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[Adventure] Invasion of the Einherjar (DM: CrimsonFlameWielder, Judge: Covaithe )
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<blockquote data-quote="CrimsonFlameWielder" data-source="post: 6001832" data-attributes="member: 6684473"><p>Seeing Haaku fall from grievous wounds, and then failing to get up again, Boomer knew the group might be in some serious trouble. Although it was risky, and he wasn't told to take any actions from the group, he took it upon himself to fire into the midst of combat. A cannon ball whizzes through the air, smashing into the ground and sending shrapnel and concrete flying in all directions. Unfortunate for the Goliath standing in the blast zone, a fist sized hunk of concrete burried itself in the warrior's skull, taking the fight, and life, out of it before it could even hit the ground.</p><p></p><p><span style="color: DarkOrchid">"Gotcha ye evil bastage!"</span></p><p><span style="color: DarkOrchid"></span></p><p><span style="color: DarkOrchid"><span style="color: White">The orc saw the blast coming and dropped to the deck, managing not to get hit by the flying pieces of metal and concrete, but then stands back up, ready to keep fighting. Meanwhile, the Goliath near Fhangrim continued his assault on the boxed in Gnoll, stabbing out at his pets and managing to pierce the chest of Ursa Minor, who cries out in pain before disappearing back into it's realm of eldritch and nature magic.</span></span></p><p><span style="color: DarkOrchid"><span style="color: White"></span></span></p><p><span style="color: DarkOrchid"><span style="color: White">Noctua Ursa also faces danger as it is assaulted by a spear wielding Goliath, but luck is with the Owlbear, and it manages to step to the side, causing its attacker to only graze it's shoulder with the spear. It hurt, but she was still in the fight!</span></span></p><p><span style="color: DarkOrchid"><span style="color: White"></span></span></p><p><span style="color: DarkOrchid"><span style="color: White">Now that the dust had settled after Boomer's mighty blast shook the scene, the large orc spotted his fallen companion. With a roar, the orc trampled through the rubble strewn ground and swung his axe mightily at Leather. However, Leather's battle reactions took over, swinging his weapon in an arc to intercept the deadly weapon. Unfortunately for him, though, the swinging axe had so much momentum that it caused Leather's blade to vibrate rapidly, sending a stinging shockwave into the fighter's arm. </span></span></p><p><span style="color: DarkOrchid"><span style="color: White"></span></span> </p><p>[sblock=Status]</p><p></p><p>EBS:</p><p>13 - 24: Dead</p><p></p><p>EGR:</p><p>10: 31+5 tmp/34 hp; Status: Used <span style="color: Red">Brutal Spear</span></p><p>11: 16/34 hp; Status: Bloodied</p><p>12: Dead</p><p></p><p>ORM: Has taken 13 damage / ??; Status: Normal</p><p></p><p></p><p>Ilex: 12/32 hp; Status: Bloodied; </p><p>----- Noctua Ursa: 4/16; Status: Bloodied</p><p></p><p>Haaku: 0/30 hp; Status: Dying (1/3);</p><p></p><p>Leather: 10/31 hp; Status: Bloodied. Used AP.</p><p></p><p>Fhangrim: 28/28 hp; Status: Normal</p><p>----- Ursa Major: 9/14 hp; Status: Normal</p><p>----- Ursa Minor: 0/14 hp; Status: Unsummoned</p><p>[/sblock]</p><p></p><p>[sblock=Creature Details]</p><p></p><p>[sblock=EBS]</p><p>Bladeling Minion 1/1 hp (never damaged on a miss)</p><p>AC 12; Fort 15; Reflex 14; Will 13</p><p></p><p>Traits:</p><p>Einherjar Savagery: An ally who attacks an enemy who was hit or missed by this creature on its last turn gains a +2 bonus to damage on melee attacks against that enemy until the start of this creature's next turn.</p><p>Standard Actions:</p><p>Rusty Blade (MBA): +4 vs AC; 5 damage</p><p>Javelin: Ranged 10/20; +4 vs AC; 5 damage</p><p>Triggered Actions:</p><p>Death Spikes (close burst 1): </p><p>Triggered when EBS falls to 0 hp or less. Targets all enemies in the burst.</p><p>+5 vs Reflex; 9 damage</p><p>[/sblock]</p><p></p><p>[sblock=EGR]</p><p>Goliath (Standard) 34/34 hp</p><p>AC 13; Fort 14; Reflex 12; Will 13</p><p></p><p>Traits:</p><p>Einherjar Savagery: An ally who attacks an enemy who was hit or missed by this creature on its last turn gains a +2 bonus to damage on melee attacks against that enemy until the start of this creature's next turn.</p><p>Standard Actions:</p><p>Bone Spear (MBA): Melee 2 (one creature); +6 vs AC; 2d6+5 damage</p><p>Brutal Spear (Recharge when first bloodied); Melee 2 (one creature); +6 vs AC; 4d6+5 damage.</p><p>Penetrating Spear (Encounter; rager must be bloodied); Melee 2 (one creature); +6 vs AC; 4d6+5 damage, and the target giants vulnerable 5 to all damage until the end of the rager's next turn.</p><p>[/sblock]</p><p></p><p>[sblock=ORM]</p><p>Orc Raid Master ?/? hp</p><p>AC 16; Fort 15; Reflex 13; Will 14</p><p>Traits:</p><p>Incite the Mob (Aura 10): An ally within the aura that bloodies an enemy or is bloodied can make a basic attack as a free action.</p><p>Blood-thirsty Frenzy: Allies within the ORM's aura gain a +2 bonus to attack rolls while the ORM is conscious. If the ORM falls unconscious, allies within 10 squares of the ORM take a -2 penalty to attack rolls, but gain a +2 bonus to damage rolls against enemies within 10 squares of the ORM.</p><p></p><p>Standard Actions:</p><p>Battle Axe (MBA): Melee 1; +7 vs AC; 1d10+4 damage, and the target slides one square.</p><p>Mass Assault (Recharge 4); Effect: One, two, or three allies within the ORM's aura make a melee basic attack as a free action. If an ally hits with this MBA, it gains 5 temp hit points. If there are no conscious allies within the ORM's aura, then the ORM makes two melee basic attacks instead.</p><p>Special: If only one ally is selected with this power, it can be used as a minor action and automatically recharges. This power can be used only once per round.</p><p></p><p>[/sblock]</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="CrimsonFlameWielder, post: 6001832, member: 6684473"] Seeing Haaku fall from grievous wounds, and then failing to get up again, Boomer knew the group might be in some serious trouble. Although it was risky, and he wasn't told to take any actions from the group, he took it upon himself to fire into the midst of combat. A cannon ball whizzes through the air, smashing into the ground and sending shrapnel and concrete flying in all directions. Unfortunate for the Goliath standing in the blast zone, a fist sized hunk of concrete burried itself in the warrior's skull, taking the fight, and life, out of it before it could even hit the ground. [COLOR=DarkOrchid]"Gotcha ye evil bastage!" [COLOR=White]The orc saw the blast coming and dropped to the deck, managing not to get hit by the flying pieces of metal and concrete, but then stands back up, ready to keep fighting. Meanwhile, the Goliath near Fhangrim continued his assault on the boxed in Gnoll, stabbing out at his pets and managing to pierce the chest of Ursa Minor, who cries out in pain before disappearing back into it's realm of eldritch and nature magic. Noctua Ursa also faces danger as it is assaulted by a spear wielding Goliath, but luck is with the Owlbear, and it manages to step to the side, causing its attacker to only graze it's shoulder with the spear. It hurt, but she was still in the fight! Now that the dust had settled after Boomer's mighty blast shook the scene, the large orc spotted his fallen companion. With a roar, the orc trampled through the rubble strewn ground and swung his axe mightily at Leather. However, Leather's battle reactions took over, swinging his weapon in an arc to intercept the deadly weapon. Unfortunately for him, though, the swinging axe had so much momentum that it caused Leather's blade to vibrate rapidly, sending a stinging shockwave into the fighter's arm. [/COLOR][/COLOR] [sblock=Status] EBS: 13 - 24: Dead EGR: 10: 31+5 tmp/34 hp; Status: Used [COLOR=Red]Brutal Spear[/COLOR] 11: 16/34 hp; Status: Bloodied 12: Dead ORM: Has taken 13 damage / ??; Status: Normal Ilex: 12/32 hp; Status: Bloodied; ----- Noctua Ursa: 4/16; Status: Bloodied Haaku: 0/30 hp; Status: Dying (1/3); Leather: 10/31 hp; Status: Bloodied. Used AP. Fhangrim: 28/28 hp; Status: Normal ----- Ursa Major: 9/14 hp; Status: Normal ----- Ursa Minor: 0/14 hp; Status: Unsummoned [/sblock] [sblock=Creature Details] [sblock=EBS] Bladeling Minion 1/1 hp (never damaged on a miss) AC 12; Fort 15; Reflex 14; Will 13 Traits: Einherjar Savagery: An ally who attacks an enemy who was hit or missed by this creature on its last turn gains a +2 bonus to damage on melee attacks against that enemy until the start of this creature's next turn. Standard Actions: Rusty Blade (MBA): +4 vs AC; 5 damage Javelin: Ranged 10/20; +4 vs AC; 5 damage Triggered Actions: Death Spikes (close burst 1): Triggered when EBS falls to 0 hp or less. Targets all enemies in the burst. +5 vs Reflex; 9 damage [/sblock] [sblock=EGR] Goliath (Standard) 34/34 hp AC 13; Fort 14; Reflex 12; Will 13 Traits: Einherjar Savagery: An ally who attacks an enemy who was hit or missed by this creature on its last turn gains a +2 bonus to damage on melee attacks against that enemy until the start of this creature's next turn. Standard Actions: Bone Spear (MBA): Melee 2 (one creature); +6 vs AC; 2d6+5 damage Brutal Spear (Recharge when first bloodied); Melee 2 (one creature); +6 vs AC; 4d6+5 damage. Penetrating Spear (Encounter; rager must be bloodied); Melee 2 (one creature); +6 vs AC; 4d6+5 damage, and the target giants vulnerable 5 to all damage until the end of the rager's next turn. [/sblock] [sblock=ORM] Orc Raid Master ?/? hp AC 16; Fort 15; Reflex 13; Will 14 Traits: Incite the Mob (Aura 10): An ally within the aura that bloodies an enemy or is bloodied can make a basic attack as a free action. Blood-thirsty Frenzy: Allies within the ORM's aura gain a +2 bonus to attack rolls while the ORM is conscious. If the ORM falls unconscious, allies within 10 squares of the ORM take a -2 penalty to attack rolls, but gain a +2 bonus to damage rolls against enemies within 10 squares of the ORM. Standard Actions: Battle Axe (MBA): Melee 1; +7 vs AC; 1d10+4 damage, and the target slides one square. Mass Assault (Recharge 4); Effect: One, two, or three allies within the ORM's aura make a melee basic attack as a free action. If an ally hits with this MBA, it gains 5 temp hit points. If there are no conscious allies within the ORM's aura, then the ORM makes two melee basic attacks instead. Special: If only one ally is selected with this power, it can be used as a minor action and automatically recharges. This power can be used only once per round. [/sblock] [/sblock] [/QUOTE]
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[Adventure] Invasion of the Einherjar (DM: CrimsonFlameWielder, Judge: Covaithe )
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