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[Adventure] Invasion of the Einherjar (DM: CrimsonFlameWielder, Judge: Covaithe )
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<blockquote data-quote="CrimsonFlameWielder" data-source="post: 5965226" data-attributes="member: 6684473"><p>In what seems like only a matter of a few additional seconds, the invaders rush in, moving at full speed toward the docks. Howls of bloodthirsty anticipation can be heard coming from just below decks of the ships as the invaders prepare to lay waste to the town. Hordes of frothy-mouthed humanoids rush to the decks of their ships, preparing to charge right off of the prow of their ships and onto the docks, weapons raised high in the air in frightening displays of ferocity....that is until the ships run full throttle into Ilex's rope trap!</p><p> </p><p> Slamming into the underwater barrier, the surfaced occupants are flung onto their faces as they carry the momentum that the ships USED to have! The adventurer's can hear the ropes strain under the stress of over 900,000 pounds of boat and frantic speed threatening to break the lines, and boomer lets out a defiant guffaw when he sees the warriors on board the ships fall over like bowling pins. </p><p> </p><p> Suddenly, the strain on the eastern portion of the ropes is too much for it to handle, and the knots slip loose, allowing one of the three ships to slide forward, hitting the shore line with minimal force. Freed of their bondage and now able to reach land, a group of bladeling warriors on board dash forward, leaping from the deck of the ship onto land, weapons at the ready and eyes crazy with blood lust.</p><p></p><p>With a savage shriek the small spiny warriors fling a hail of javelin's at their closest foes. In their excitement, all but one of the bladelings' throws go well wide of their targets. However, one javelin flies true, piercing the furry shoulder of one Ursa Major. The owl bear howls in pain, looking at its master to either comfort it, or give it the command to attack. At the site of blood, all of the psycho little humanoid pincushions jump up and down, frothing at the mouth all the more and shouting a disturbing little rhyme:</p><p></p><p><span style="color: DarkOrchid">"Blood and gore, all for Kror! Blood and gore, all for Kror! Take a head! Take a limb! Do it now or else you'll swim!"</span></p><p> </p><p> </p><p> [sblock=Actions and Initiative]</p><p> </p><p> All 3 ships move in, hitting the ropes. I set the DC for the ropes to 19 (15 for the thievery check +2 for Ilex's assitance, and +2 just cause I thought it was a kick-ass idea and wanted to see it have a good chance of succeeding!). </p><p> </p><p> Ship Strength Checks vs Ropes: 1d20+7 vs DC 19</p><p> </p><p> Ship 1: <a href="http://invisiblecastle.com/roller/view/3600327/" target="_blank">15</a></p><p> Ship 2: 16</p><p> Ship 3: 26</p><p> </p><p> There is no surprise round because all parties are aware of each other.</p><p> </p><p> INITIATIVE Rolls:</p><p> </p><p> Einherjar Warriors: <a href="http://invisiblecastle.com/roller/view/3600386/" target="_blank">22</a></p><p> Ilex: 17</p><p> Fhangrim: 15</p><p> Haaku: 9</p><p> Leather: 21</p><p> </p><p> RESULTS: Badguys first, then Good Guys, then rinse and repeat ad nauseum.</p><p> </p><p> [sblock=Bad-guy actions]</p><p> </p><p> EBS (Einherjar Bladeling Savages):</p><p> 1: Move - Move to W7</p><p> Standard - Javelin vs Ursa Minor: 9 vs AC (Miss). This activates Einherjar Savagery vs Ursa Minor (see creature details below).</p><p> </p><p> 2: Move - Move to Y7</p><p> Standard - Javelin vs Haaku: 8 vs AC (Miss). This activates Einherjar Savagery vs Haaku.</p><p> </p><p> 3: Move - Move to U7</p><p> Standard - Javelin vs Ursa Major: 14 vs AC hits for 5 damage, activating Einherjar Savagery vs Ursa Major.</p><p> </p><p> 4: Move - Move to AA6</p><p> Standard - Javelin vs Haaku: 8 vs AC (Miss). This activates Einherjar Savagery vs Haaku (doesn't stack with first application).</p><p> </p><p> [/sblock]</p><p> </p><p> </p><p> [sblock=Creature Details]</p><p> </p><p> Einherjar Bladeling Savage</p><p> HP: 1/1 (minion) AC: 12, F: 15, R: 14, W: 13</p><p> Traits:</p><p> Einherjar Savagery - Any ally of this Einherjar Bladeling Savage who attacks an enemy that was hit or missed by this Einherjar Bladeling Savage gains a +2 bonus to damage on its next melee attack against that enemy.</p><p> Attacks:</p><p> Javelin - Range 10/20; +4 vs AC; 5 damage</p><p> Rusty Blade (MBA) - +4 vs AC; 5 damage</p><p> </p><p> [/sblock]</p><p> </p><p> [/sblock]</p><p></p><p>[sblock=OOC]</p><p></p><p>I am going to assume that all 3 cannons are loaded, but will be flexible, as I kind of jumped the gun here. Take until the end of the first round to come to an agreement on which cannons are loaded.</p><p></p><p>Also, in another post that I read, [MENTION=75065]jbear[/MENTION] mentioned having a quick get-away for a few days, so lets give him a couple days to post his actions. [/sblock]</p></blockquote><p></p>
[QUOTE="CrimsonFlameWielder, post: 5965226, member: 6684473"] In what seems like only a matter of a few additional seconds, the invaders rush in, moving at full speed toward the docks. Howls of bloodthirsty anticipation can be heard coming from just below decks of the ships as the invaders prepare to lay waste to the town. Hordes of frothy-mouthed humanoids rush to the decks of their ships, preparing to charge right off of the prow of their ships and onto the docks, weapons raised high in the air in frightening displays of ferocity....that is until the ships run full throttle into Ilex's rope trap! Slamming into the underwater barrier, the surfaced occupants are flung onto their faces as they carry the momentum that the ships USED to have! The adventurer's can hear the ropes strain under the stress of over 900,000 pounds of boat and frantic speed threatening to break the lines, and boomer lets out a defiant guffaw when he sees the warriors on board the ships fall over like bowling pins. Suddenly, the strain on the eastern portion of the ropes is too much for it to handle, and the knots slip loose, allowing one of the three ships to slide forward, hitting the shore line with minimal force. Freed of their bondage and now able to reach land, a group of bladeling warriors on board dash forward, leaping from the deck of the ship onto land, weapons at the ready and eyes crazy with blood lust. With a savage shriek the small spiny warriors fling a hail of javelin's at their closest foes. In their excitement, all but one of the bladelings' throws go well wide of their targets. However, one javelin flies true, piercing the furry shoulder of one Ursa Major. The owl bear howls in pain, looking at its master to either comfort it, or give it the command to attack. At the site of blood, all of the psycho little humanoid pincushions jump up and down, frothing at the mouth all the more and shouting a disturbing little rhyme: [COLOR=DarkOrchid]"Blood and gore, all for Kror! Blood and gore, all for Kror! Take a head! Take a limb! Do it now or else you'll swim!"[/COLOR] [sblock=Actions and Initiative] All 3 ships move in, hitting the ropes. I set the DC for the ropes to 19 (15 for the thievery check +2 for Ilex's assitance, and +2 just cause I thought it was a kick-ass idea and wanted to see it have a good chance of succeeding!). Ship Strength Checks vs Ropes: 1d20+7 vs DC 19 Ship 1: [URL="http://invisiblecastle.com/roller/view/3600327/"]15[/URL] Ship 2: 16 Ship 3: 26 There is no surprise round because all parties are aware of each other. INITIATIVE Rolls: Einherjar Warriors: [URL="http://invisiblecastle.com/roller/view/3600386/"]22[/URL] Ilex: 17 Fhangrim: 15 Haaku: 9 Leather: 21 RESULTS: Badguys first, then Good Guys, then rinse and repeat ad nauseum. [sblock=Bad-guy actions] EBS (Einherjar Bladeling Savages): 1: Move - Move to W7 Standard - Javelin vs Ursa Minor: 9 vs AC (Miss). This activates Einherjar Savagery vs Ursa Minor (see creature details below). 2: Move - Move to Y7 Standard - Javelin vs Haaku: 8 vs AC (Miss). This activates Einherjar Savagery vs Haaku. 3: Move - Move to U7 Standard - Javelin vs Ursa Major: 14 vs AC hits for 5 damage, activating Einherjar Savagery vs Ursa Major. 4: Move - Move to AA6 Standard - Javelin vs Haaku: 8 vs AC (Miss). This activates Einherjar Savagery vs Haaku (doesn't stack with first application). [/sblock] [sblock=Creature Details] Einherjar Bladeling Savage HP: 1/1 (minion) AC: 12, F: 15, R: 14, W: 13 Traits: Einherjar Savagery - Any ally of this Einherjar Bladeling Savage who attacks an enemy that was hit or missed by this Einherjar Bladeling Savage gains a +2 bonus to damage on its next melee attack against that enemy. Attacks: Javelin - Range 10/20; +4 vs AC; 5 damage Rusty Blade (MBA) - +4 vs AC; 5 damage [/sblock] [/sblock] [sblock=OOC] I am going to assume that all 3 cannons are loaded, but will be flexible, as I kind of jumped the gun here. Take until the end of the first round to come to an agreement on which cannons are loaded. Also, in another post that I read, [MENTION=75065]jbear[/MENTION] mentioned having a quick get-away for a few days, so lets give him a couple days to post his actions. [/sblock] [/QUOTE]
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[Adventure] Invasion of the Einherjar (DM: CrimsonFlameWielder, Judge: Covaithe )
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