Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure] Invasion of the Einherjar (DM: CrimsonFlameWielder, Judge: Covaithe )
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CrimsonFlameWielder" data-source="post: 5993645" data-attributes="member: 6684473"><p>Seeing his crew being quickly rent asunder from the quick-reacting group of adventurer's the large orc screams at his crew.</p><p></p><p><span style="color: purple">"Get yer worthless hides off my boats an' get t'killin, ya sad sacks o'sod!" </span></p><p></p><p>Moving with an unearthly frenzy of movement, Goliath and Bladeling leap from the front of their ships, charging straight into the Adventurers and flinging Javelin. Most of their whiplash-like movements are completely ineffective, but the few that do manage to find their marks hit like ten ton boulder, leaving behind deep scratches and bloody wounds in Ilex, Haaku, and Leather. Even some of the Owlbears take minor hits, making them call out to their masters.</p><p></p><p>Now that his crew was on the attack, the large orc dropped from the ship and moved closer to the rest of his crew, shouting something at them in a strange language.</p><p></p><p>[sblock=Deep Speech]</p><p><span style="color: Purple">"Kill them all! Kill the humanoids and eat their hearts to nourish the power growing within you!"</span></p><p>[/sblock]</p><p></p><p>Suddenly, the three Goliaths stab out with their heavily bladed spears. One pierces Haaku square in the chest, which bleeds profusely when the blade is removed. Another blade sails straight at Leather, but the experienced fighter turns to the side at just the right time, causing the spear head to glance off of his armor without causing damage. The last Goliath, wanting to follow his master's orders, attacks around Noctua Ursa to pierce Ilex in the side, but it is not a serious wound.</p><p></p><p></p><p></p><p></p><p>[sblock= Actions]</p><p></p><p>EGR:</p><p></p><p>10: </p><p>Standard: Charge from F5 to F12, attacking NU w/ Bone Spear. Rolls 12* vs AC, which misses. NU is targeted by E.S. until the start of EGR10's next turn.</p><p></p><p>11: </p><p>Standard: Charge from K4 to K9, attacking Haaku w/ Bone Spear. Rolls 28* vs AC, which hits for 9 damage. Haaku is targeted by E.S. until the start of EGR11's next turn.</p><p></p><p>12: </p><p>Move: Jump check (16; clears 1 square); moves from W5 to W7 with jump, then moves to Q11 to finish move action.</p><p>Standard: Charge from Q11 to M12, attacking Leather w/ Bone Spear. Rolls 28* vs AC, which hits for 11 damage.</p><p></p><p></p><p>EBS:</p><p></p><p>16:</p><p>Move: Moves from F4 to D10</p><p>Standard: Charges to F13, attacking NU w/ Rusty Blade. Rolls 20* vs AC, which hits for 5 damage.</p><p></p><p>19: </p><p>Move: Moves from V3 to V5. Jump Check (14); Jumps from V5 to T7, ending his movement.</p><p>Standard: Attacks Leather with Javelin. Rolls 18* vs AC, which barely misses!</p><p></p><p>20:</p><p>Move: Moves from V4 to W6.</p><p>Standard: Attacks Um with Javelin. Rolls 18 vs AC, which hits for 5 damage.</p><p></p><p>21:</p><p>Move: Moves from W3 to Z3 to Z6.</p><p>Standard: Attacks UM with Javelin. Rolls 9 vs AC, which misses.</p><p></p><p>23:</p><p>Move: Moves from X3 to AA3 to AA6. </p><p>Standard: Attacks UM with Javelin. Rolls 12 vs AC, which misses.</p><p></p><p></p><p>ORM:</p><p>Move: Moves from K5 -> K6 -> L7 -> M8 -> M9 -> M10 -> L11</p><p>Standard: Uses <span style="color: red">Mass Assault</span>:</p><p>EGR11 vs Haaku: Rolls 26* (should be 26, not 27) vs AC, which hits for 14 damage</p><p>EGR12 vs Leather: Rolls 12* vs AC, which misses.</p><p>EGR10 vs Ilex: Rolls 21* vs AC, which hits for 8 damage.</p><p></p><p></p><p>* Includes +1 from charge and/or +2 from ORM's Blood Thirsty Frenzy trait.</p><p></p><p>[/sblock]</p><p></p><p></p><p>[sblock=Status]</p><p></p><p>EBS:</p><p>13 - 15: Dead</p><p>16: 1/1 hp; Status: Normal</p><p>17-18: Dead</p><p>19: 1/1 hp; Status: Normal</p><p>20: 1/1 hp; Status: Normal</p><p>21: 1/1 hp; Status: Normal</p><p>22: Dead</p><p>23: 1/1 hp; Status: Normal</p><p>24: Dead</p><p></p><p>EGR:</p><p>10: 31+5 tmp/34 hp; Status: Normal</p><p>11: 34+5 tmp/34 hp; Status: Normal</p><p>12: 34/34 hp; Status: Normal</p><p></p><p>ORM: ?/? hp; Status: Normal</p><p></p><p></p><p>Ilex: 24 /32; Status: Targeted by E.S. until start of EGR 10's next turn.</p><p>----- Noctua Ursa: 11/16; Status: Targeted by E.S. until start of EBS16's next turn.</p><p>Haaku: 7/30 hp; Status: Bloodied, Targeted by E.S. until start of EGR11's next turn.</p><p>Leather: 20/31 hp; Status: Targeted by E.S. until start of EGR12's next turn.</p><p>Fhangrim: 28/28 hp; Status: Normal</p><p>----- Ursa Major: 14/14 hp; Status: Normal</p><p>----- Ursa Minor: 11/14 hp; Status: Normal</p><p></p><p>[/sblock]</p><p></p><p></p><p>[sblock=Creature Details]</p><p></p><p>[sblock=EBS]</p><p>Bladeling Minion 1/1 hp (never damaged on a miss)</p><p>AC 12; Fort 15; Reflex 14; Will 13</p><p></p><p>Traits:</p><p>Einherjar Savagery: An ally who attacks an enemy who was hit or missed by this creature on its last turn gains a +2 bonus to damage on melee attacks against that enemy until the start of this creature's next turn.</p><p>Standard Actions:</p><p>Rusty Blade (MBA): +4 vs AC; 5 damage</p><p>Javelin: Ranged 10/20; +4 vs AC; 5 damage</p><p>Triggered Actions:</p><p>Death Spikes (close burst 1): </p><p>Triggered when EBS falls to 0 hp or less. Targets all enemies in the burst.</p><p>+5 vs Reflex; 9 damage</p><p>[/sblock]</p><p></p><p>[sblock=EGR]</p><p>Goliath (Standard) 34/34 hp</p><p>AC 13; Fort 14; Reflex 12; Will 13</p><p></p><p>Traits:</p><p>Einherjar Savagery: An ally who attacks an enemy who was hit or missed by this creature on its last turn gains a +2 bonus to damage on melee attacks against that enemy until the start of this creature's next turn.</p><p>Standard Actions:</p><p>Bone Spear (MBA): Melee 2 (one creature); +6 vs AC; 2d6+5 damage</p><p>Brutal Spear (Recharge when first bloodied); Melee 2 (one creature); +6 vs AC; 4d6+5 damage.</p><p>Penetrating Spear (Encounter; rager must be bloodied); Melee 2 (one creature); +6 vs AC; 4d6+5 damage, and the target giants vulnerable 5 to all damage until the end of the rager's next turn.</p><p>[/sblock]</p><p></p><p>[sblock=ORM]</p><p>Orc Raid Master ?/? hp</p><p>AC 16; Fort 15; Reflex 13; Will 14</p><p>Traits:</p><p>Incite the Mob (Aura 10): An ally within the aura that bloodies an enemy or is bloodied can make a basic attack as a free action.</p><p>Blood-thirsty Frenzy: Allies within the ORM's aura gain a +2 bonus to attack rolls while the ORM is conscious. If the ORM falls unconscious, allies within 10 squares of the ORM take a -2 penalty to attack rolls, but gain a +2 bonus to damage rolls against enemies within 10 squares of the ORM.</p><p></p><p>Standard Actions:</p><p>Battle Axe (MBA): Melee 1; +7 vs AC; 1d10+4 damage, and the target slides one square.</p><p>Mass Assault (Recharge 4); Effect: One, two, or three allies within the ORM's aura make a melee basic attack as a free action. If an ally hits with this MBA, it gains 5 temp hit points. If there are no conscious allies within the ORM's aura, then the ORM makes two melee basic attacks instead.</p><p>Special: If only one ally is selected with this power, it can be used as a minor action and automatically recharges. This power can be used only once per round.</p><p></p><p>[/sblock]</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="CrimsonFlameWielder, post: 5993645, member: 6684473"] Seeing his crew being quickly rent asunder from the quick-reacting group of adventurer's the large orc screams at his crew. [COLOR=purple]"Get yer worthless hides off my boats an' get t'killin, ya sad sacks o'sod!" [/COLOR] Moving with an unearthly frenzy of movement, Goliath and Bladeling leap from the front of their ships, charging straight into the Adventurers and flinging Javelin. Most of their whiplash-like movements are completely ineffective, but the few that do manage to find their marks hit like ten ton boulder, leaving behind deep scratches and bloody wounds in Ilex, Haaku, and Leather. Even some of the Owlbears take minor hits, making them call out to their masters. Now that his crew was on the attack, the large orc dropped from the ship and moved closer to the rest of his crew, shouting something at them in a strange language. [sblock=Deep Speech] [COLOR=Purple]"Kill them all! Kill the humanoids and eat their hearts to nourish the power growing within you!"[/COLOR] [/sblock] Suddenly, the three Goliaths stab out with their heavily bladed spears. One pierces Haaku square in the chest, which bleeds profusely when the blade is removed. Another blade sails straight at Leather, but the experienced fighter turns to the side at just the right time, causing the spear head to glance off of his armor without causing damage. The last Goliath, wanting to follow his master's orders, attacks around Noctua Ursa to pierce Ilex in the side, but it is not a serious wound. [sblock= Actions] EGR: 10: Standard: Charge from F5 to F12, attacking NU w/ Bone Spear. Rolls 12* vs AC, which misses. NU is targeted by E.S. until the start of EGR10's next turn. 11: Standard: Charge from K4 to K9, attacking Haaku w/ Bone Spear. Rolls 28* vs AC, which hits for 9 damage. Haaku is targeted by E.S. until the start of EGR11's next turn. 12: Move: Jump check (16; clears 1 square); moves from W5 to W7 with jump, then moves to Q11 to finish move action. Standard: Charge from Q11 to M12, attacking Leather w/ Bone Spear. Rolls 28* vs AC, which hits for 11 damage. EBS: 16: Move: Moves from F4 to D10 Standard: Charges to F13, attacking NU w/ Rusty Blade. Rolls 20* vs AC, which hits for 5 damage. 19: Move: Moves from V3 to V5. Jump Check (14); Jumps from V5 to T7, ending his movement. Standard: Attacks Leather with Javelin. Rolls 18* vs AC, which barely misses! 20: Move: Moves from V4 to W6. Standard: Attacks Um with Javelin. Rolls 18 vs AC, which hits for 5 damage. 21: Move: Moves from W3 to Z3 to Z6. Standard: Attacks UM with Javelin. Rolls 9 vs AC, which misses. 23: Move: Moves from X3 to AA3 to AA6. Standard: Attacks UM with Javelin. Rolls 12 vs AC, which misses. ORM: Move: Moves from K5 -> K6 -> L7 -> M8 -> M9 -> M10 -> L11 Standard: Uses [COLOR=red]Mass Assault[/COLOR]: EGR11 vs Haaku: Rolls 26* (should be 26, not 27) vs AC, which hits for 14 damage EGR12 vs Leather: Rolls 12* vs AC, which misses. EGR10 vs Ilex: Rolls 21* vs AC, which hits for 8 damage. * Includes +1 from charge and/or +2 from ORM's Blood Thirsty Frenzy trait. [/sblock] [sblock=Status] EBS: 13 - 15: Dead 16: 1/1 hp; Status: Normal 17-18: Dead 19: 1/1 hp; Status: Normal 20: 1/1 hp; Status: Normal 21: 1/1 hp; Status: Normal 22: Dead 23: 1/1 hp; Status: Normal 24: Dead EGR: 10: 31+5 tmp/34 hp; Status: Normal 11: 34+5 tmp/34 hp; Status: Normal 12: 34/34 hp; Status: Normal ORM: ?/? hp; Status: Normal Ilex: 24 /32; Status: Targeted by E.S. until start of EGR 10's next turn. ----- Noctua Ursa: 11/16; Status: Targeted by E.S. until start of EBS16's next turn. Haaku: 7/30 hp; Status: Bloodied, Targeted by E.S. until start of EGR11's next turn. Leather: 20/31 hp; Status: Targeted by E.S. until start of EGR12's next turn. Fhangrim: 28/28 hp; Status: Normal ----- Ursa Major: 14/14 hp; Status: Normal ----- Ursa Minor: 11/14 hp; Status: Normal [/sblock] [sblock=Creature Details] [sblock=EBS] Bladeling Minion 1/1 hp (never damaged on a miss) AC 12; Fort 15; Reflex 14; Will 13 Traits: Einherjar Savagery: An ally who attacks an enemy who was hit or missed by this creature on its last turn gains a +2 bonus to damage on melee attacks against that enemy until the start of this creature's next turn. Standard Actions: Rusty Blade (MBA): +4 vs AC; 5 damage Javelin: Ranged 10/20; +4 vs AC; 5 damage Triggered Actions: Death Spikes (close burst 1): Triggered when EBS falls to 0 hp or less. Targets all enemies in the burst. +5 vs Reflex; 9 damage [/sblock] [sblock=EGR] Goliath (Standard) 34/34 hp AC 13; Fort 14; Reflex 12; Will 13 Traits: Einherjar Savagery: An ally who attacks an enemy who was hit or missed by this creature on its last turn gains a +2 bonus to damage on melee attacks against that enemy until the start of this creature's next turn. Standard Actions: Bone Spear (MBA): Melee 2 (one creature); +6 vs AC; 2d6+5 damage Brutal Spear (Recharge when first bloodied); Melee 2 (one creature); +6 vs AC; 4d6+5 damage. Penetrating Spear (Encounter; rager must be bloodied); Melee 2 (one creature); +6 vs AC; 4d6+5 damage, and the target giants vulnerable 5 to all damage until the end of the rager's next turn. [/sblock] [sblock=ORM] Orc Raid Master ?/? hp AC 16; Fort 15; Reflex 13; Will 14 Traits: Incite the Mob (Aura 10): An ally within the aura that bloodies an enemy or is bloodied can make a basic attack as a free action. Blood-thirsty Frenzy: Allies within the ORM's aura gain a +2 bonus to attack rolls while the ORM is conscious. If the ORM falls unconscious, allies within 10 squares of the ORM take a -2 penalty to attack rolls, but gain a +2 bonus to damage rolls against enemies within 10 squares of the ORM. Standard Actions: Battle Axe (MBA): Melee 1; +7 vs AC; 1d10+4 damage, and the target slides one square. Mass Assault (Recharge 4); Effect: One, two, or three allies within the ORM's aura make a melee basic attack as a free action. If an ally hits with this MBA, it gains 5 temp hit points. If there are no conscious allies within the ORM's aura, then the ORM makes two melee basic attacks instead. Special: If only one ally is selected with this power, it can be used as a minor action and automatically recharges. This power can be used only once per round. [/sblock] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure] Invasion of the Einherjar (DM: CrimsonFlameWielder, Judge: Covaithe )
Top