Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure]: Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="H.M.Gimlord" data-source="post: 5382748" data-attributes="member: 79440"><p>The scraping of stone on stone rises to a deafening roar, as the wall moves further in, threatening to permanently block Riardon off from his friends. Try as he might, Fenwick is unable to lift the stone slab, and Gensai seems unable to find a catch anywhere that can halt the trap, that is until he hears Rujah call to him from behind.</p><p></p><p>[sblock=Rujah (Nature)]The wall of the passageway is stratified from eons of sedimentary deposits, they run the length of the passage from beginning to end. The lines are not quite parallel with the floor of the passage, suggesting that the bedrock was formed as the result of some geological upheaval in the distant past.</p><p></p><p>Inspecting these lines closely, you notice that there is an area, roughly a one-foot square, where the grain seems to break.</p><p><img src="http://i571.photobucket.com/albums/ss151/HMGimlord/Panel.png?t=1290295959" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>This is definitely an unnatural, tool-wrought formation.</p><p>[/sblock][sblock=Mervin (Nature)]Above the rumble caused by the sliding wall beyond the slab, you hear the sound of cascading rocks as if small boulders are tumbling down to displace the weight of the wall. This part of the trap is not created by the arcane energy you detected earlier. That magic still exists, but it has not yet been brought to bear.[/sblock][sblock=Riardon (Perception)]From your perspective, your keen eyes notice grooves along the floor of the landing over which the wall is sliding. Evidently, this trap has been triggered before, but the grooves stop about 3-5 feet short of the pit's edge, suggesting that the wall did not go all the way to the edge. </p><p></p><p>Keep in mind that if you want to communicate with your friends, they will have to hear you over noise being made by the wall. Roll 1d20-[Con]+5. If the result is less than one of your companions' passive perception, they will be able to hear you. Notice that, in this case, you are hoping for a low roll.</p><p><img src="http://i571.photobucket.com/albums/ss151/HMGimlord/Grooves.png?t=1290297046" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock][GM]Status:</p><p></p><p>3 Successes, 2 Failures</p><p></p><p>Skills Used:</p><p>1 Perceptoin</p><p>2 Nature</p><p>1 Thievery</p><p>1 Athletics</p><p></p><p>Skills Remaining</p><p>1 Perception</p><p>2 Thievery</p><p>1 Athletics</p><p>2 Dungeoneering</p><p>[/GM]</p></blockquote><p></p>
[QUOTE="H.M.Gimlord, post: 5382748, member: 79440"] The scraping of stone on stone rises to a deafening roar, as the wall moves further in, threatening to permanently block Riardon off from his friends. Try as he might, Fenwick is unable to lift the stone slab, and Gensai seems unable to find a catch anywhere that can halt the trap, that is until he hears Rujah call to him from behind. [sblock=Rujah (Nature)]The wall of the passageway is stratified from eons of sedimentary deposits, they run the length of the passage from beginning to end. The lines are not quite parallel with the floor of the passage, suggesting that the bedrock was formed as the result of some geological upheaval in the distant past. Inspecting these lines closely, you notice that there is an area, roughly a one-foot square, where the grain seems to break. [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/Panel.png?t=1290295959[/IMG] This is definitely an unnatural, tool-wrought formation. [/sblock][sblock=Mervin (Nature)]Above the rumble caused by the sliding wall beyond the slab, you hear the sound of cascading rocks as if small boulders are tumbling down to displace the weight of the wall. This part of the trap is not created by the arcane energy you detected earlier. That magic still exists, but it has not yet been brought to bear.[/sblock][sblock=Riardon (Perception)]From your perspective, your keen eyes notice grooves along the floor of the landing over which the wall is sliding. Evidently, this trap has been triggered before, but the grooves stop about 3-5 feet short of the pit's edge, suggesting that the wall did not go all the way to the edge. Keep in mind that if you want to communicate with your friends, they will have to hear you over noise being made by the wall. Roll 1d20-[Con]+5. If the result is less than one of your companions' passive perception, they will be able to hear you. Notice that, in this case, you are hoping for a low roll. [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/Grooves.png?t=1290297046[/IMG][/sblock][GM]Status: 3 Successes, 2 Failures Skills Used: 1 Perceptoin 2 Nature 1 Thievery 1 Athletics Skills Remaining 1 Perception 2 Thievery 1 Athletics 2 Dungeoneering [/GM] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure]: Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)
Top