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[Adventure] Invasion of the Einherjar (DM: CrimsonFlameWielder, Judge: Covaithe )
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<blockquote data-quote="CrimsonFlameWielder" data-source="post: 5962278" data-attributes="member: 6684473"><p>As the group arrives at the docks, they see Boomer wheeling a small cannon onto the grassy front yard of a house. Seeing the group walking toward him, he waves, wearing a cheesy grin on his face.</p><p></p><p><span style="color: Cyan">"This be great! I got ye three o'me own pers'nal cannons. Only got three shots t'use wit'em, but it should help f'sure! These be some older style ones, so they be pretty short range, and take a bit t'fire off, so you'll prolly want t'let me get im' set up wit one shot in each... but I c'n hold off on loadin' iff'n yer wantin' me to so ye c'n tell me which cannon t'load durin' yer fight. I also found some o'these useful puppies!" <span style="color: White">he says, handing each of you a small sphere.</span></span></p><p><span style="color: Cyan"><span style="color: White"> </span></span></p><p><span style="color: Cyan"><span style="color: White"> <span style="color: Cyan">"Crush it in yer hand an throw't'inna air. It'll make a pretty 'lil red flash. I prolly won't be able t'hear yer voices, what with the battle, so use one'a those iffn' yer wantin me t'fire a shot! Jus' make sure to throw it where ye want me beauties t'hit."</span></span></span></p><p><span style="color: Cyan"><span style="color: White"><span style="color: Cyan"> </span></span></span></p><p><span style="color: Cyan"><span style="color: White"><span style="color: Cyan"> <span style="color: White"></span></span></span></span></p><p><span style="color: Cyan"><span style="color: White"><span style="color: Cyan"><span style="color: White">A low rumble of voices can be heard now, coming from the ships who are rapidly closing in. Ships from Daunton's naval force surge out to meet the ships, but as predicted, they just aren't enough to take on the menacing full fleet of ships coming into the harbor. The naval fleet is easily routed with cannon shot (though they do manage to take out about a 1/4 of the invasion fleet), leaving the harbor wide open. Splitting off into groups, some of the ships sail around to other sides of the island, but a group of three ships heads straight toward you! Any minute now, they will be upon you!</span></span></span></span></p><p><span style="color: Cyan"><span style="color: White"><span style="color: Cyan"><span style="color: White"> </span></span></span></span></p><p><span style="color: Cyan"><span style="color: White"><span style="color: Cyan"><span style="color: White">Boomer giggles with delight, holding a round shot in his hands and making ready to load his cannons.</span></span></span></span></p><p><span style="color: Cyan"><span style="color: White"><span style="color: Cyan"><span style="color: White"> </span></span></span></span></p><p><span style="color: Cyan"><span style="color: White"><span style="color: Cyan"><span style="color: White"> <span style="color: Cyan">"Here they be comin'! Get yerselves ready!"</span></span></span></span></span></p><p><span style="color: Cyan"><span style="color: White"><span style="color: Cyan"><span style="color: White"><span style="color: Cyan"> </span></span></span></span></span></p><p><span style="color: Cyan"><span style="color: White"><span style="color: Cyan"><span style="color: White"> </span></span></span></span></p><p><span style="color: Cyan"><span style="color: White"><span style="color: Cyan"><span style="color: White">[sblock=OOC]</span></span></span></span></p><p><span style="color: Cyan"><span style="color: White"><span style="color: Cyan"><span style="color: White"> </span></span></span></span></p><p><span style="color: Cyan"><span style="color: White"><span style="color: Cyan"><span style="color: White">You can find the battle map <a href="https://docs.google.com/spreadsheet/ccc?key=0Ak7aLxpKcXkYdGl5NURBVzJ5OVZMUTY5N1REVXpJdlE" target="_blank">HERE</a>. Please place yourselves somewhere on the map by coloring one of the squares with your speech text color and labeling the square with your character's first initial. Use Boomer's square as an example.</span></span></span></span></p><p><span style="color: Cyan"><span style="color: White"><span style="color: Cyan"><span style="color: White"> </span></span></span></span></p><p><span style="color: Cyan"><span style="color: White"><span style="color: Cyan"><span style="color: White">[sblock=Boomer's Cannons]</span></span></span></span></p><p><span style="color: Cyan"><span style="color: White"><span style="color: Cyan"><span style="color: White"> </span></span></span></span></p><p><span style="color: Cyan"><span style="color: White"><span style="color: Cyan"><span style="color: White">The black squares on the map are the cannons that Boomer has set up for you. Because Boomer doesn't have the time to adjust the cannons for long range fire, they can only make the following attack:</span></span></span></span></p><p><span style="color: Cyan"><span style="color: White"><span style="color: Cyan"><span style="color: White"> </span></span></span></span></p><p><span style="color: Cyan"><span style="color: White"><span style="color: Cyan"><span style="color: White">Cannon Fire: Area burst 2 within 10 (from the cannon that is fired); Targets all creatures in the burst. +5 vs Reflex; 1d6+5 damage, and the area creates a permanent zone of difficult terrain.</span></span></span></span></p><p><span style="color: Cyan"><span style="color: White"><span style="color: Cyan"><span style="color: White"> </span></span></span></span></p><p><span style="color: Cyan"><span style="color: White"><span style="color: Cyan"><span style="color: White">It takes a standard action to use the flash pellet you were given to signal the cannon fire. When you do so, designate one square within 10 squares of yourself. This square will be the origin of the cannon fire attack. If that square is outside of the cannon's range, the origin of the blast will be placed in the closest square to where you designated.</span></span></span></span></p><p><span style="color: Cyan"><span style="color: White"><span style="color: Cyan"><span style="color: White"></span></span></span></span></p><p><span style="color: Cyan"><span style="color: White"><span style="color: Cyan"><span style="color: White">Boomer will use the cannon closest to where the flash occurs, using a loaded cannon over a non-loaded cannon if more than one is in range.</span></span></span></span></p><p><span style="color: Cyan"><span style="color: White"><span style="color: Cyan"><span style="color: White"> </span></span></span></span></p><p><span style="color: Cyan"><span style="color: White"><span style="color: Cyan"><span style="color: White">If you pre-load a/the cannon(s) now, the attack will occur at the end of the turn in which the flash pellet is used, instead of the round after</span></span></span></span></p><p><span style="color: Cyan"><span style="color: White"><span style="color: Cyan"><span style="color: White"> </span></span></span></span></p><p><span style="color: Cyan"><span style="color: White"><span style="color: Cyan"><span style="color: White">Feel free to load as many or as little of the cannons now, as you choose. Whoever uses the flash pellet, go ahead and roll the attack and damage rolls for the cannon Fire as well.</span></span></span></span></p><p><span style="color: Cyan"><span style="color: White"><span style="color: Cyan"><span style="color: White"> </span></span></span></span></p><p><span style="color: Cyan"><span style="color: White"><span style="color: Cyan"><span style="color: White">You have three shots, and three cannons total. Use them as frequently or as sparingly as you wish, but that is all you have for the remainder of the adventure. [/sblock]</span></span></span></span></p><p><span style="color: Cyan"><span style="color: White"><span style="color: Cyan"><span style="color: White"> </span></span></span></span></p><p><span style="color: Cyan"><span style="color: White"><span style="color: Cyan"><span style="color: White">[/sblock]</span></span></span></span></p><p><span style="color: Cyan"><span style="color: White"><span style="color: Cyan"><span style="color: White"> </span></span></span></span></p><p><span style="color: Cyan"><span style="color: White"><span style="color: Cyan"><span style="color: White"> </span></span></span></span></p></blockquote><p></p>
[QUOTE="CrimsonFlameWielder, post: 5962278, member: 6684473"] As the group arrives at the docks, they see Boomer wheeling a small cannon onto the grassy front yard of a house. Seeing the group walking toward him, he waves, wearing a cheesy grin on his face. [COLOR=Cyan]"This be great! I got ye three o'me own pers'nal cannons. Only got three shots t'use wit'em, but it should help f'sure! These be some older style ones, so they be pretty short range, and take a bit t'fire off, so you'll prolly want t'let me get im' set up wit one shot in each... but I c'n hold off on loadin' iff'n yer wantin' me to so ye c'n tell me which cannon t'load durin' yer fight. I also found some o'these useful puppies!" [COLOR=White]he says, handing each of you a small sphere. [COLOR=Cyan]"Crush it in yer hand an throw't'inna air. It'll make a pretty 'lil red flash. I prolly won't be able t'hear yer voices, what with the battle, so use one'a those iffn' yer wantin me t'fire a shot! Jus' make sure to throw it where ye want me beauties t'hit." [COLOR=White] A low rumble of voices can be heard now, coming from the ships who are rapidly closing in. Ships from Daunton's naval force surge out to meet the ships, but as predicted, they just aren't enough to take on the menacing full fleet of ships coming into the harbor. The naval fleet is easily routed with cannon shot (though they do manage to take out about a 1/4 of the invasion fleet), leaving the harbor wide open. Splitting off into groups, some of the ships sail around to other sides of the island, but a group of three ships heads straight toward you! Any minute now, they will be upon you! Boomer giggles with delight, holding a round shot in his hands and making ready to load his cannons. [COLOR=Cyan]"Here they be comin'! Get yerselves ready!" [/COLOR] [sblock=OOC] You can find the battle map [URL="https://docs.google.com/spreadsheet/ccc?key=0Ak7aLxpKcXkYdGl5NURBVzJ5OVZMUTY5N1REVXpJdlE"]HERE[/URL]. Please place yourselves somewhere on the map by coloring one of the squares with your speech text color and labeling the square with your character's first initial. Use Boomer's square as an example. [sblock=Boomer's Cannons] The black squares on the map are the cannons that Boomer has set up for you. Because Boomer doesn't have the time to adjust the cannons for long range fire, they can only make the following attack: Cannon Fire: Area burst 2 within 10 (from the cannon that is fired); Targets all creatures in the burst. +5 vs Reflex; 1d6+5 damage, and the area creates a permanent zone of difficult terrain. It takes a standard action to use the flash pellet you were given to signal the cannon fire. When you do so, designate one square within 10 squares of yourself. This square will be the origin of the cannon fire attack. If that square is outside of the cannon's range, the origin of the blast will be placed in the closest square to where you designated. Boomer will use the cannon closest to where the flash occurs, using a loaded cannon over a non-loaded cannon if more than one is in range. If you pre-load a/the cannon(s) now, the attack will occur at the end of the turn in which the flash pellet is used, instead of the round after Feel free to load as many or as little of the cannons now, as you choose. Whoever uses the flash pellet, go ahead and roll the attack and damage rolls for the cannon Fire as well. You have three shots, and three cannons total. Use them as frequently or as sparingly as you wish, but that is all you have for the remainder of the adventure. [/sblock] [/sblock] [/COLOR][/COLOR][/COLOR][/COLOR] [/QUOTE]
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[Adventure] Invasion of the Einherjar (DM: CrimsonFlameWielder, Judge: Covaithe )
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