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[Adventure]: Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)
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<blockquote data-quote="H.M.Gimlord" data-source="post: 5509356" data-attributes="member: 79440"><p>Psychic energy fries the creature's poor reptilian brain from the inside out, and the drakkoth falls convulsing to the floor. Here the group takes advantage of a brief lull to catch their breath.</p><p></p><p>It isn't long before they are startled by raised voices coming from further down the corridor.</p><p></p><p>[GM]Short rest of barely five minutes! No APs yet though. You'll need one more encounter.[/GM] </p><p></p><p>As the group rounds the corner into the connecting passage, they hear that the shouts are coming up from a spiral staircase that winds downward to the left. Slightly louder than this, however, is a surprised, <span style="color: PaleTurquoise">"<span style="font-family: 'Comic Sans MS'">Ssssssss Eeeeek!</span>"</span> as a kobold rounds the far corner of the corridor and quickly scampers back in the direction from which it came.</p><p>[sblock=Map]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/WalrynsLair1.png?t=1301149660" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p>[GM]The kobold already bolted down the hall. I just put his token there to show you where you saw him last. He headed off to the east down the hallway around the corner.</p><p></p><p>Decision time: Down the stairs, or give chase to the little squeaker trying to get away.[/GM][sblock=Cells]While the thri-kreen and the mage decide who should hold the door, the kobold guard decides to teach the duo a lesson, <span style="font-family: 'Comic Sans MS'"><span style="color: RoyalBlue">"Wux geou nottry batobot tenamalo, geou wux?"</span></span></p><p></p><p>The cell door flings open and the kobold's sword slashes through air and flesh bringing Tikchik to the stone floor of their cell. When he tries to do the same to Sheng, however, the mage simply lifts a finger, and the kobold's sword immediately reverses direction, hammering the hapless reptile on the head, as one of its companions surges forward to his aid, throwing a new padlock on the door, <span style="font-family: 'Comic Sans MS'"><span style="color: MediumTurquoise">"Shuiblithfothisevi! zexenuma svaklar wux re. mobi re tisvelkilt youwei persvek nomenoi reskafaric loupon wer vrrar di udoka!"</span></span> </p><p></p><p>This second kobold looks at the two quizzically as they don't seem to understand. It waits until they are both looking it in the eye and speaks again, <span style="font-family: 'Comic Sans MS'"><span style="color: MediumTurquoise">"Ssssstay in your ssssssells foolsssss!"</span></span> pounding the newly locked cell door with the pommel of its sword to accentuate the order. When it does, however, the door crashes to the floor on account of the deteriorated hinges. The kobold smiles sheepishly, shrugs, and readies its sword.</p><p></p><p>Behind it two more kobolds appear, holding daggers that magically bristle with the energy of a gathering storm.[sblock=Enemy Actions]<u><strong>Kobold Horde 1:</strong></u></p><p><strong>Minor: </strong>Open the door</p><p><strong>Standard:</strong> Overwhelm Surge</p><p>Target1: Tikchik</p><p>Attack1: <a href="http://invisiblecastle.com/roller/view/2954333/" target="_blank">1d20+11=31</a> vs. Fort Crit!</p><p>Target2: Sheng</p><p>Attack2: <a href="http://invisiblecastle.com/roller/view/2954333/" target="_blank">1d20+11=29</a> vs. Fort Hit triggers immediate interrupt.</p><p>Damage: <a href="http://invisiblecastle.com/roller/view/2954333/" target="_blank">1d8+6=11</a> damage to Sheng and 14 damage to Tikchik.</p><p>Both Tikchik is knocked Prone</p><p><strong>Minor:</strong> Swarm the Fallen</p><p>Target: Tikchik</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/2954352/" target="_blank">1d20+15=26 vs. AC for 1d10+7=8 damage</a></p><p></p><p><u><strong>Kobold Horde 2:</strong></u></p><p><strong>Move:</strong> to Q45</p><p><strong><s>Minor:</s></strong><s> Swarm the fallen</s></p><p><s>Target: Sheng</s></p><p><s>Attack: <a href="http://invisiblecastle.com/roller/view/2954359/" target="_blank">1d20+15=33 vs. AC for 1d10+7=11 damage</a></s></p><p><strong>Standard:</strong> Lock Door</p><p><u><strong></strong></u></p><p><u><strong>Wyrmguard Scout 1:</strong></u></p><p> <strong>Move:</strong> to Q41</p><p> <strong>Minor: </strong>Mark Kobold Horde 1 as ward</p><p><strong>Standard: </strong>Ready Action</p><p>[sblock=Readied Action]<strong>Trigger: </strong>Either PC stands</p><p><strong>Action: </strong>Dragon Clash</p><p>Target1: Sheng</p><p>Attack1: <a href="http://invisiblecastle.com/roller/view/2954401/" target="_blank">1d20+12=22</a> vs. Fort</p><p>Target2: Tikchik</p><p>Attack2: <a href="http://invisiblecastle.com/roller/view/2954401/" target="_blank">1d20+12=30</a> vs. Fort</p><p>Damage:<a href="http://invisiblecastle.com/roller/view/2954401/" target="_blank"> 3d6+5=16</a> Lightning Damage[/sblock]Wyrmguard Scout 2:</p><p>Move: to P42</p><p>Minor: Mark Kobold Horde 2 as ward</p><p>Standard: Ready Action</p><p>[sblock=Readied Action]<strong>Trigger:</strong> Either PC stands</p><p><strong>Action: </strong>Dragon Clash</p><p>Target1: Sheng</p><p>Attack1: <a href="http://invisiblecastle.com/roller/view/2954406/" target="_blank">1d20+12=28</a> vs. Fort</p><p>Target2: Tikchik</p><p>Attack2: <a href="http://invisiblecastle.com/roller/view/2954406/" target="_blank">1d20+12=26</a> vs. Fort</p><p>Damage: <a href="http://invisiblecastle.com/roller/view/2954406/" target="_blank">3d6+5=14</a> Lightning Damage[/sblock]</p><p> [/sblock][sblock=Status]Tikchik: <span style="color: Yellow">R46</span> <span style="color: Lime">48/70HP</span> <span style="color: DarkOrchid">7/7HS</span> 1AP Prone</p><p>Sheng: <span style="color: Yellow">Q46</span> <span style="color: Lime">57/57HP</span> <span style="color: DarkOrchid">8/8HS</span> 1AP</p><p></p><p>Kobold Horde 1: <span style="color: Yellow">R45</span> <span style="color: Lime">84/84</span> Warded by Wyrmguard Scout 1</p><p>Kobold Horde 2: <span style="color: Yellow">Q45</span> <span style="color: Lime">84/84</span> Warded by Wyrmguard Scout 2</p><p>Wyrmguard Scout 1: <span style="color: Yellow">Q41</span> <span style="color: Lime">75/75</span></p><p>Wyrmguard Scout 2: <span style="color: Yellow">P42</span> <span style="color: Lime">75/75</span>[/sblock][sblock=Map]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/ThePrison3-2.png?t=1301363812" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][sblock=Enemies]2X<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/WyrmguardScout.png?t=1301021878" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p> 2X</p><p> <img src="http://i571.photobucket.com/albums/ss151/HMGimlord/KoboldHorde.png?t=1301021953" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][sblock=Terrain]<strong>Cell doors:</strong> These provide cover. They require a minior action to open if unlocked. A standard action <strong>Thievery DC 20</strong> will unlock a cell door.</p><p> <strong></strong></p><p><strong>Hole Cells:</strong> Trap doors leading to the hole cells provide superior cover to those on opposite sides when they are closed. There is a 2d6 chance that the door will collapse if someone moves into the trap door's square. Creatures caught by a collapsing door do not get a fall save, and take 1d10 fall damage. Hole cells are 10 feet deep and require a standard action <strong>Athletics DC 15</strong> to climb out of. Locked trap doors can be unlocked with a standard action <strong>Thievery DC 20</strong>.</p><p> </p><p> <strong>Stocks:</strong> The stocks can be traversed as normal terrain, but they provide cover.</p><p> [/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="H.M.Gimlord, post: 5509356, member: 79440"] Psychic energy fries the creature's poor reptilian brain from the inside out, and the drakkoth falls convulsing to the floor. Here the group takes advantage of a brief lull to catch their breath. It isn't long before they are startled by raised voices coming from further down the corridor. [GM]Short rest of barely five minutes! No APs yet though. You'll need one more encounter.[/GM] As the group rounds the corner into the connecting passage, they hear that the shouts are coming up from a spiral staircase that winds downward to the left. Slightly louder than this, however, is a surprised, [COLOR=PaleTurquoise]"[FONT=Comic Sans MS]Ssssssss Eeeeek![/FONT]"[/COLOR] as a kobold rounds the far corner of the corridor and quickly scampers back in the direction from which it came. [sblock=Map][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/WalrynsLair1.png?t=1301149660[/IMG][/sblock] [GM]The kobold already bolted down the hall. I just put his token there to show you where you saw him last. He headed off to the east down the hallway around the corner. Decision time: Down the stairs, or give chase to the little squeaker trying to get away.[/GM][sblock=Cells]While the thri-kreen and the mage decide who should hold the door, the kobold guard decides to teach the duo a lesson, [FONT=Comic Sans MS][COLOR=RoyalBlue]"Wux geou nottry batobot tenamalo, geou wux?"[/COLOR][/FONT] The cell door flings open and the kobold's sword slashes through air and flesh bringing Tikchik to the stone floor of their cell. When he tries to do the same to Sheng, however, the mage simply lifts a finger, and the kobold's sword immediately reverses direction, hammering the hapless reptile on the head, as one of its companions surges forward to his aid, throwing a new padlock on the door, [FONT=Comic Sans MS][COLOR=MediumTurquoise]"Shuiblithfothisevi! zexenuma svaklar wux re. mobi re tisvelkilt youwei persvek nomenoi reskafaric loupon wer vrrar di udoka!"[/COLOR][/FONT] This second kobold looks at the two quizzically as they don't seem to understand. It waits until they are both looking it in the eye and speaks again, [FONT=Comic Sans MS][COLOR=MediumTurquoise]"Ssssstay in your ssssssells foolsssss!"[/COLOR][/FONT] pounding the newly locked cell door with the pommel of its sword to accentuate the order. When it does, however, the door crashes to the floor on account of the deteriorated hinges. The kobold smiles sheepishly, shrugs, and readies its sword. Behind it two more kobolds appear, holding daggers that magically bristle with the energy of a gathering storm.[sblock=Enemy Actions][U][B]Kobold Horde 1:[/B][/U] [B]Minor: [/B]Open the door [B]Standard:[/B] Overwhelm Surge Target1: Tikchik Attack1: [URL="http://invisiblecastle.com/roller/view/2954333/"]1d20+11=31[/URL] vs. Fort Crit! Target2: Sheng Attack2: [URL="http://invisiblecastle.com/roller/view/2954333/"]1d20+11=29[/URL] vs. Fort Hit triggers immediate interrupt. Damage: [URL="http://invisiblecastle.com/roller/view/2954333/"]1d8+6=11[/URL] damage to Sheng and 14 damage to Tikchik. Both Tikchik is knocked Prone [B]Minor:[/B] Swarm the Fallen Target: Tikchik Attack: [URL="http://invisiblecastle.com/roller/view/2954352/"]1d20+15=26 vs. AC for 1d10+7=8 damage[/URL] [U][B]Kobold Horde 2:[/B][/U] [B]Move:[/B] to Q45 [B][s]Minor:[/s][/B][s] Swarm the fallen Target: Sheng Attack: [URL="http://invisiblecastle.com/roller/view/2954359/"]1d20+15=33 vs. AC for 1d10+7=11 damage[/URL][/s] [B]Standard:[/B] Lock Door [U][B] Wyrmguard Scout 1:[/B][/U] [B]Move:[/B] to Q41 [B]Minor: [/B]Mark Kobold Horde 1 as ward [B]Standard: [/B]Ready Action [sblock=Readied Action][B]Trigger: [/B]Either PC stands [B]Action: [/B]Dragon Clash Target1: Sheng Attack1: [URL="http://invisiblecastle.com/roller/view/2954401/"]1d20+12=22[/URL] vs. Fort Target2: Tikchik Attack2: [URL="http://invisiblecastle.com/roller/view/2954401/"]1d20+12=30[/URL] vs. Fort Damage:[URL="http://invisiblecastle.com/roller/view/2954401/"] 3d6+5=16[/URL] Lightning Damage[/sblock]Wyrmguard Scout 2: Move: to P42 Minor: Mark Kobold Horde 2 as ward Standard: Ready Action [sblock=Readied Action][B]Trigger:[/B] Either PC stands [B]Action: [/B]Dragon Clash Target1: Sheng Attack1: [URL="http://invisiblecastle.com/roller/view/2954406/"]1d20+12=28[/URL] vs. Fort Target2: Tikchik Attack2: [URL="http://invisiblecastle.com/roller/view/2954406/"]1d20+12=26[/URL] vs. Fort Damage: [URL="http://invisiblecastle.com/roller/view/2954406/"]3d6+5=14[/URL] Lightning Damage[/sblock] [/sblock][sblock=Status]Tikchik: [COLOR=Yellow]R46[/COLOR] [COLOR=Lime]48/70HP[/COLOR] [COLOR=DarkOrchid]7/7HS[/COLOR] 1AP Prone Sheng: [COLOR=Yellow]Q46[/COLOR] [COLOR=Lime]57/57HP[/COLOR] [COLOR=DarkOrchid]8/8HS[/COLOR] 1AP Kobold Horde 1: [COLOR=Yellow]R45[/COLOR] [COLOR=Lime]84/84[/COLOR] Warded by Wyrmguard Scout 1 Kobold Horde 2: [COLOR=Yellow]Q45[/COLOR] [COLOR=Lime]84/84[/COLOR] Warded by Wyrmguard Scout 2 Wyrmguard Scout 1: [COLOR=Yellow]Q41[/COLOR] [COLOR=Lime]75/75[/COLOR] Wyrmguard Scout 2: [COLOR=Yellow]P42[/COLOR] [COLOR=Lime]75/75[/COLOR][/sblock][sblock=Map][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/ThePrison3-2.png?t=1301363812[/IMG][/sblock][sblock=Enemies]2X[IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/WyrmguardScout.png?t=1301021878[/IMG] 2X [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/KoboldHorde.png?t=1301021953[/IMG][/sblock][sblock=Terrain][B]Cell doors:[/B] These provide cover. They require a minior action to open if unlocked. A standard action [B]Thievery DC 20[/B] will unlock a cell door. [B] Hole Cells:[/B] Trap doors leading to the hole cells provide superior cover to those on opposite sides when they are closed. There is a 2d6 chance that the door will collapse if someone moves into the trap door's square. Creatures caught by a collapsing door do not get a fall save, and take 1d10 fall damage. Hole cells are 10 feet deep and require a standard action [B]Athletics DC 15[/B] to climb out of. Locked trap doors can be unlocked with a standard action [B]Thievery DC 20[/B]. [B]Stocks:[/B] The stocks can be traversed as normal terrain, but they provide cover. [/sblock][/sblock] [/QUOTE]
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[Adventure]: Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)
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