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[Adventure] Into the King's Forest (Judge: THB)
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<blockquote data-quote="evilbob" data-source="post: 5123097" data-attributes="member: 9789"><p>The strained whirring finally dies, and the panels on Unit 16's body and shield orderly retract back to their original position. Although still covered in ice, he is finally recognizable again. Shaking slightly to get rid of the murder of distracting crows, they continue to peck at his body.</p><p></p><p>[sblock=ooc]Start of turn: second wind's effects end</p><p>Font of Life: save vs. CA <a href="http://invisiblecastle.com/roller/view/2445187/" target="_blank">fails</a> (4)[/sblock]</p><p>Noticing the bird creatures fly in, Unit 16 muses, <span style="color: Gray">"An ambush perhaps?"</span> Turning back to the owlbear, he says, <span style="color: Gray">"But still you shall see only me."</span></p><p></p><p>A small panel on Unit 16's armor flips around, revealing a tiny potion. 16 crushes the vial with the back of his hammer, the liquid draining down and into his body.</p><p></p><p><span style="color: Gray">"Now I believe it best we put you down!"</span> Unit 16 says as he swings his weapon high above his head and it comes crashing down onto... the ground, nearly smashing Unit 16's foot in the process.</p><p></p><p>Frustrated, Unit 16 takes a moment and allows the wave of positive energy bestowed by the shaman to absorb into his body.</p><p></p><p>He barely swats at the crows a second time as they ignore his effort and continue to taunt him.</p><p></p><p>[sblock=ooc]Free: Nature's Wrath on owlbear: owlbear takes -3 to all attacks that do not include Unit 16</p><p></p><p>Free: draw a potion of clarity (armor property)</p><p></p><p>Minor: use potion of clarity, daily item power expended</p><p></p><p>Standard: Earthgrasp Strike on owlbear; <a href="http://invisiblecastle.com/roller/view/2445193/" target="_blank">horrible miss!</a> (14 vs AC)</p><p></p><p>potion of clarity: re-roll Earthgrasp Strike; <a href="http://invisiblecastle.com/roller/view/2445194/" target="_blank">roll a natural 1!</a> (11 vs. AC)</p><p></p><p>Wow. Just... wow.</p><p></p><p>Move: -> Minor: pop Spirit of the Healing Flood to regain 10 HP</p><p></p><p>End of turn save vs. CA: <a href="http://invisiblecastle.com/roller/view/2445202/" target="_blank">fails</a> (2) Somehow I wasn't surprised.</p><p></p><p>So to recap, I rolled a 4, 4, 1, and 2. (This is in addition to the 5 last round.) Sometimes you just can't win for losing.</p><p></p><p>Reactions: same, except vs. the birdmen; I want to pull them toward me if Grasp is triggered[/sblock]</p><p>[sblock=Unit 16]</p><p><strong><span style="color: Gray">Unit 16</span></strong> Warforged Warden 4</p><p>Initiative: +3, Passive Perception: 17, Passive Insight: 12, Senses: Normal</p><p>AC:<span style="color: Yellow">24</span>, Fort:<span style="color: Yellow">19</span>, Reflex:<span style="color: Yellow">15</span>, Will:<span style="color: Yellow">15</span></p><p>HP:<span style="color: Lime">43</span>/57 + <span style="color: White">0</span> THP, Bloodied:28, Surge Value:14, Surges left:<span style="color: Lime">10</span>/13</p><p>Action Points/Daily Item Uses/Milestones: <span style="color: Gray">0</span>/<span style="color: Gray">0</span>/0</p><p>Powers:<span style="color: Green"></span></p><p><span style="color: Green">Font of Life</span></p><p><span style="color: Green">Nature's Wrath</span></p><p><span style="color: Green">Warden's Fury / Warden's Grasp</span></p><p><span style="color: Green">Weight of Earth</span></p><p><span style="color: Green">Earth Shield Strike</span></p><p><span style="color: red">Warforged Resolve</span></p><p><span style="color: red">Roots of Stone</span></p><p><span style="color: red"><s>Earthgrasp Strike</s></span></p><p><span style="color: red"><s>Warden's Tempest</s></span></p><p><span style="color: red"><s>Second Wind</s></span></p><p><span style="color: gray"><s>Form of Winter's Herald</s></span> - <span style="color: red"><s>Form of Winter's Herald Attack</s></span></p><p><span style="color: gold"><s>Potion of Clarity</s></span></p><p></p><p>Important Stuff:</p><p>- makes lots of immediate interrupts/reactions/OAs</p><p></p><p>Conditions: resist <span style="color: RoyalBlue">5 cold</span></p><p></p><p>Full sheet: <a href="http://www.enworld.org/wiki/index.php/LEB:PC:Unit_16_(evilbob)" target="_blank">Unit 16</a>[/sblock]</p></blockquote><p></p>
[QUOTE="evilbob, post: 5123097, member: 9789"] The strained whirring finally dies, and the panels on Unit 16's body and shield orderly retract back to their original position. Although still covered in ice, he is finally recognizable again. Shaking slightly to get rid of the murder of distracting crows, they continue to peck at his body. [sblock=ooc]Start of turn: second wind's effects end Font of Life: save vs. CA [URL="http://invisiblecastle.com/roller/view/2445187/"]fails[/URL] (4)[/sblock] Noticing the bird creatures fly in, Unit 16 muses, [COLOR="Gray"]"An ambush perhaps?"[/COLOR] Turning back to the owlbear, he says, [COLOR="Gray"]"But still you shall see only me."[/COLOR] A small panel on Unit 16's armor flips around, revealing a tiny potion. 16 crushes the vial with the back of his hammer, the liquid draining down and into his body. [COLOR="Gray"]"Now I believe it best we put you down!"[/COLOR] Unit 16 says as he swings his weapon high above his head and it comes crashing down onto... the ground, nearly smashing Unit 16's foot in the process. Frustrated, Unit 16 takes a moment and allows the wave of positive energy bestowed by the shaman to absorb into his body. He barely swats at the crows a second time as they ignore his effort and continue to taunt him. [sblock=ooc]Free: Nature's Wrath on owlbear: owlbear takes -3 to all attacks that do not include Unit 16 Free: draw a potion of clarity (armor property) Minor: use potion of clarity, daily item power expended Standard: Earthgrasp Strike on owlbear; [URL="http://invisiblecastle.com/roller/view/2445193/"]horrible miss![/URL] (14 vs AC) potion of clarity: re-roll Earthgrasp Strike; [URL="http://invisiblecastle.com/roller/view/2445194/"]roll a natural 1![/URL] (11 vs. AC) Wow. Just... wow. Move: -> Minor: pop Spirit of the Healing Flood to regain 10 HP End of turn save vs. CA: [URL="http://invisiblecastle.com/roller/view/2445202/"]fails[/URL] (2) Somehow I wasn't surprised. So to recap, I rolled a 4, 4, 1, and 2. (This is in addition to the 5 last round.) Sometimes you just can't win for losing. Reactions: same, except vs. the birdmen; I want to pull them toward me if Grasp is triggered[/sblock] [sblock=Unit 16] [B][COLOR="Gray"]Unit 16[/COLOR][/B] Warforged Warden 4 Initiative: +3, Passive Perception: 17, Passive Insight: 12, Senses: Normal AC:[COLOR="Yellow"]24[/COLOR], Fort:[COLOR="Yellow"]19[/COLOR], Reflex:[COLOR="Yellow"]15[/COLOR], Will:[COLOR="Yellow"]15[/COLOR] HP:[color=Lime]43[/color]/57 + [COLOR="White"]0[/COLOR] THP, Bloodied:28, Surge Value:14, Surges left:[color=Lime]10[/color]/13 Action Points/Daily Item Uses/Milestones: [COLOR="Gray"]0[/COLOR]/[COLOR="Gray"]0[/COLOR]/0 Powers:[color=Green] Font of Life Nature's Wrath Warden's Fury / Warden's Grasp Weight of Earth Earth Shield Strike[/color] [color=red]Warforged Resolve Roots of Stone [s]Earthgrasp Strike[/s] [s]Warden's Tempest[/s] [s]Second Wind[/s][/color] [color=gray][s]Form of Winter's Herald[/s][/color] - [color=red][s]Form of Winter's Herald Attack[/s][/color] [color=gold][s]Potion of Clarity[/s][/color] Important Stuff: - makes lots of immediate interrupts/reactions/OAs Conditions: resist [COLOR="RoyalBlue"]5 cold[/COLOR] Full sheet: [url=http://www.enworld.org/wiki/index.php/LEB:PC:Unit_16_(evilbob)]Unit 16[/url][/sblock] [/QUOTE]
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