Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure]: Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="H.M.Gimlord" data-source="post: 5609625" data-attributes="member: 79440"><p>[GM]OK. Game On![/GM]Though Gensai entreats him to awaken, the unconscious wizard does not stir. The ronin, leaning in close, gleans some hope as he discovers that his friend is still breathing slow and even breaths as if in a peaceful sleep. Beside Mervin lie the remains of another fellow who was not so fortunate.</p><p></p><p> Suddenly the large chamber goes still as if the air around them has ceased all movement, as in a calm before a great storm. At first it seems as though a silence has settled over the cavern, but then the adventurers realize that it is not silent, it is simply clearer, as though every tiny wavelet of water, every fish, every whirlpooling eddy in the stream below them can be heard, as though some background noise has lifted away, revealing auditory details previously unnoticed. The fires in the braziers sputter and pop in crisp eruptions of flame, no differently than before, but more clearly now. [sblock=Nature DC 18]The background noise was the skittering of cave-dwelling creatures such as rats, mice, bats, and insects. They have fled the cave in fear that something horrible is coming.[/sblock]The adventurers pause, taking in the new sensation, but the pause is brief. </p><p></p><p>Instantly, the stillness is shattered by a howling wind that courses through the river-tunnel below, erupting through the opening in the floor and smashing itself on the ceiling of the cave. The small band of five is almost knocked flat to the floor by the force of the pressure wave, which does not dissipate, but continues to grow for several seconds. The hairs on the back of Fenwick’s neck rise. The orc feels as though he is being targeted by a closing enemy, and looking to his companions, he realizes that they are all experiencing the same sensation, even as the wind howls. </p><p></p><p> The braziers flicker and blow out, throwing the room into relative darkness as the hurricane builds to a deafening crescendo at which time an enormous, leathery silhouette launches through the hole in the chamber floor backlit by the fires below. Like a bat out of a watery hell its ascent is dangerously rapid, spreading its wings to a width of over forty feet to halt its ascent with stunning suddenness just short of the cavern’s ceiling, at which time the wind dissipates, and the creature descends gracefully, yet threateningly to light on a boulder at the southern end of the cavern. </p><p> </p><p>Bones and rock crunch beneath the beast’s clawed talons as it moves. Though cloaked in darkness, its black eyes glow visibly with magical energy, floating, disembodied, seeming to maintain contact with all five adventurers at once. It’s breaths are deep and heavy, but strong, vibrant, and deadly.</p><p> </p><p>Without warning, the creature’s teeth crackle with electricity arcing in splitting forks to instantly ignite all of the cavern’s braziers simultaneously. The new light, now, reveals the creature for who he is: a blue dragon, some ten feet at the shoulders. His scales are deep sea-blue, refracting the firelight like sapphire-infused prisms, into multicolored displays that dapple the cavern walls. His face is bearded with scaly growths, and adorned with a line of two sharp, boney horns between his nostrils, which smoke slightly from the recent electrical display.</p><p> </p><p><span style="font-size: 22px"><em><span style="font-family: 'Palatino Linotype'"><span style="color: Blue">“Hello….” </span></span></em></span>The dragon's voice is low, and resonating as he cracks a hungry smile revealing razor-sharp, serrated teeth. He cranes his neck down to a more humanoid level. </p><p></p><p><span style="color: Blue"><em><span style="font-family: 'Palatino Linotype'"><span style="font-size: 22px">“Now,”</span></span></em></span> he continues, <span style="color: Blue"><em><span style="font-family: 'Palatino Linotype'"><span style="font-size: 22px">“give me three good reasons why I should not eat you.”</span></span></em></span>[sblock=Nature DC 30, or History DC 30, or Dungeoneering DC 30]”Give me three good reasons why I should not eat you” is a common greeting given by dragons to unsummoned guests. Having passed this skill check you will be relieved to know that this dragon does not want to eat you…</p><p></p><p>...yet. He is curious as to why you are here. If you satisfy his curiosity, he will let you live. If you threaten him, he will display his power (a display you might not survive <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" />).[/sblock][sblock=Map]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/WalrynsLair3.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][GM]Though this encounter presents itself as material for a skill challenge, I will forgo the formality of such, and continue with a simple parlay until it seems more fitting to formalize the encounter. Feel free to use whatever skills you deem relevant, and I will allow the strength of your rolls (based on #sigma from mean) to guide the discussion. Skill checks, however, are not necessary, unless you wish to direct (rather than influence) the discussion.</p><p></p><p>For example: </p><p></p><ul> <li data-xf-list-type="ul">If you want to ask a question, ask away. No check required.</li> <li data-xf-list-type="ul">If you want to find out whether or not the dragon is lying, that would require a skill check</li> </ul><p>[/GM]</p></blockquote><p></p>
[QUOTE="H.M.Gimlord, post: 5609625, member: 79440"] [GM]OK. Game On![/GM]Though Gensai entreats him to awaken, the unconscious wizard does not stir. The ronin, leaning in close, gleans some hope as he discovers that his friend is still breathing slow and even breaths as if in a peaceful sleep. Beside Mervin lie the remains of another fellow who was not so fortunate. Suddenly the large chamber goes still as if the air around them has ceased all movement, as in a calm before a great storm. At first it seems as though a silence has settled over the cavern, but then the adventurers realize that it is not silent, it is simply clearer, as though every tiny wavelet of water, every fish, every whirlpooling eddy in the stream below them can be heard, as though some background noise has lifted away, revealing auditory details previously unnoticed. The fires in the braziers sputter and pop in crisp eruptions of flame, no differently than before, but more clearly now. [sblock=Nature DC 18]The background noise was the skittering of cave-dwelling creatures such as rats, mice, bats, and insects. They have fled the cave in fear that something horrible is coming.[/sblock]The adventurers pause, taking in the new sensation, but the pause is brief. Instantly, the stillness is shattered by a howling wind that courses through the river-tunnel below, erupting through the opening in the floor and smashing itself on the ceiling of the cave. The small band of five is almost knocked flat to the floor by the force of the pressure wave, which does not dissipate, but continues to grow for several seconds. The hairs on the back of Fenwick’s neck rise. The orc feels as though he is being targeted by a closing enemy, and looking to his companions, he realizes that they are all experiencing the same sensation, even as the wind howls. The braziers flicker and blow out, throwing the room into relative darkness as the hurricane builds to a deafening crescendo at which time an enormous, leathery silhouette launches through the hole in the chamber floor backlit by the fires below. Like a bat out of a watery hell its ascent is dangerously rapid, spreading its wings to a width of over forty feet to halt its ascent with stunning suddenness just short of the cavern’s ceiling, at which time the wind dissipates, and the creature descends gracefully, yet threateningly to light on a boulder at the southern end of the cavern. Bones and rock crunch beneath the beast’s clawed talons as it moves. Though cloaked in darkness, its black eyes glow visibly with magical energy, floating, disembodied, seeming to maintain contact with all five adventurers at once. It’s breaths are deep and heavy, but strong, vibrant, and deadly. Without warning, the creature’s teeth crackle with electricity arcing in splitting forks to instantly ignite all of the cavern’s braziers simultaneously. The new light, now, reveals the creature for who he is: a blue dragon, some ten feet at the shoulders. His scales are deep sea-blue, refracting the firelight like sapphire-infused prisms, into multicolored displays that dapple the cavern walls. His face is bearded with scaly growths, and adorned with a line of two sharp, boney horns between his nostrils, which smoke slightly from the recent electrical display. [SIZE=6][I][FONT=Palatino Linotype][COLOR=Blue]“Hello….” [/COLOR][/FONT][/I][/SIZE]The dragon's voice is low, and resonating as he cracks a hungry smile revealing razor-sharp, serrated teeth. He cranes his neck down to a more humanoid level. [COLOR=Blue][I][FONT=Palatino Linotype][SIZE=6]“Now,”[/SIZE][/FONT][/I][/COLOR] he continues, [COLOR=Blue][I][FONT=Palatino Linotype][SIZE=6]“give me three good reasons why I should not eat you.”[/SIZE][/FONT][/I][/COLOR][sblock=Nature DC 30, or History DC 30, or Dungeoneering DC 30]”Give me three good reasons why I should not eat you” is a common greeting given by dragons to unsummoned guests. Having passed this skill check you will be relieved to know that this dragon does not want to eat you… ...yet. He is curious as to why you are here. If you satisfy his curiosity, he will let you live. If you threaten him, he will display his power (a display you might not survive :devil:).[/sblock][sblock=Map][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/WalrynsLair3.png[/IMG][/sblock][GM]Though this encounter presents itself as material for a skill challenge, I will forgo the formality of such, and continue with a simple parlay until it seems more fitting to formalize the encounter. Feel free to use whatever skills you deem relevant, and I will allow the strength of your rolls (based on #sigma from mean) to guide the discussion. Skill checks, however, are not necessary, unless you wish to direct (rather than influence) the discussion. For example: [LIST] [*]If you want to ask a question, ask away. No check required. [*]If you want to find out whether or not the dragon is lying, that would require a skill check [/LIST] [/GM] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure]: Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)
Top