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[Adventure] Into the King's Forest (Judge: THB)
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<blockquote data-quote="renau1g" data-source="post: 5125505" data-attributes="member: 54810"><p>Ducking and weaving around the flock of birds, Ryda steps away from the kenku before unleashing a couple of arrows at the owlbear, only one finding it's mark, but it opens a hole in it's gut. Turning back and seeing Jarren sway causes a flash of fear to sink in. She hopes the pin cushion of an owlbear falls soon.</p><p> </p><p><span style="color: seagreen">Jarren, </span><span style="color: white">she calls out, </span><span style="color: seagreen">Do you need me to peel one of these off of you?</span></p><p></p><p> <span style="color: Olive">"No,"</span> Jarren calls back, his voice a harsh growl. He spits a mouthful of blood, feeling the strength of the water spirit course through him and ease the pain and stiffness of his wounds. <span style="color: Olive">"Just bring that Owlbear down. These pests will wait their turn." </span></p><p></p><p> He sends his Spirit Companion to Unit 16's side for a moment to pitch in with an attack on the Owlbear, as he himself takes a guarded step forwards, away from his two assailants. A second later the spirit is back at his side once more, lending him what resilience it can and blocking the easy path for one of the birdmen to resume its flanking position.</p><p></p><p>Unit 16 continues his battle to the death with the strange creature in front of him. Reflecting again about how it was simply used, if even just by these birdmen, he feels pity for the creature.</p><p></p><p>Back to the task at hand, 16 continues to act defensively to avoid the creature's claws; he tries the same move again in an attempt to bolster his defenses.</p><p></p><p>Panels open on the upper part of Unit 16's weapon arm and form another small shield, making it even harder to strike him properly. The opening of these shiny panels distracts the bird slightly and it is just enough for 16 to manage to land a proper blow with his hammer.</p><p></p><p><span style="color: Gray">"Good bird, keep following me..." </span>Unit 16 beckons to the monster, while again stepping back slightly toward his allies.</p><p></p><p>The kenku hovering seems to be understanding Unit 16's tactics and points his rod at the warforged this time. The crows descend on the warforged and leave it dazed.</p><p></p><p>The enemy to Jarren's south-east quickly flutters its wings, giving it a moment to shift into a flanking position with it's flockmate. </p><p> </p><p>[sblock=OOC]</p><p>k12 uses Death Flock on U16 - <a href="http://invisiblecastle.com/roller/view/2448188/" target="_blank">vs ref; dmg (1d20 8=16, 1d6 6=12)</a> hits for 12 and dazed (save ends)</p><p>K61 shifts 2 and attacks</p><p><a href="http://invisiblecastle.com/roller/view/2448199/" target="_blank">vs ac; dmg (1d20 10=24, 1d4 4 1d6=11)</a> hitting for 11</p><p>k94 attacks </p><p><a href="http://invisiblecastle.com/roller/view/2448200/" target="_blank">vs ac; dmg (1d20 10=16, 1d4 4 1d6=13)</a> misses & shifts 1[/sblock]</p><p></p><p></p><p>The owlbear takes the bait and steps forward, slashing twice. One claw is just barely deflected by the new armor plating, but the other one draws another wound.</p><p></p><p>[sblock=ooc]</p><p><a href="http://invisiblecastle.com/roller/view/2448202/" target="_blank">vs ac; dmg (1d20 14=24, 2d6 5=11, 1d20 14=29, 2d6 5=12)</a>[/sblock]</p><p></p><p>[sblock=Unlocked Monster Stats]</p><p>Owlbear - Ref is higher than 16, AC is 22, Fort is higher than 19, Will is higher than 13 - used AP, bloodied</p><p>Kenku's 61/94 - Ref is lower than 16</p><p>Kenku 12 - ???</p><p>[/sblock]</p><p></p><p>[sblock=ooc]</p><p></p><p>Initiative: </p><p>26 - Enemies</p><p>12 - Ryda - regen 2 if bloodied</p><p>5 - Jarren - 29/43 -</p><p>17 - Unit 16 (new initiative from readied action) - 10/57 - +2 AC, Resist 5 cold, zone 2 of DT around Unit 16, +4 weapon damage</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2441579/" target="_blank">init (Unit 16, Jarren, Ryda, enemies) (1d20 3=17, 1d20 4=5, 1d20 7=12, 1d20 6=26)</a>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5125505, member: 54810"] Ducking and weaving around the flock of birds, Ryda steps away from the kenku before unleashing a couple of arrows at the owlbear, only one finding it's mark, but it opens a hole in it's gut. Turning back and seeing Jarren sway causes a flash of fear to sink in. She hopes the pin cushion of an owlbear falls soon. [COLOR=seagreen]Jarren, [/COLOR][COLOR=white]she calls out, [/COLOR][COLOR=seagreen]Do you need me to peel one of these off of you?[/COLOR] [COLOR=Olive]"No,"[/COLOR] Jarren calls back, his voice a harsh growl. He spits a mouthful of blood, feeling the strength of the water spirit course through him and ease the pain and stiffness of his wounds. [COLOR=Olive]"Just bring that Owlbear down. These pests will wait their turn." [/COLOR] He sends his Spirit Companion to Unit 16's side for a moment to pitch in with an attack on the Owlbear, as he himself takes a guarded step forwards, away from his two assailants. A second later the spirit is back at his side once more, lending him what resilience it can and blocking the easy path for one of the birdmen to resume its flanking position. Unit 16 continues his battle to the death with the strange creature in front of him. Reflecting again about how it was simply used, if even just by these birdmen, he feels pity for the creature. Back to the task at hand, 16 continues to act defensively to avoid the creature's claws; he tries the same move again in an attempt to bolster his defenses. Panels open on the upper part of Unit 16's weapon arm and form another small shield, making it even harder to strike him properly. The opening of these shiny panels distracts the bird slightly and it is just enough for 16 to manage to land a proper blow with his hammer. [COLOR="Gray"]"Good bird, keep following me..." [/COLOR]Unit 16 beckons to the monster, while again stepping back slightly toward his allies. The kenku hovering seems to be understanding Unit 16's tactics and points his rod at the warforged this time. The crows descend on the warforged and leave it dazed. The enemy to Jarren's south-east quickly flutters its wings, giving it a moment to shift into a flanking position with it's flockmate. [sblock=OOC] k12 uses Death Flock on U16 - [url=http://invisiblecastle.com/roller/view/2448188/]vs ref; dmg (1d20 8=16, 1d6 6=12)[/url] hits for 12 and dazed (save ends) K61 shifts 2 and attacks [url=http://invisiblecastle.com/roller/view/2448199/]vs ac; dmg (1d20 10=24, 1d4 4 1d6=11)[/url] hitting for 11 k94 attacks [url=http://invisiblecastle.com/roller/view/2448200/]vs ac; dmg (1d20 10=16, 1d4 4 1d6=13)[/url] misses & shifts 1[/sblock] The owlbear takes the bait and steps forward, slashing twice. One claw is just barely deflected by the new armor plating, but the other one draws another wound. [sblock=ooc] [url=http://invisiblecastle.com/roller/view/2448202/]vs ac; dmg (1d20 14=24, 2d6 5=11, 1d20 14=29, 2d6 5=12)[/url][/sblock] [sblock=Unlocked Monster Stats] Owlbear - Ref is higher than 16, AC is 22, Fort is higher than 19, Will is higher than 13 - used AP, bloodied Kenku's 61/94 - Ref is lower than 16 Kenku 12 - ??? [/sblock] [sblock=ooc] Initiative: 26 - Enemies 12 - Ryda - regen 2 if bloodied 5 - Jarren - 29/43 - 17 - Unit 16 (new initiative from readied action) - 10/57 - +2 AC, Resist 5 cold, zone 2 of DT around Unit 16, +4 weapon damage [url=http://invisiblecastle.com/roller/view/2441579/]init (Unit 16, Jarren, Ryda, enemies) (1d20 3=17, 1d20 4=5, 1d20 7=12, 1d20 6=26)[/url][/sblock] [/QUOTE]
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