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[Adventure] Into the King's Forest (Judge: THB)
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<blockquote data-quote="Antithetist" data-source="post: 5124918" data-attributes="member: 88443"><p>[sblock=OOC]*Hmph* at Certain Threat, I dunno why, but it was only as I was writing up my last action post that I noticed the mark only lasted till the end of Jarren's next round. So in essence it's just a -4 to one enemy's attacks for a single round, and requires a hit to take effect. Pretty crappy power. :/</p><p></p><p> Oh well, I can swap it for something better, if we get out of this bird feeding frenzy alive (incidentally this has given me a flash of inspiration; someone needs to remake Alfred Hitchcock's <em>The Birds</em>, and put an Owlbear in it. Totally thematically appropriate, and I can vouch for the situation's scariness). </p><p> </p><p> Assuming that the vs Ref actually missed Jarren thanks to his efforts at hiking defenses last round, he's still doing okay, so keep punishing that Owlbear imo. Puncture another organ or two (I vote for the spleen!) and it's surely done for. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p></p><p>Alternative Tactic (since after all who really knows how many hp that damn thing has) would be to try to get it tangled up with the Kenku. Unit 16 could charge one of the Kenku next turn, and Jarren could delay and cover his retreat with the Spirit companion (meaning no way it could reach any of us that turn). The turn after, we could then all try to shift behind the melee Kenku so that they're blocking the Owlbear's charge route to us. Seems like there's then a decent chance that the Owlbear would go straight for the nearest squishy thing, which'd be a Kenku. </p><p></p><p> What do you think? Worth trying? Might trigger a few OAs from Kenku along the way, but it'd be worth it if it works. Otherwise, if we keep going this way, we're pretty much down to straight rolling and praying.</p><p></p><p>edit: Trouble with this, it just occurred to me, is that the Owlbear and Kenku turns fall on the same initiative count, and I guess there's not much incentive for r1 to move the Owlbear before the Kenku if we went ahead with that plan. Hmm. Maybe it's rolling and praying time after all.</p><p></p><p> edit again: Might still be worth trying the first bit of this plan (U16 retreats to attack the kenku, spirit blocks owlbear's movement); it might give us a chance to take down one of the kenku, and would give U16 a turn away from the Owlbear's attacks. Then again, if we don't succeed in disabling one of the Kenku, it's a waste of time. And who knows how many HP THEY have, either. :/[/sblock]</p></blockquote><p></p>
[QUOTE="Antithetist, post: 5124918, member: 88443"] [sblock=OOC]*Hmph* at Certain Threat, I dunno why, but it was only as I was writing up my last action post that I noticed the mark only lasted till the end of Jarren's next round. So in essence it's just a -4 to one enemy's attacks for a single round, and requires a hit to take effect. Pretty crappy power. :/ Oh well, I can swap it for something better, if we get out of this bird feeding frenzy alive (incidentally this has given me a flash of inspiration; someone needs to remake Alfred Hitchcock's [I]The Birds[/I], and put an Owlbear in it. Totally thematically appropriate, and I can vouch for the situation's scariness). Assuming that the vs Ref actually missed Jarren thanks to his efforts at hiking defenses last round, he's still doing okay, so keep punishing that Owlbear imo. Puncture another organ or two (I vote for the spleen!) and it's surely done for. :lol: Alternative Tactic (since after all who really knows how many hp that damn thing has) would be to try to get it tangled up with the Kenku. Unit 16 could charge one of the Kenku next turn, and Jarren could delay and cover his retreat with the Spirit companion (meaning no way it could reach any of us that turn). The turn after, we could then all try to shift behind the melee Kenku so that they're blocking the Owlbear's charge route to us. Seems like there's then a decent chance that the Owlbear would go straight for the nearest squishy thing, which'd be a Kenku. What do you think? Worth trying? Might trigger a few OAs from Kenku along the way, but it'd be worth it if it works. Otherwise, if we keep going this way, we're pretty much down to straight rolling and praying. edit: Trouble with this, it just occurred to me, is that the Owlbear and Kenku turns fall on the same initiative count, and I guess there's not much incentive for r1 to move the Owlbear before the Kenku if we went ahead with that plan. Hmm. Maybe it's rolling and praying time after all. edit again: Might still be worth trying the first bit of this plan (U16 retreats to attack the kenku, spirit blocks owlbear's movement); it might give us a chance to take down one of the kenku, and would give U16 a turn away from the Owlbear's attacks. Then again, if we don't succeed in disabling one of the Kenku, it's a waste of time. And who knows how many HP THEY have, either. :/[/sblock] [/QUOTE]
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