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4E [Adventure]: Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)

H.M.Gimlord

Villager
Land Ho!

(Finding Wayne's Basement the Hard Way)
Part II

This is a continuation of the original thread, which can be found here.

GM: All: I retconned the last update. Mervin is at AA4, and Riardon is alone on the other side. The urgency is now not so much to keep Mervin from being pushed into the pit, but to keep Riardon from being sealed off from the group.


[sblock=New Map]
[/sblock][sblock=Skill Challenge Rules]The slab is considered a masonry wall (DC 35/Nat 20 Strength Check to break)

The large wall is not breakable. It is moving to the east at a rate of 1 square a round.

Skill Challenge: Stop the Trap and Reunite the Party with Riardon

Complexity 3 (8 successes before 3 failures)

Primary Skills:

  • Athletics DC 18
  • Nature DC 12
  • Thievery DC 12
  • Dungeoneering DC 15
  • Perception DC 15
Note:

  • There are no secondary skills.
  • All checks must be rolled (no taking 10).
  • Each skill can only be used twice, except for Thievery (can be used 3 times).
[/sblock]
GM: So far: 3 successes, 0 Failures

Skills Used:
1 Perception
2 Nature

Skills Remaining:
2 Athletics
2 Dungeoneering
3 Thievery
1 Perception
 
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Tenchuu

Villager
[sblock=OOC for the other players]
I don't want to screw this up for everyone.

When I look at the skill list, I am bad at all of them; my only trained skill in the group is athletics, but at +8, it's still only a 50/50.

I'm planing to go Thievery, even though I only have a +3, it's a 11/9 odds in my favor, best I can roll (now that nature is exhuasted).

I did a quick analysis.
Riardon is good at Perception, and should take both of those.
Fenwick is good at athletics and should take both of those.
Nature is already done.
Mervin and I are equi-good at theivery, and we should take those.
Dungeoneering is the dump skill. Everyone has bad odds on it, Rujah the worst, but he should probably focus on it now so the rest of us have a chance at the others.

This is going to be so hard!
[/sblock]
 

Tenchuu

Villager
Panic stuck the ronin as the slab fell and he was separated from the rest of the group. He searched the slab frantically for a mechanism to disable the trap, but found none. In frustration, he pounded his fist against the stone.

"Master Mervin!"

[sblock=Action Block, Mini-Stats]
Thievery: 1d20+3=11

Miss by 1, I hate you IC!

Ignore the rest of the action block.

[sblock=Action Block]
Standard: Booming Blade vs Snake (AC)

  • Target: Snake AA
  • Attack: 1d20+14=18
  • Damage: 1d8+6= 9
  • Effect: if the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6+3 thunder damage.
Move: ???
Minor: Aegis of Shielding on Snake AA
[/sblock][sblock=Gensai Stat block]Ashikaga Gensai - Male Human Swordmage 6
Initiative: +3, Passive Perception: +13, Passive Insight: +19
Death Penalty: –1 to all attack rolls, skill checks, saving throws, and ability checks. This death penalty fades after reaching two milestones (0/2).

Defenses:

AC: 24, Fort: 18, Reflex: 20, Will: 17 -- Speed: 6
Note: Using Borrowed Cloak of the Walking Wounded +1

Vitality:
HP: 56/62, THP: 0/3 Bloodied: 31, Surge Value: 15, Surges left: 11/11
Action Points: 1/1, Second Wind: not used
Note: Using Borrowed Cloak of the Walking Wounded: Property: If you use your second wind while bloodied, you can expend two healing surges instead of one (gaining hit points from both).

Languages:
Common, Primordial

Basic Attacks
:
:bmelee: Basic Melee Attack: +13 vs AC - Fey Strike Katana 1d8+6
:ranged: Ranged Basic Attack: +13 vs AC - Fey Strike Katana 1d8+6 (1x Enc)

Powers:
At-Will:
Sword Burst, Booming Blade, Lightning Lure, Aegis of Shielding, White Lotus Riposte, Boots of the Fencing Master (Move Effect)
Encounter: Sword of Sigils, Dimensional Vortex, Channeling Shield, Fey Strike Ranged Attack, Armathor's Step, Warded Vambraces, Boots of the Fencing Master, Fireheart Tattoo AP,
Daily: Frost Backlash, Swordmage Shielding Fire, Armor of Sudden Recovery, Fey Strike Teleport, Healing Infusion: Resistive Formula

Weapons:
1 Fey Strike Katana (Fey Strike Longsword +1 stats)

Note: Gensai's Iaido-like style is for color purposes only. He is wielding one weapon and his off-hand is free. But, I think my color description makes more sense for swordmage abilities.
[/sblock]
[/sblock]
 

Tenchuu

Villager
[sblock=ooc]two misses out of three... ouch.

Riardon, turn back while you can.

Mervin, you don't happen to have Tenser's Floating Disc do you?

[/sblock]
 

H.M.Gimlord

Villager
The scraping of stone on stone rises to a deafening roar, as the wall moves further in, threatening to permanently block Riardon off from his friends. Try as he might, Fenwick is unable to lift the stone slab, and Gensai seems unable to find a catch anywhere that can halt the trap, that is until he hears Rujah call to him from behind.

[sblock=Rujah (Nature)]The wall of the passageway is stratified from eons of sedimentary deposits, they run the length of the passage from beginning to end. The lines are not quite parallel with the floor of the passage, suggesting that the bedrock was formed as the result of some geological upheaval in the distant past.

Inspecting these lines closely, you notice that there is an area, roughly a one-foot square, where the grain seems to break.

This is definitely an unnatural, tool-wrought formation.
[/sblock][sblock=Mervin (Nature)]Above the rumble caused by the sliding wall beyond the slab, you hear the sound of cascading rocks as if small boulders are tumbling down to displace the weight of the wall. This part of the trap is not created by the arcane energy you detected earlier. That magic still exists, but it has not yet been brought to bear.[/sblock][sblock=Riardon (Perception)]From your perspective, your keen eyes notice grooves along the floor of the landing over which the wall is sliding. Evidently, this trap has been triggered before, but the grooves stop about 3-5 feet short of the pit's edge, suggesting that the wall did not go all the way to the edge.

Keep in mind that if you want to communicate with your friends, they will have to hear you over noise being made by the wall. Roll 1d20-[Con]+5. If the result is less than one of your companions' passive perception, they will be able to hear you. Notice that, in this case, you are hoping for a low roll.
[/sblock]
GM: Status:

3 Successes, 2 Failures

Skills Used:
1 Perceptoin
2 Nature
1 Thievery
1 Athletics

Skills Remaining
1 Perception
2 Thievery
1 Athletics
2 Dungeoneering
 

Tenchuu

Villager
"No, no, no!" the swordmage muttered urgently to himself. He looked at the slab, and above where it exited the ceiling, looking for some kind of mechanism to trigger it to open.

[sblock=Action Block, Mini-Stats]
Thievery: 1d20+3=21

Ignore the rest of the action block.

[sblock=Action Block]
Standard: Booming Blade vs Snake (AC)

  • Target: Snake AA
  • Attack: 1d20+14=18
  • Damage: 1d8+6= 9
  • Effect: if the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6+3 thunder damage.
Move: ???
Minor: Aegis of Shielding on Snake AA
[/sblock][sblock=Gensai Stat block]Ashikaga Gensai - Male Human Swordmage 6
Initiative: +3, Passive Perception: +13, Passive Insight: +19
Death Penalty: –1 to all attack rolls, skill checks, saving throws, and ability checks. This death penalty fades after reaching two milestones (0/2).

Defenses:

AC: 24, Fort: 18, Reflex: 20, Will: 17 -- Speed: 6
Note: Using Borrowed Cloak of the Walking Wounded +1

Vitality:
HP: 56/62, THP: 0/3 Bloodied: 31, Surge Value: 15, Surges left: 11/11
Action Points: 1/1, Second Wind: not used
Note: Using Borrowed Cloak of the Walking Wounded: Property: If you use your second wind while bloodied, you can expend two healing surges instead of one (gaining hit points from both).

Languages:
Common, Primordial

Basic Attacks
:
:bmelee: Basic Melee Attack: +13 vs AC - Fey Strike Katana 1d8+6
:ranged: Ranged Basic Attack: +13 vs AC - Fey Strike Katana 1d8+6 (1x Enc)

Powers:
At-Will:
Sword Burst, Booming Blade, Lightning Lure, Aegis of Shielding, White Lotus Riposte, Boots of the Fencing Master (Move Effect)
Encounter: Sword of Sigils, Dimensional Vortex, Channeling Shield, Fey Strike Ranged Attack, Armathor's Step, Warded Vambraces, Boots of the Fencing Master, Fireheart Tattoo AP,
Daily: Frost Backlash, Swordmage Shielding Fire, Armor of Sudden Recovery, Fey Strike Teleport, Healing Infusion: Resistive Formula

Weapons:
1 Fey Strike Katana (Fey Strike Longsword +1 stats)

Note: Gensai's Iaido-like style is for color purposes only. He is wielding one weapon and his off-hand is free. But, I think my color description makes more sense for swordmage abilities.
[/sblock]
[/sblock]
 

Walking Dad

Villager
Riardon

"Hey, I can see something" Looks like the wall stops one step before the edge... and I see one thing more..." Riardon shouts, clearly audible to the others.

[sblock=OOC]


-----

When you spend an AP, you get a +1 on attacks.

[sblock=Mini stat block]
Riardon d'Caelis
Perception: 19 Insight: 14 Low-light Vision
AC 22 Fortitude 19 Reflex 19 Will 17
Initiative: +3
Hit Points: 54 / 54 Bloodied: 27
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 1
Healing Surge:13 Surges per day: 8 / 8
At-Will Powers: Directing Strike, Intuitive Strike
Encounter Powers: Inspiring Word 2/2, Battlefront Shift, Arcane Mutterings, Chilling Cloud, Warlords Favor, Steel Monsoon, Feystep, Rousing Words, Amulet of Life
Daily Powers: Calculated Assault, Stand the Fallen, Sunblade Burst

Condition:

[/sblock][/sblock]
 
Last edited:

Walking Dad

Villager
Rujah

Rujah tries to help Fenwick lift the slab, but to no avail.

[sblock=OOC]

I think one can pass a turn in a skill challenge. If this is right I will do it for Rujah, if not, he will try to assist Fenwick in further Athletics checks.

[sblock=Mini stat block]Rujah
Perception: 12 Insight: 12 Normal Vision
AC 21 Fortitude 17 Reflex 15 Will 15
Initiative: +3
Hit Points: 32 / 62 Bloodied: 31
Temporary Hit Points: 0
Resist: -
Saving Throw: -
Action Points: 1 Second Wind: 1
Healing Surge:18 Surges per day: 12 / 12
At-Will Powers: Warden's Fury, Warden's Grasp, Warden's Lunge, Tempest assault
Encounter Powers: Dragonbreath, Gale Strike, Violent Bolt, WH attack, Erupting Font
Daily Powers: Form of Winter's Herald, Thunder Step

Condition:

[/sblock][/sblock]
 
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evilbob

Villager
[sblock=ooc]Ok so one round has passed, correct? And now we have 5 successes and 2 failures, right? Mervin will wait until everyone else has rolled since his odds are so poor. However, it's honestly getting tricky for me to tell when that's happened since we have several double-players, so please everyone be extra clear about who is doing what.[/sblock]
 

H.M.Gimlord

Villager
"Hey, I can see something" Looks like the wall stops one step before the edge... and I see one thing more..." Riardon shouts, clearly audible to the others.
GM: The roll should have been 9-Con '+' 5. Not sure how you got an 11 Constitution bonus, but it doesn't matter. They heard you anyway ;).


[sblock=OOC]I think one can pass a turn in a skill challenge. If this is right I will do it for Rujah, if not, he will try to assist Fenwick in further Athletics checks.[/sblock]
GM: You can't pass on a turn, but you can choose to Aid Another instead of rolling a check yourself.


[sblock=ooc]Ok so one round has passed, correct? And now we have 5 successes and 2 failures, right? Mervin will wait until everyone else has rolled since his odds are so poor. However, it's honestly getting tricky for me to tell when that's happened since we have several double-players, so please everyone be extra clear about who is doing what.[/sblock]
GM: So far, only Riardon and Gensai have gone this round. Both were successes, so yes. you have

5 successes and 2 failures.

Remaining Available Skills:
1 Thievery
2 Dungeoneering
1 Athletics
 

Tenchuu

Villager
OOC: we need 8 passes right?

Suggested action:
Mervin, if you have to act this turn, you should try to assist on the athletics check as well.

To make eight, we're going to have to make at least 1 dungeoneering. So next round:
Fenwick+Rujah on Athletics
Gensai on Theivery
If these both pass, and we do need 8, Riardon plus Mervin assist on dungeoneering.

Sad, -1 is the best we have on dungeoneering, and somehow a -2 is supposed to "assist". But, if the wall won't actually push mervin in, maybe we can wait and do a full-team assist on that damn dungeoneering?
 

H.M.Gimlord

Villager
OOC: Tenchuu: I think you missed Mervin's comment. Mervin is on your side of the slab (I screwed up with his move, and retconned later). He won't be pushed in. The risk, here is that the party will be separated until you can find an alternative way of getting back together.
 

evilbob

Villager
[sblock=ooc]Tenchuu, I am not really sure I understand most anything you said. I add +3 to dungeoneering checks; given the DC 15 check that's not too bad, and with one assist we have 55-45 odds. It will definitely be our most difficult check, though, whoever rolls it.

I also have a +3 to thievery, so maybe I could assist with that instead? I mean Fenwick already has a +10 athletics. Who has the best thievery, and what's your check? It looks like Tenchuu (as someone?) rolled it last time and only has a +3 as well; technically Mervin's assist would be better suited there against the DC 12 I think, especially since his athletics is only a +1.[/sblock]
 

Tenchuu

Villager
[sblock=For EB]
Moot now, but to explain my gibberish: Yes, I was being a bit nonsensical, and confusing to be sure.

I charted out everyone's skills in the five categories, and calculated the net modifier against 50/50 (So, for example, thievery had a 12 DC, you and I have +3 in that skill, and if rolling a 10 is the 50/50 point, then we had a +1 modifier to a 50/50 chance (Math: assumed rolled 10 - DC 12 + Thievery modifier +3 = 1)

So, pretty much useless, except that when I did this for all the skills and players, it gave me an at-a-glance view of who's best at what; since the DCs varied for the skills, just looking at skill modifiers was an invalid way of determining who is best at what.

Where I ran in to trouble was quoting those net modifiers to you guys, who had no idea what I was talking about. Plus, I forgot they were net modifiers and started thinking about them as actual modifiers. So... my bad.

[/sblock]
 

H.M.Gimlord

Villager
Rujah is certain this anomaly he has just found is either a triggering mechanism or stopping mechanism for the trap, but his talons are too large to manipulate the recessed carving of stone. Gensai, moves back to help and manages to pry it loose with the blade of his sword. As it turns out, the carved stone is a large plug, designed to blend in with the surrounding wall. Evidently someone put it back in at the wrong angle.

When the plug falls away, it reveals a recess at the back of which four geometric designs appear to be carved.[sblock=Rujah and Gensai]
[/sblock]The confused duo are momentarily distracted by Fenwick's grunts and curses which rise above even the clamor of grating stone, and Riardon's cries. The orc strains valiently for quite some time. Rujah runs to help, but eventually, the two succumb in to fatigue. The barbarian shakes his head, frustrated as he sits down to rest, staring at the floor, cursing at himself, not wanting to talk., while Rujah paces nervously.

Beyond the slab, Riardon fears the worst. The wall is now beginning to cover the slab that separates him from his friends. In moments, there will be no escape and no reunion of the party. Riardon hangs his head.

Suddenly, the sound stops. Riardon looks up and notices that the wall has stopped moving, and the slab has started to rise. It is still rising into the ceiling when a wide-eyed Fenwick steps through the entry with a look on his face that says, "I didn't do it..." like a child being falsely accused.

As relief floods over Riardon, the orc and the warlord both hear a loud scraping sound, like a thousand swords being drawn at once. They look down into the pit to notice that all the spikes in the pit have retracted into the floor.[sblock=Riardon]Riardon sees, once more the footprints at the bottom of the pit:

The footprints are formed in sillhouette from sand, as if cast from the foot of the passerby. From the shape of some, you discern that the owner of the footprints must have been the kobold that you chased into this passage. At the far end of the pit, it is impossible to determine where the footprints continue.[/sblock]Gensai, Mervin, and Rujah stare in disbelief as the slab rises. The dragonborn and the wizard move to follow Fenwick to the door, but Gensai stays behind just a moment to examine the recess they've just discovered. Something has changed. One of the geometric carvings has sunken back further into the wall:[sblock=Gensai]
[/sblock][sblock=Map]
[/sblock]
GM: 5 successes, 3 Failures

Things are not what they seem, no?

I'll need specific actions from everyone (not necessarily a skill check). This means: what are you doing (skill, move, action, etc...), where are you going (coordinates), and what/who are you doing it to (target or object).

Mervin has yet to go this round, so I'll update further after he posts. After that, I'll wait until everyone has gone before updating again.

Athletics DC for crawling down into the pit is 10. Anyone with a bonus of 10 or greater need not roll. Failure means 1d10 fall damage.
 
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Walking Dad

Villager
OOC: There were other tracks beside the ones in the pit? Why would they have no sand lost on the way to the pit? Are there tracks on the other side?
 

H.M.Gimlord

Villager
OOC: No. These are the same one's you saw earlier. I'm just showing them here more explicitly.

The floor of the pit is bedrock while the floor of the passage is paved with flat stones. There's enough loose sand and cracks between the pavers to obscure any prints in the passage, but on the floor of the pit, there are no cracks to collect the sand. The more even distribution of sand and the homogeneous makeup of the bedrock makes it easier to make out the prints at the bottom of the pit.

As for the eventual loss of sand, there is still enough loose sand in the passage for the barefoot kobold to have picked some up along the way.

Riardon is only able to see the tracks shown on the picture.
 
Last edited:

Tenchuu

Villager
[sblock=Holiday Schedule]
I am out of town 11/29-12/12 with no internet activity. Please NPC gensai while I am gone.

If you celebrate it, happy thanksgiving.
[/sblock]
 

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