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[Adventure] Into the King's Forest (Judge: THB)
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<blockquote data-quote="renau1g" data-source="post: 5124523" data-attributes="member: 54810"><p><span style="font-family: 'Verdana'"><span style="color: white">The rush of the birdmen on Jarren disturbs Ryda a moment, but she quickly calms herself with the knowledge that if he could see her while she hid, a few buzzards wouldn’t slow him down long. She touches upon her inner magic again and the ground blurs beneath her feet as another arrow is nocked and loosed, lodging itself neatly under the owlbear’s collarbone. Pleased over her shot, she hustles back over toward the birdman scrum, waving her bow at the kenku to distract it a bit.</span></span></p><p></p><p>Jarren gives a feral snarl of pain as the birdmens' blades score his flesh. He feels an instinctive surge of primal, ancestral aggression, and gives in, riding the wave. The change is instantly noticeable as his whole body shifts into a leaner, lither form, and his face takes on a more bestial mien. Teeth become fangs, nails become claws, hair becomes a fiery mane.</p><p></p><p>As he lets his predatory instincts take over the pain and shock of the wounds fades away, leaving a new clarity in its place. He digs down inside himself, calling on reserves of energy and endurance, as he does his best to fend off his aggressors' attacks with the haft of his spear. At the same time he calls on healing spirits once more, letting their rejuvenating power flow into his own body and spill through his spirit companion to strengthen Unit 16 as well.</p><p></p><p>As the healing glow fades, the spirit serpent vanishes and reappears at his side, lashing out with a challenging hiss at one of the birdmen who threaten him. For a moment the snake seems to grow fiercer and more daunting, as it menaces its target with a fearsome strike towards its face.</p><p></p><p></p><p>While keeping the owlbear focused on him, 16 looks around and the situation seems grim. He switches to a more defensive tactic and large panels open up on his weapon arm to form a second shield as he swings his hammer toward his foe. Unfortunately the panels seem to misfire, throwing his arm off balance and his hammer strikes the ground again, nearly crushing his other foot.</p><p></p><p>Trying to get closer to his allies, 16 backs up slightly.</p><p></p><p>The kenku leader lies south and points his rod again, this time a flock fifteen feet wide appears out of the sky and descends upon Ryda and Jarren. The birds disappear nearly as quickly as they arrive, leaving Ryda unharmed, but Jarren's head is spinning from the assault.</p><p></p><p>The pair of kenku dagger wielders continue to focus on bringing down Jarren, one stabs him for a relatively minor wound.</p><p> </p><p>[sblock=OOC]</p><p>k12 uses Death Flock - <a href="http://invisiblecastle.com/roller/view/2447072/" target="_blank">vs Ref (Jarren, Ryda); force (1d20 8=18, 1d20 8=13, 1d6 6=8)</a> misses </p><p></p><p><a href="http://invisiblecastle.com/roller/view/2447076/" target="_blank">vs ac;dmg;vs ac; dmg (1d20+10=23, 1d4+4+1d6=9, 1d20+6=13, 1d4+1d6+4=14)</a> Hits once for 9[/sblock]</p><p></p><p>The owlbear continues to focus on tearing Unit 16 apart, one claw draws a minor wound on the warforged.</p><p></p><p>[sblock=ooc]</p><p><a href="http://invisiblecastle.com/roller/view/2447078/" target="_blank">vs ac;dmg (1d20 12=31, 2d6 5=8, 1d20 12=20, 2d6 5=11)</a> hits once for 8[/sblock]</p><p></p><p>[sblock=Unlocked Monster Stats]</p><p>Owlbear - Ref is higher than 16, AC is lower than 24, but higher than 20, Fort is higher than 19 - used AP, bloodied</p><p>Kenku's 61/94 - Ref is lower than 16</p><p>Kenku 12 - ???</p><p>[/sblock]</p><p></p><p>[sblock=ooc]</p><p></p><p>Initiative: </p><p>26 - Enemies</p><p>12 - Ryda - regen 2 if bloodied</p><p>5 - Jarren - 30/43 -</p><p>17 - Unit 16 (new initiative from readied action) - 34/57 - +2 AC, Resist 5 cold, zone 2 of DT around Unit 16, +4 weapon damage</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2441579/" target="_blank">init (Unit 16, Jarren, Ryda, enemies) (1d20 3=17, 1d20 4=5, 1d20 7=12, 1d20 6=26)</a>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5124523, member: 54810"] [FONT=Verdana][COLOR=white]The rush of the birdmen on Jarren disturbs Ryda a moment, but she quickly calms herself with the knowledge that if he could see her while she hid, a few buzzards wouldn’t slow him down long. She touches upon her inner magic again and the ground blurs beneath her feet as another arrow is nocked and loosed, lodging itself neatly under the owlbear’s collarbone. Pleased over her shot, she hustles back over toward the birdman scrum, waving her bow at the kenku to distract it a bit.[/COLOR][/FONT] Jarren gives a feral snarl of pain as the birdmens' blades score his flesh. He feels an instinctive surge of primal, ancestral aggression, and gives in, riding the wave. The change is instantly noticeable as his whole body shifts into a leaner, lither form, and his face takes on a more bestial mien. Teeth become fangs, nails become claws, hair becomes a fiery mane. As he lets his predatory instincts take over the pain and shock of the wounds fades away, leaving a new clarity in its place. He digs down inside himself, calling on reserves of energy and endurance, as he does his best to fend off his aggressors' attacks with the haft of his spear. At the same time he calls on healing spirits once more, letting their rejuvenating power flow into his own body and spill through his spirit companion to strengthen Unit 16 as well. As the healing glow fades, the spirit serpent vanishes and reappears at his side, lashing out with a challenging hiss at one of the birdmen who threaten him. For a moment the snake seems to grow fiercer and more daunting, as it menaces its target with a fearsome strike towards its face. While keeping the owlbear focused on him, 16 looks around and the situation seems grim. He switches to a more defensive tactic and large panels open up on his weapon arm to form a second shield as he swings his hammer toward his foe. Unfortunately the panels seem to misfire, throwing his arm off balance and his hammer strikes the ground again, nearly crushing his other foot. Trying to get closer to his allies, 16 backs up slightly. The kenku leader lies south and points his rod again, this time a flock fifteen feet wide appears out of the sky and descends upon Ryda and Jarren. The birds disappear nearly as quickly as they arrive, leaving Ryda unharmed, but Jarren's head is spinning from the assault. The pair of kenku dagger wielders continue to focus on bringing down Jarren, one stabs him for a relatively minor wound. [sblock=OOC] k12 uses Death Flock - [url=http://invisiblecastle.com/roller/view/2447072/]vs Ref (Jarren, Ryda); force (1d20 8=18, 1d20 8=13, 1d6 6=8)[/url] misses [url=http://invisiblecastle.com/roller/view/2447076/]vs ac;dmg;vs ac; dmg (1d20+10=23, 1d4+4+1d6=9, 1d20+6=13, 1d4+1d6+4=14)[/url] Hits once for 9[/sblock] The owlbear continues to focus on tearing Unit 16 apart, one claw draws a minor wound on the warforged. [sblock=ooc] [url=http://invisiblecastle.com/roller/view/2447078/]vs ac;dmg (1d20 12=31, 2d6 5=8, 1d20 12=20, 2d6 5=11)[/url] hits once for 8[/sblock] [sblock=Unlocked Monster Stats] Owlbear - Ref is higher than 16, AC is lower than 24, but higher than 20, Fort is higher than 19 - used AP, bloodied Kenku's 61/94 - Ref is lower than 16 Kenku 12 - ??? [/sblock] [sblock=ooc] Initiative: 26 - Enemies 12 - Ryda - regen 2 if bloodied 5 - Jarren - 30/43 - 17 - Unit 16 (new initiative from readied action) - 34/57 - +2 AC, Resist 5 cold, zone 2 of DT around Unit 16, +4 weapon damage [url=http://invisiblecastle.com/roller/view/2441579/]init (Unit 16, Jarren, Ryda, enemies) (1d20 3=17, 1d20 4=5, 1d20 7=12, 1d20 6=26)[/url][/sblock] [/QUOTE]
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[Adventure] Into the King's Forest (Judge: THB)
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