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[Adventure] Into the King's Forest (Judge: THB)
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<blockquote data-quote="Antithetist" data-source="post: 5125191" data-attributes="member: 88443"><p>[sblock=tactics]Yep, Jarren should be able to stay standing for one more turn at the very least. </p><p></p><p> Let's stick with the Owlbear pummelling then. I'll go with Protecting Strike on it, since that probably has a better chance of hitting, will give U16 a few temp hp if it hits, and allows me to pull the spirit back afterwards for f/r/w boosts against the Kenku caster.</p><p></p><p> I got a little too far away from U16 in my attempts to get out of the Kenku flank attack; Bob, if it's possible, shift a square backwards on your turn. I'll shift one forwards, and then you'll be within range for my armour's daily item power. But if you can't easily fit that into your actions, never mind.[/sblock]</p><p></p><p> <span style="color: Olive">"No,"</span> Jarren calls back, his voice a harsh growl. He spits a mouthful of blood, feeling the strength of the water spirit course through him and ease the pain and stiffness of his wounds. <span style="color: Olive">"Just bring that Owlbear down. These pests will wait their turn." </span></p><p></p><p> He sends his Spirit Companion to Unit 16's side for a moment to pitch in with an attack on the Owlbear, as he himself takes a guarded step forwards, away from his two assailants. A second later the spirit is back at his side once more, lending him what resilience it can and blocking the easy path for one of the birdmen to resume its flanking position.</p><p></p><p>[sblock=OOC]Minor Action - Gain 10 hp from SotHF. Regen effect is consumed, and ends.</p><p></p><p> Free Action - Call Spirit Companion to S15.</p><p></p><p> Standard Action - Protecting Strike on the Owlbear. <a href="http://www.hwx.it/wizards.com/dice.php?sid=3936#128796" target="_blank">1d20+9=13</a> no surprises there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Move Action - Shift one square north to Y14. </p><p></p><p> Free Action - Call Spirit Companion to Y15. It now provides +1 f/r/w to Jarren again.</p><p></p><p></p><p> Immediate Actions: Spirit uses Spirit's Shield if an enemy leaves a space adjacent to it without shifting - +9 vs Ref, 7 damage, Jarren heals 8 hp.</p><p></p><p> Jarren might well get an OA this turn too. If so it's +5 vs AC, 1d8+1 damage. </p><p></p><p> Bear Spirit Armor - holding onto this in the hopes that U16 will be in range of it next turn.[/sblock]</p><p></p><p>[sblock=Jarren quick stats]</p><p> <strong>Jarren Star Gazer</strong> Male Shifter Shaman 4 </p><p> Medium natural humanoid </p><p> <strong>Initiative</strong> +4; <strong>Senses</strong> Passive Insight 22, Passive Perception 24, Low-light vision</p><p> </p><p> <strong>HP</strong> 40/43 <strong>Bloodied</strong> 21, <strong>Surge Value</strong> 10, <strong>Surges</strong> 8/10</p><p> <strong>AC</strong> 18; <strong>Fortitude</strong> 18, <strong>Reflex</strong> 17, <strong>Will</strong> 20</p><p> <strong>Saving Throws</strong> +0</p><p> <strong>Speed</strong> 8</p><p> </p><p> <strong>Action Points:</strong> 0</p><p> </p><p> <strong>Encounter Powers:</strong> <s>Healing Spirit x2</s></p><p> <s>Capturing Jaws</s></p><p> <s>Certain Threat</s></p><p> Speak With Spirits</p><p> Bonds of the Clan</p><p> <s>Razorclaw Shifting</s></p><p> <s>Second Wind</s></p><p> </p><p> <strong>Daily Powers:</strong> <s>Spirit of the Healing Flood</s></p><p> </p><p> <strong>Daily Item Powers:</strong> (1/milestone)</p><p> Potion of Clarity</p><p> Bear Spirit Armor</p><p> </p><p> <strong>Consumables:</strong> Potion of Healing x2</p><p> Potion of Clarity x2</p><p> 197 gp</p><p> [/sblock]</p></blockquote><p></p>
[QUOTE="Antithetist, post: 5125191, member: 88443"] [sblock=tactics]Yep, Jarren should be able to stay standing for one more turn at the very least. Let's stick with the Owlbear pummelling then. I'll go with Protecting Strike on it, since that probably has a better chance of hitting, will give U16 a few temp hp if it hits, and allows me to pull the spirit back afterwards for f/r/w boosts against the Kenku caster. I got a little too far away from U16 in my attempts to get out of the Kenku flank attack; Bob, if it's possible, shift a square backwards on your turn. I'll shift one forwards, and then you'll be within range for my armour's daily item power. But if you can't easily fit that into your actions, never mind.[/sblock] [COLOR=Olive]"No,"[/COLOR] Jarren calls back, his voice a harsh growl. He spits a mouthful of blood, feeling the strength of the water spirit course through him and ease the pain and stiffness of his wounds. [COLOR=Olive]"Just bring that Owlbear down. These pests will wait their turn." [/COLOR] He sends his Spirit Companion to Unit 16's side for a moment to pitch in with an attack on the Owlbear, as he himself takes a guarded step forwards, away from his two assailants. A second later the spirit is back at his side once more, lending him what resilience it can and blocking the easy path for one of the birdmen to resume its flanking position. [sblock=OOC]Minor Action - Gain 10 hp from SotHF. Regen effect is consumed, and ends. Free Action - Call Spirit Companion to S15. Standard Action - Protecting Strike on the Owlbear. [URL="http://www.hwx.it/wizards.com/dice.php?sid=3936#128796"]1d20+9=13[/URL] no surprises there. ;) Move Action - Shift one square north to Y14. Free Action - Call Spirit Companion to Y15. It now provides +1 f/r/w to Jarren again. Immediate Actions: Spirit uses Spirit's Shield if an enemy leaves a space adjacent to it without shifting - +9 vs Ref, 7 damage, Jarren heals 8 hp. Jarren might well get an OA this turn too. If so it's +5 vs AC, 1d8+1 damage. Bear Spirit Armor - holding onto this in the hopes that U16 will be in range of it next turn.[/sblock] [sblock=Jarren quick stats] [B]Jarren Star Gazer[/B] Male Shifter Shaman 4 Medium natural humanoid [B]Initiative[/B] +4; [B]Senses[/B] Passive Insight 22, Passive Perception 24, Low-light vision [B]HP[/B] 40/43 [B]Bloodied[/B] 21, [B]Surge Value[/B] 10, [B]Surges[/B] 8/10 [B]AC[/B] 18; [B]Fortitude[/B] 18, [B]Reflex[/B] 17, [B]Will[/B] 20 [B]Saving Throws[/B] +0 [B]Speed[/B] 8 [B]Action Points:[/B] 0 [B]Encounter Powers:[/B] [s]Healing Spirit x2[/s] [s]Capturing Jaws[/s] [s]Certain Threat[/s] Speak With Spirits Bonds of the Clan [s]Razorclaw Shifting[/s] [s]Second Wind[/s] [B]Daily Powers:[/B] [s]Spirit of the Healing Flood[/s] [B]Daily Item Powers:[/B] (1/milestone) Potion of Clarity Bear Spirit Armor [B]Consumables:[/B] Potion of Healing x2 Potion of Clarity x2 197 gp [/sblock] [/QUOTE]
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