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[Adventure] Into the King's Forest (Judge: THB)
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<blockquote data-quote="Antithetist" data-source="post: 5124224" data-attributes="member: 88443"><p>Jarren gives a feral snarl of pain as the birdmens' blades score his flesh. He feels an instinctive surge of primal, ancestral aggression, and gives in, riding the wave. The change is instantly noticeable as his whole body shifts into a leaner, lither form, and his face takes on a more bestial mien. Teeth become fangs, nails become claws, hair becomes a fiery mane.</p><p></p><p> As he lets his predatory instincts take over the pain and shock of the wounds fades away, leaving a new clarity in its place. He digs down inside himself, calling on reserves of energy and endurance, as he does his best to fend off his aggressors' attacks with the haft of his spear. At the same time he calls on healing spirits once more, letting their rejuvenating power flow into his own body and spill through his spirit companion to strengthen Unit 16 as well. </p><p></p><p> As the healing glow fades, the spirit serpent vanishes and reappears at his side, lashing out with a challenging hiss at one of the birdmen who threaten him. For a moment the snake seems to grow fiercer and more daunting, as it menaces its target with a fearsome strike towards its face.</p><p></p><p>[sblock=OOC]Regain 2 hp from SotHF regen</p><p></p><p> Minor Action - Razorclaw Shifting. AC becomes 18, Reflex becomes 16, Move becomes 8, till the end of the encounter.</p><p></p><p> Move Action ---> Minor Action - Healing Spirit, targeting himself. Spend a healing surge, regain 10 hp. Secondary target is Unit 16, he gains <a href="http://www.hwx.it/wizards.com/dice.php?sid=3936#128769" target="_blank">1d6+3=6</a> hp, plus 5 temporary hp from Strengthening Spirit. </p><p></p><p> Free Action - Call Spirit Companion to square AA13. Jarren now gains the +1 to fort/ref/will, U16 loses it.</p><p></p><p> Standard Action - Second Wind. Spend a healing surge, regain 10 hp, +2 to all defenses until the start of Jarren's next turn.</p><p></p><p>Action Point spent for extra action</p><p></p><p> Standard Action - Certain Threat on the Kenku in Z15 (that's the one further away from the companion; unless it has reach, it's going to need to move to attack it, if the mark lands). Attack: <a href="http://www.hwx.it/wizards.com/dice.php?sid=3936#128770" target="_blank">1d20+9=16</a> vs Reflex. Ho hum. If that should chance to be a hit, it does <a href="http://www.hwx.it/wizards.com/dice.php?sid=3936#128771" target="_blank">2d6+7=16</a> damage and marks the Kenku until the end of Jarren's next turn, or until the next time the Spirit is re-summoned. This mark inflicts a -4 penalty to attack rolls, instead of the usual -2.[/sblock]</p><p></p><p>[sblock=Jarren quick stats]</p><p><strong>Jarren Star Gazer</strong> Male Shifter Shaman 4 </p><p> Medium natural humanoid </p><p> <strong>Initiative</strong> +4; <strong>Senses</strong> Passive Insight 22, Passive Perception 24, Low-light vision</p><p></p><p> <strong>HP</strong> 39/43 <strong>Bloodied</strong> 21, <strong>Surge Value</strong> 10, <strong>Surges</strong> 8/10</p><p> <strong>AC</strong> 20; <strong>Fortitude</strong> 20, <strong>Reflex</strong> 19, <strong>Will</strong> 22</p><p> <strong>Saving Throws</strong> +0</p><p><strong>Speed</strong> 8</p><p> </p><p><strong>Action Points:</strong> 0</p><p></p><p><strong>Encounter Powers:</strong> <s>Healing Spirit x2</s></p><p><s>Capturing Jaws</s></p><p><s>Certain Threat</s></p><p>Speak With Spirits</p><p>Bonds of the Clan</p><p><s>Razorclaw Shifting</s></p><p><s>Second Wind</s></p><p></p><p><strong>Daily Powers:</strong> <s>Spirit of the Healing Flood</s></p><p></p><p><strong>Daily Item Powers:</strong> (1/milestone)</p><p>Potion of Clarity</p><p>Bear Spirit Armor</p><p></p><p><strong>Consumables:</strong> Potion of Healing x2</p><p>Potion of Clarity x2</p><p>197 gp</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Antithetist, post: 5124224, member: 88443"] Jarren gives a feral snarl of pain as the birdmens' blades score his flesh. He feels an instinctive surge of primal, ancestral aggression, and gives in, riding the wave. The change is instantly noticeable as his whole body shifts into a leaner, lither form, and his face takes on a more bestial mien. Teeth become fangs, nails become claws, hair becomes a fiery mane. As he lets his predatory instincts take over the pain and shock of the wounds fades away, leaving a new clarity in its place. He digs down inside himself, calling on reserves of energy and endurance, as he does his best to fend off his aggressors' attacks with the haft of his spear. At the same time he calls on healing spirits once more, letting their rejuvenating power flow into his own body and spill through his spirit companion to strengthen Unit 16 as well. As the healing glow fades, the spirit serpent vanishes and reappears at his side, lashing out with a challenging hiss at one of the birdmen who threaten him. For a moment the snake seems to grow fiercer and more daunting, as it menaces its target with a fearsome strike towards its face. [sblock=OOC]Regain 2 hp from SotHF regen Minor Action - Razorclaw Shifting. AC becomes 18, Reflex becomes 16, Move becomes 8, till the end of the encounter. Move Action ---> Minor Action - Healing Spirit, targeting himself. Spend a healing surge, regain 10 hp. Secondary target is Unit 16, he gains [URL="http://www.hwx.it/wizards.com/dice.php?sid=3936#128769"]1d6+3=6[/URL] hp, plus 5 temporary hp from Strengthening Spirit. Free Action - Call Spirit Companion to square AA13. Jarren now gains the +1 to fort/ref/will, U16 loses it. Standard Action - Second Wind. Spend a healing surge, regain 10 hp, +2 to all defenses until the start of Jarren's next turn. Action Point spent for extra action Standard Action - Certain Threat on the Kenku in Z15 (that's the one further away from the companion; unless it has reach, it's going to need to move to attack it, if the mark lands). Attack: [URL="http://www.hwx.it/wizards.com/dice.php?sid=3936#128770"]1d20+9=16[/URL] vs Reflex. Ho hum. If that should chance to be a hit, it does [URL="http://www.hwx.it/wizards.com/dice.php?sid=3936#128771"]2d6+7=16[/URL] damage and marks the Kenku until the end of Jarren's next turn, or until the next time the Spirit is re-summoned. This mark inflicts a -4 penalty to attack rolls, instead of the usual -2.[/sblock] [sblock=Jarren quick stats] [B]Jarren Star Gazer[/B] Male Shifter Shaman 4 Medium natural humanoid [B]Initiative[/B] +4; [B]Senses[/B] Passive Insight 22, Passive Perception 24, Low-light vision [B]HP[/B] 39/43 [B]Bloodied[/B] 21, [B]Surge Value[/B] 10, [B]Surges[/B] 8/10 [B]AC[/B] 20; [B]Fortitude[/B] 20, [B]Reflex[/B] 19, [B]Will[/B] 22 [B]Saving Throws[/B] +0 [B]Speed[/B] 8 [B]Action Points:[/B] 0 [B]Encounter Powers:[/B] [s]Healing Spirit x2[/s] [s]Capturing Jaws[/s] [s]Certain Threat[/s] Speak With Spirits Bonds of the Clan [s]Razorclaw Shifting[/s] [s]Second Wind[/s] [B]Daily Powers:[/B] [s]Spirit of the Healing Flood[/s] [B]Daily Item Powers:[/B] (1/milestone) Potion of Clarity Bear Spirit Armor [B]Consumables:[/B] Potion of Healing x2 Potion of Clarity x2 197 gp [/sblock] [/QUOTE]
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