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[Adventure] Into the King's Forest (Judge: THB)
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<blockquote data-quote="evilbob" data-source="post: 5122870" data-attributes="member: 9789"><p>[sblock=ooc]Heh, he tried to tell her that he's at his best when surrounded. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> He can't keep this level of AC up forever, but generally he can boost his AC every round. Also: not that you would, but 16 doesn't care or mind if you shoot him - he understands superior tactics trump personal injury and he'd never be offended. In fact, he'd make the same trade every time. Beating the enemy is more tactically important because you can always heal later - at least, that's what he's been trained. (And having an endless font of healing surges biases him in that regard.) (Again, not that you would, but in any case I don't think you can attack an ally to trigger the power: it's the "bag of rats" rule.)</p><p></p><p>I tried to immobilize the thing. That would have been great; he would have pushed it away and kept his AP and not used his 2nd wind in that case. But, with it free to move, he needed the extra HP. (I think that would have worked...)</p><p></p><p></p><p>Character sidebar: it occurred to me that since warforged never sleep, the only time they go unconscious is when they are dropped. That has got to be terrifying; the only time you ever go out is in a battle situation, and stuff is almost always going to be different when you wake up. Plus, the way warforged work, they basically can't die if someone just leaves them alone - so it's possible that they would go out and then wake up when the battle is over. How horribly lonely is that!</p><p></p><p>Plus, I think 16's a little extra paranoid about blacking out, but that's specific to him...[/sblock]</p></blockquote><p></p>
[QUOTE="evilbob, post: 5122870, member: 9789"] [sblock=ooc]Heh, he tried to tell her that he's at his best when surrounded. :) He can't keep this level of AC up forever, but generally he can boost his AC every round. Also: not that you would, but 16 doesn't care or mind if you shoot him - he understands superior tactics trump personal injury and he'd never be offended. In fact, he'd make the same trade every time. Beating the enemy is more tactically important because you can always heal later - at least, that's what he's been trained. (And having an endless font of healing surges biases him in that regard.) (Again, not that you would, but in any case I don't think you can attack an ally to trigger the power: it's the "bag of rats" rule.) I tried to immobilize the thing. That would have been great; he would have pushed it away and kept his AP and not used his 2nd wind in that case. But, with it free to move, he needed the extra HP. (I think that would have worked...) Character sidebar: it occurred to me that since warforged never sleep, the only time they go unconscious is when they are dropped. That has got to be terrifying; the only time you ever go out is in a battle situation, and stuff is almost always going to be different when you wake up. Plus, the way warforged work, they basically can't die if someone just leaves them alone - so it's possible that they would go out and then wake up when the battle is over. How horribly lonely is that! Plus, I think 16's a little extra paranoid about blacking out, but that's specific to him...[/sblock] [/QUOTE]
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