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[Adventure] Into the King's Forest (Judge: THB)
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<blockquote data-quote="renau1g" data-source="post: 5123898" data-attributes="member: 54810"><p>Ryda's smile over Jarren reviving Unit 16 is quickly reversed as the 3 kenku make there appearance. <span style="color: darkslategray"><em>So it seems Susan was right about the owlbear being bait. Perhaps we'll swap I told you so's.</em></span><span style="color: white"> She thinks as she focuses in on the Owlbear, knowing that once it is down, the others should be easy prey. She lets two more arrows fly, the first puncturing the other lung, and the second darting through the legs as it rears up. </span><span style="color: darkslategray"><em>Sheesh, think I would have learned from the first time I did that.</em></span><span style="color: seagreen"> </span><span style="color: white">She thinks to herself as she hops back a few paces in to some shrubs.</span></p><p> </p><p>As the arrow strikes deep, the owlbear lets out a shriek that nearly left Unit 16's sensory receptacles overwhelmed and the warforged stunned.</p><p></p><p>[sblock=ooc]</p><p>Jarren's attack trigger's owlbear's bloodied special power - Stunning Shriek - <a href="http://invisiblecastle.com/roller/view/2446247/" target="_blank">vs fort (1d20 10=19)</a> hits 16 and he's stunned (save ends)[/sblock] </p><p></p><p><span style="color: Olive"> "Most carrion birds wait until their prey is dead,"</span> Jarren growls as the Kenku make their appearance. He steps backwards towards Ryda's position, putting a little more distance between him and the avian newcomers. <span style="color: Olive">"Seems these ones aren't as smart as their smaller cousins."</span></p><p></p><p> His spirit companion blinks again, appearing directly behind the Owlbear this time. As it strikes its form shifts into that of a huge constrictor snake, its jaws distending to terrifying proportions as it attempts to clamp down on the huge beast and hold it in place for a telling attack from Unit 16. The Owlbear simply twists aside, easily frustrating the snake's attempts to grapple it. </p><p></p><p> With a hiss of frustration the serpent blinks back to Unit 16's side once more, resuming its normal slender shape.</p><p></p><p>The strained whirring finally dies, and the panels on Unit 16's body and shield orderly retract back to their original position. Although still covered in ice, he is finally recognizable again. Shaking slightly to get rid of the murder of distracting crows, they continue to peck at his body.</p><p></p><p>[sblock=ooc]Start of turn: second wind's effects end</p><p>Font of Life: save vs. CA <a href="http://invisiblecastle.com/roller/view/2445187/" target="_blank">fails</a> (4)[/sblock]</p><p>Noticing the bird creatures fly in, Unit 16 muses, <span style="color: Gray">"An ambush perhaps?"</span> Turning back to the owlbear, he says, <span style="color: Gray">"But still you shall see only me."</span></p><p></p><p>A small panel on Unit 16's armor flips around, revealing a tiny potion. 16 crushes the vial with the back of his hammer, the liquid draining down and into his body.</p><p></p><p><span style="color: Gray">"Now I believe it best we put you down!"</span> Unit 16 says as he swings his weapon high above his head and it comes crashing down onto... the ground, nearly smashing Unit 16's foot in the process.</p><p></p><p>Frustrated, Unit 16 takes a moment and allows the wave of positive energy bestowed by the shaman to absorb into his body.</p><p></p><p>He barely swats at the crows a second time as they ignore his effort and continue to taunt him.</p><p></p><p>[sblock=OOC]</p><p>bob, if you want to have used Font of Life against stun it wouldn't have made a difference. Feel free to roll the normal save at end of your turn against it though. So, that turn never happened, you didn't use the potion, nor used the 10hp power, so you're still at 33hp. [/sblock]</p><p></p><p>The kenku circle around and they both flap their way towards the shifter, the closest one not engaged with the owlbear. With chirps and laughs they slash and stab Jarren, both stabs from them are very potent, the shaman won't survive another couple of attacks like that.</p><p></p><p>The hovering one flies closer to the south, continuing to stay 20' in the air. This time the kenku turns its attentions to the one his allies are swarming, but Jarren dodges the spectral crows.</p><p></p><p>[sblock=ooc]</p><p>Kenku's 94 and 61 move towards Jarren, 94 charges without CA. Crits!</p><p><a href="http://invisiblecastle.com/roller/view/2446243/" target="_blank">vs ac; dmg (1d20 9=29, 1d4 6=8)</a> for 10 damage</p><p>Z61 charges with flank - Crits also??? Wow two rolls in sequence each crit!</p><p><a href="http://invisiblecastle.com/roller/view/2446242/" target="_blank">vs ac; dmg (1d20 9=29, 1d4 6=10)</a> This one is for 16 though. Forgot the +1d6 with CA.</p><p></p><p>Kenku 12 - uses Murder of Crows on Jarren <a href="http://invisiblecastle.com/roller/view/2446245/" target="_blank">vs ref; force (1d20 10=13, 1d6 4=9)</a> . </p><p>[/sblock]</p><p></p><p>The owlbear continues it's battering of Unit 16, one claw scraping loudly along the warforged's metal frame, an ear-piercing sound of claws on metal fills the air.</p><p></p><p>[sblock=ooc]</p><p><a href="http://invisiblecastle.com/roller/view/2446249/" target="_blank">vs ac; dmg (with CA) (1d20 14=31, 2d6 5=12, 1d20 14=18, 2d6 5=10)</a> 1 hit regardless of CA for 12[/sblock]</p><p></p><p> </p><p>[sblock=Unlocked Monster Stats]</p><p>Owlbear - Ref is higher than 16, AC is lower than 24, but higher than 20, Fort is higher than 19 - used AP, bloodied</p><p>Others - ???</p><p>[/sblock]</p><p></p><p>[sblock=ooc]</p><p></p><p>Initiative: </p><p>26 - Enemies</p><p>12 - Ryda</p><p>5 - Jarren - 17/43 - bloodied</p><p>17 - Unit 16 (new initiative from readied action) - 31/57 - regen 2 when bloodied, +2 AC, Resist 5 cold, zone 2 of DT around Unit 16, +4 weapon damage, grant CA to Kenku 12 (save ends)</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2441579/" target="_blank">init (Unit 16, Jarren, Ryda, enemies) (1d20 3=17, 1d20 4=5, 1d20 7=12, 1d20 6=26)</a>[/sblock]`</p></blockquote><p></p>
[QUOTE="renau1g, post: 5123898, member: 54810"] Ryda's smile over Jarren reviving Unit 16 is quickly reversed as the 3 kenku make there appearance. [COLOR=darkslategray][I]So it seems Susan was right about the owlbear being bait. Perhaps we'll swap I told you so's.[/I][/COLOR][COLOR=white] She thinks as she focuses in on the Owlbear, knowing that once it is down, the others should be easy prey. She lets two more arrows fly, the first puncturing the other lung, and the second darting through the legs as it rears up. [/COLOR][COLOR=darkslategray][I]Sheesh, think I would have learned from the first time I did that.[/I][/COLOR][COLOR=seagreen] [/COLOR][COLOR=white]She thinks to herself as she hops back a few paces in to some shrubs.[/COLOR] As the arrow strikes deep, the owlbear lets out a shriek that nearly left Unit 16's sensory receptacles overwhelmed and the warforged stunned. [sblock=ooc] Jarren's attack trigger's owlbear's bloodied special power - Stunning Shriek - [url=http://invisiblecastle.com/roller/view/2446247/]vs fort (1d20 10=19)[/url] hits 16 and he's stunned (save ends)[/sblock] [COLOR=Olive] "Most carrion birds wait until their prey is dead,"[/COLOR] Jarren growls as the Kenku make their appearance. He steps backwards towards Ryda's position, putting a little more distance between him and the avian newcomers. [COLOR=Olive]"Seems these ones aren't as smart as their smaller cousins."[/COLOR] His spirit companion blinks again, appearing directly behind the Owlbear this time. As it strikes its form shifts into that of a huge constrictor snake, its jaws distending to terrifying proportions as it attempts to clamp down on the huge beast and hold it in place for a telling attack from Unit 16. The Owlbear simply twists aside, easily frustrating the snake's attempts to grapple it. With a hiss of frustration the serpent blinks back to Unit 16's side once more, resuming its normal slender shape. The strained whirring finally dies, and the panels on Unit 16's body and shield orderly retract back to their original position. Although still covered in ice, he is finally recognizable again. Shaking slightly to get rid of the murder of distracting crows, they continue to peck at his body. [sblock=ooc]Start of turn: second wind's effects end Font of Life: save vs. CA [URL="http://invisiblecastle.com/roller/view/2445187/"]fails[/URL] (4)[/sblock] Noticing the bird creatures fly in, Unit 16 muses, [COLOR="Gray"]"An ambush perhaps?"[/COLOR] Turning back to the owlbear, he says, [COLOR="Gray"]"But still you shall see only me."[/COLOR] A small panel on Unit 16's armor flips around, revealing a tiny potion. 16 crushes the vial with the back of his hammer, the liquid draining down and into his body. [COLOR="Gray"]"Now I believe it best we put you down!"[/COLOR] Unit 16 says as he swings his weapon high above his head and it comes crashing down onto... the ground, nearly smashing Unit 16's foot in the process. Frustrated, Unit 16 takes a moment and allows the wave of positive energy bestowed by the shaman to absorb into his body. He barely swats at the crows a second time as they ignore his effort and continue to taunt him. [sblock=OOC] bob, if you want to have used Font of Life against stun it wouldn't have made a difference. Feel free to roll the normal save at end of your turn against it though. So, that turn never happened, you didn't use the potion, nor used the 10hp power, so you're still at 33hp. [/sblock] The kenku circle around and they both flap their way towards the shifter, the closest one not engaged with the owlbear. With chirps and laughs they slash and stab Jarren, both stabs from them are very potent, the shaman won't survive another couple of attacks like that. The hovering one flies closer to the south, continuing to stay 20' in the air. This time the kenku turns its attentions to the one his allies are swarming, but Jarren dodges the spectral crows. [sblock=ooc] Kenku's 94 and 61 move towards Jarren, 94 charges without CA. Crits! [url=http://invisiblecastle.com/roller/view/2446243/]vs ac; dmg (1d20 9=29, 1d4 6=8)[/url] for 10 damage Z61 charges with flank - Crits also??? Wow two rolls in sequence each crit! [url=http://invisiblecastle.com/roller/view/2446242/]vs ac; dmg (1d20 9=29, 1d4 6=10)[/url] This one is for 16 though. Forgot the +1d6 with CA. Kenku 12 - uses Murder of Crows on Jarren [url=http://invisiblecastle.com/roller/view/2446245/]vs ref; force (1d20 10=13, 1d6 4=9)[/url] . [/sblock] The owlbear continues it's battering of Unit 16, one claw scraping loudly along the warforged's metal frame, an ear-piercing sound of claws on metal fills the air. [sblock=ooc] [url=http://invisiblecastle.com/roller/view/2446249/]vs ac; dmg (with CA) (1d20 14=31, 2d6 5=12, 1d20 14=18, 2d6 5=10)[/url] 1 hit regardless of CA for 12[/sblock] [sblock=Unlocked Monster Stats] Owlbear - Ref is higher than 16, AC is lower than 24, but higher than 20, Fort is higher than 19 - used AP, bloodied Others - ??? [/sblock] [sblock=ooc] Initiative: 26 - Enemies 12 - Ryda 5 - Jarren - 17/43 - bloodied 17 - Unit 16 (new initiative from readied action) - 31/57 - regen 2 when bloodied, +2 AC, Resist 5 cold, zone 2 of DT around Unit 16, +4 weapon damage, grant CA to Kenku 12 (save ends) [url=http://invisiblecastle.com/roller/view/2441579/]init (Unit 16, Jarren, Ryda, enemies) (1d20 3=17, 1d20 4=5, 1d20 7=12, 1d20 6=26)[/url][/sblock]` [/QUOTE]
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