblock=ooc]So I heal to zero and gain surge (14) + 3 HP, + 5 temp HP. Also, I have 2 regen on the start of my turn, so my current HP is 19 + 5 temp. Currently grabbed and bloodied, and I have +1 Fort, Ref, Will.[/sblock]</p><p>Unit 16 wakes with a start and panics for a moment. Looking around, he realizes he was only out for a few seconds. Seeing that his companions are ok and that he is the only one currently being hugged tightly by the owlbear, he relaxes. <span style="color: Gray">"Impressive..."</span> he manages to squeak out. <span style="color: Gray">"I see you, too... will not go down without a fight."</span> And for the first time, a slight smile creeps across Unit 16's face. <span style="color: Gray">"But now we have you... exactly where we want you... and you will face only me!"</span></p><p></p><p>Suddenly, some of the metal panels open on Unit 16's back and legs, and strange whirring sounds emanate from his body. The heat is rapidly pulled from the air around him, and a thick layer of hard, crystalline ice forms all over his body and shield. Additionally, tiny stalagmites of sharp ice begin to form on the ground all around him, along with a layer of snow. His hammer also transforms slightly, increasing in size and forming spikes along its edge.</p><p></p><p>Unit 16 shouts and raises his hammer above his head, and it is suddenly encased in ice. He swings it in a wide arc toward his foe.... And misses.</p><p></p><p>Perturbed but undaunted, 16 thrusts his shield forward and a blast of cold air issues forth, knocking the creature back slightly and breaking its hold on 16.</p><p></p><p>Finally, Unit 16 screams and panels open all over his body: metal bracings jut out and angle themselves to deflect incoming blows; pieces of his shield disengage and expand to cover a huge area; his form increases slightly in size and his feet widen and expand to lower his center of gravity - he is now less of a humanoid and more of a giant ice beast composed of metal and armor. Strained whirring noises sound from inside his body, and for the first time the raging blue glow of the mark on his shield arm is clearly visible. Additionally, a regenerative process begins and the gashes on his neck rapidly begin to weave themselves back together, flesh connecting with metal and wood, closing up his wounds and stopping the blood from escaping.</p><p></p><p><span style="color: Gray">"<em>Hit me now, creature!</em>"</span> Unit 16 screams at the beast.</p><p></p><p>[sblock=ooc]Free: Nature's Wrath on owlbear: owlbear takes -3 to all attacks that do not include Unit 16</p><p></p><p>Minor: Form of Winter's Herald, +2 AC, resist 5 cold, each square within 2 squares of 16, wherever he moves, is difficult terrain for his enemies.</p><p>Weapon property: +4 damage to attacks w/ hammer</p><p></p><p>Standard: Form of Winter's Herald Attack, <a href="http://invisiblecastle.com/roller/view/2444811/" target="_blank">15 vs. AC misses</a> we know. Darn.</p><p></p><p>Move: -> minor: Warden's Tempest, slide the owlbear northeast 1 square (O,P;14,15); breaks grab. I'm sorry, Antithetist: I ruined your potential OA but I felt like I HAD to break that grab and I wasn't going to trust my Athletics vs. its Fort. Also, I'm taking a gamble by pushing it away one (little chance of an OA on my part) but I suspect it has to have me grabbed to do that vicious auto-damage, and we saw what happened last round. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>AP: Standard: Second wind. Heal 14 more; gain an <em>additional</em> +3 bonus to Fort, Ref, Will, and +7 bonus to AC until the start of my next turn. (Seriously.)</p><p></p><p>Reactions: 16 will take an OA if given the opportunity. Otherwise he will use Warden's Fury/Grasp if possible.</p><p></p><p>...And yes, I know: he's a transformer. But I figure, the guy gets a +7 to AC... I gotta do it up a little, right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />[/sblock]</p><p>[sblock=Unit 16]</p><p><strong><span style="color: Gray">Unit 16</span></strong> Warforged Warden 4</p><p>Initiative: +3, Passive Perception: 17, Passive Insight: 12, Senses: Normal</p><p>AC:<span style="color: Yellow">31</span>, Fort:<span style="color: Yellow">22</span>, Reflex:<span style="color: Yellow">18</span>, Will:<span style="color: Yellow">18</span></p><p>HP:<span style="color: Green">33</span>/57 + <span style="color: Lime">5</span> THP, Bloodied:28, Surge Value:14, Surges left:<span style="color: Lime">10</span>/13</p><p>Action Points/Daily Item Uses/Milestones: <span style="color: Silver">0</span>/1/0</p><p>Powers:<span style="color: Green"></span></p><p><span style="color: Green">Font of Life</span></p><p><span style="color: Green">Nature's Wrath</span></p><p><span style="color: Green">Warden's Fury / Warden's Grasp</span></p><p><span style="color: Green">Weight of Earth</span></p><p><span style="color: Green">Earth Shield Strike</span></p><p><span style="color: red">Warforged Resolve</span></p><p><span style="color: red">Roots of Stone</span></p><p><span style="color: red">Earthgrasp Strike</span></p><p><span style="color: red"><s>Warden's Tempest</s></span></p><p><span style="color: red"><s>Second Wind</s></span></p><p><span style="color: gray"><s>Form of Winter's Herald</s></span> - <span style="color: red"><s>Form of Winter's Herald Attack</s></span></p><p><span style="color: gold">Potion of Clarity</span></p><p></p><p>Important Stuff:</p><p>- makes lots of immediate interrupts/reactions/OAs</p><p></p><p>Conditions: resist <span style="color: RoyalBlue">5 cold</span></p><p></p><p>Full sheet: <a href="http://www.enworld.org/wiki/index.php/LEB:PC:Unit_16_(evilbob)" target="_blank">Unit 16</a>[/sblock]</p></blockquote><p></p>
[QUOTE="evilbob, post: 5122835, member: 9789"] [sblock=ooc]So I heal to zero and gain surge (14) + 3 HP, + 5 temp HP. Also, I have 2 regen on the start of my turn, so my current HP is 19 + 5 temp. Currently grabbed and bloodied, and I have +1 Fort, Ref, Will.[/sblock] Unit 16 wakes with a start and panics for a moment. Looking around, he realizes he was only out for a few seconds. Seeing that his companions are ok and that he is the only one currently being hugged tightly by the owlbear, he relaxes. [COLOR="Gray"]"Impressive..."[/COLOR] he manages to squeak out. [COLOR="Gray"]"I see you, too... will not go down without a fight."[/COLOR] And for the first time, a slight smile creeps across Unit 16's face. [COLOR="Gray"]"But now we have you... exactly where we want you... and you will face only me!"[/COLOR] Suddenly, some of the metal panels open on Unit 16's back and legs, and strange whirring sounds emanate from his body. The heat is rapidly pulled from the air around him, and a thick layer of hard, crystalline ice forms all over his body and shield. Additionally, tiny stalagmites of sharp ice begin to form on the ground all around him, along with a layer of snow. His hammer also transforms slightly, increasing in size and forming spikes along its edge. Unit 16 shouts and raises his hammer above his head, and it is suddenly encased in ice. He swings it in a wide arc toward his foe.... And misses. Perturbed but undaunted, 16 thrusts his shield forward and a blast of cold air issues forth, knocking the creature back slightly and breaking its hold on 16. Finally, Unit 16 screams and panels open all over his body: metal bracings jut out and angle themselves to deflect incoming blows; pieces of his shield disengage and expand to cover a huge area; his form increases slightly in size and his feet widen and expand to lower his center of gravity - he is now less of a humanoid and more of a giant ice beast composed of metal and armor. Strained whirring noises sound from inside his body, and for the first time the raging blue glow of the mark on his shield arm is clearly visible. Additionally, a regenerative process begins and the gashes on his neck rapidly begin to weave themselves back together, flesh connecting with metal and wood, closing up his wounds and stopping the blood from escaping. [COLOR="Gray"]"[I]Hit me now, creature![/I]"[/COLOR] Unit 16 screams at the beast. [sblock=ooc]Free: Nature's Wrath on owlbear: owlbear takes -3 to all attacks that do not include Unit 16 Minor: Form of Winter's Herald, +2 AC, resist 5 cold, each square within 2 squares of 16, wherever he moves, is difficult terrain for his enemies. Weapon property: +4 damage to attacks w/ hammer Standard: Form of Winter's Herald Attack, [URL="http://invisiblecastle.com/roller/view/2444811/"]15 vs. AC misses[/URL] we know. Darn. Move: -> minor: Warden's Tempest, slide the owlbear northeast 1 square (O,P;14,15); breaks grab. I'm sorry, Antithetist: I ruined your potential OA but I felt like I HAD to break that grab and I wasn't going to trust my Athletics vs. its Fort. Also, I'm taking a gamble by pushing it away one (little chance of an OA on my part) but I suspect it has to have me grabbed to do that vicious auto-damage, and we saw what happened last round. :) AP: Standard: Second wind. Heal 14 more; gain an [I]additional[/I] +3 bonus to Fort, Ref, Will, and +7 bonus to AC until the start of my next turn. (Seriously.) Reactions: 16 will take an OA if given the opportunity. Otherwise he will use Warden's Fury/Grasp if possible. ...And yes, I know: he's a transformer. But I figure, the guy gets a +7 to AC... I gotta do it up a little, right? :)[/sblock] [sblock=Unit 16] [B][COLOR="Gray"]Unit 16[/COLOR][/B] Warforged Warden 4 Initiative: +3, Passive Perception: 17, Passive Insight: 12, Senses: Normal AC:[COLOR="Yellow"]31[/COLOR], Fort:[COLOR="Yellow"]22[/COLOR], Reflex:[COLOR="Yellow"]18[/COLOR], Will:[COLOR="Yellow"]18[/COLOR] HP:[color=Green]33[/color]/57 + [COLOR="Lime"]5[/COLOR] THP, Bloodied:28, Surge Value:14, Surges left:[color=Lime]10[/color]/13 Action Points/Daily Item Uses/Milestones: [COLOR="Silver"]0[/COLOR]/1/0 Powers:[color=Green] Font of Life Nature's Wrath Warden's Fury / Warden's Grasp Weight of Earth Earth Shield Strike[/color] [color=red]Warforged Resolve Roots of Stone Earthgrasp Strike [s]Warden's Tempest[/s] [s]Second Wind[/s][/color] [color=gray][s]Form of Winter's Herald[/s][/color] - [color=red][s]Form of Winter's Herald Attack[/s][/color] [color=gold]Potion of Clarity[/color] Important Stuff: - makes lots of immediate interrupts/reactions/OAs Conditions: resist [COLOR="RoyalBlue"]5 cold[/COLOR] Full sheet: [url=http://www.enworld.org/wiki/index.php/LEB:PC:Unit_16_(evilbob)]Unit 16[/url][/sblock] [/QUOTE]
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