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[Adventure] Into the King's Forest (Judge: THB)
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<blockquote data-quote="Antithetist" data-source="post: 5123056" data-attributes="member: 88443"><p>[sblock=tactics]Looks like a sound plan to me. Priority is definitely to kill the Owlbear before it pulls anyone's head off, mopping up Kenku can come afterwards. Here goes.[/sblock]</p><p></p><p><span style="color: Olive"> "Most carrion birds wait until their prey is dead,"</span> Jarren growls as the Kenku make their appearance. He steps backwards towards Ryda's position, putting a little more distance between him and the avian newcomers. <span style="color: Olive">"Seems these ones aren't as smart as their smaller cousins."</span></p><p></p><p> His spirit companion blinks again, appearing directly behind the Owlbear this time. As it strikes its form shifts into that of a huge constrictor snake, its jaws distending to terrifying proportions as it attempts to clamp down on the huge beast and hold it in place for a telling attack from Unit 16. The Owlbear simply twists aside, easily frustrating the snake's attempts to grapple it. </p><p></p><p> With a hiss of frustration the serpent blinks back to Unit 16's side once more, resuming its normal slender shape.</p><p></p><p></p><p>[sblock=OOC]Move Action - 4 squares south, to Z14.</p><p></p><p>Free Action - Call Spirit Companion, O14.</p><p></p><p> Standard Action - Capturing Jaws on the Owlbear.</p><p> Attack:<a href="http://www.hwx.it/wizards.com/dice.php?sid=3936#128733" target="_blank">1d20+9=10</a> vs Ref</p><p></p><p>Crap. This is what I get for wasting all CoCo's love on skill checks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p> Free Action - Call Spirit Companion back to R13, so it can give Unit 16 +1 on Fort/Ref/Will again and potentially target him for healing from Spirit Shield.</p><p></p><p></p><p> Immediate Actions: As before. Spirit Shield if I get the chance. Bonds of the Clan if the Owlbear hits someone.</p><p></p><p> I made a mistake with the Bear Spirit Armor power, turns out the triggering ally has to be within 5 squares, so Ryda can't trigger it at the moment, only Unit 16 can - which is no good, because Unit 16 goes before the Owlbear (from Jarren's initiative perspective), so I'll still be saving my Immediate reaction in case I need Bonds.[/sblock]</p><p></p><p>[sblock=Jarren quick stats]</p><p><strong>Jarren Star Gazer</strong> Male Shifter Shaman 4 </p><p> Medium natural humanoid </p><p> <strong>Initiative</strong> +4; <strong>Senses</strong> Passive Insight 22, Passive Perception 24, Low-light vision</p><p></p><p> <strong>HP</strong> 43/43 <strong>Bloodied</strong> 21, <strong>Surge Value</strong> 10, <strong>Surges</strong> 10</p><p> <strong>AC</strong> 17; <strong>Fortitude</strong> 17, <strong>Reflex</strong> 15, <strong>Will</strong> 19</p><p> <strong>Saving Throws</strong> +0</p><p><strong>Speed</strong> 6</p><p> </p><p><strong>Action Points:</strong> 1</p><p></p><p><strong>Encounter Powers:</strong> Healing Spirit <s>x2</s> x1</p><p><s>Capturing Jaws</s></p><p>Certain Threat</p><p>Speak With Spirits</p><p>Bonds of the Clan</p><p>Razorclaw Shifting</p><p>Second Wind</p><p></p><p><strong>Daily Powers:</strong> <s>Spirit of the Healing Flood</s></p><p></p><p><strong>Daily Item Powers:</strong> (1/milestone)</p><p>Potion of Clarity</p><p>Bear Spirit Armor</p><p></p><p><strong>Consumables:</strong> Potion of Healing x2</p><p>Potion of Clarity x2</p><p>197 gp</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Antithetist, post: 5123056, member: 88443"] [sblock=tactics]Looks like a sound plan to me. Priority is definitely to kill the Owlbear before it pulls anyone's head off, mopping up Kenku can come afterwards. Here goes.[/sblock] [COLOR=Olive] "Most carrion birds wait until their prey is dead,"[/COLOR] Jarren growls as the Kenku make their appearance. He steps backwards towards Ryda's position, putting a little more distance between him and the avian newcomers. [COLOR=Olive]"Seems these ones aren't as smart as their smaller cousins."[/COLOR] His spirit companion blinks again, appearing directly behind the Owlbear this time. As it strikes its form shifts into that of a huge constrictor snake, its jaws distending to terrifying proportions as it attempts to clamp down on the huge beast and hold it in place for a telling attack from Unit 16. The Owlbear simply twists aside, easily frustrating the snake's attempts to grapple it. With a hiss of frustration the serpent blinks back to Unit 16's side once more, resuming its normal slender shape. [sblock=OOC]Move Action - 4 squares south, to Z14. Free Action - Call Spirit Companion, O14. Standard Action - Capturing Jaws on the Owlbear. Attack:[URL="http://www.hwx.it/wizards.com/dice.php?sid=3936#128733"]1d20+9=10[/URL] vs Ref Crap. This is what I get for wasting all CoCo's love on skill checks. :( Free Action - Call Spirit Companion back to R13, so it can give Unit 16 +1 on Fort/Ref/Will again and potentially target him for healing from Spirit Shield. Immediate Actions: As before. Spirit Shield if I get the chance. Bonds of the Clan if the Owlbear hits someone. I made a mistake with the Bear Spirit Armor power, turns out the triggering ally has to be within 5 squares, so Ryda can't trigger it at the moment, only Unit 16 can - which is no good, because Unit 16 goes before the Owlbear (from Jarren's initiative perspective), so I'll still be saving my Immediate reaction in case I need Bonds.[/sblock] [sblock=Jarren quick stats] [B]Jarren Star Gazer[/B] Male Shifter Shaman 4 Medium natural humanoid [B]Initiative[/B] +4; [B]Senses[/B] Passive Insight 22, Passive Perception 24, Low-light vision [B]HP[/B] 43/43 [B]Bloodied[/B] 21, [B]Surge Value[/B] 10, [B]Surges[/B] 10 [B]AC[/B] 17; [B]Fortitude[/B] 17, [B]Reflex[/B] 15, [B]Will[/B] 19 [B]Saving Throws[/B] +0 [B]Speed[/B] 6 [B]Action Points:[/B] 1 [B]Encounter Powers:[/B] Healing Spirit [s]x2[/s] x1 [s]Capturing Jaws[/s] Certain Threat Speak With Spirits Bonds of the Clan Razorclaw Shifting Second Wind [B]Daily Powers:[/B] [s]Spirit of the Healing Flood[/s] [B]Daily Item Powers:[/B] (1/milestone) Potion of Clarity Bear Spirit Armor [B]Consumables:[/B] Potion of Healing x2 Potion of Clarity x2 197 gp [/sblock] [/QUOTE]
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