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[Adventure]: Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)
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<blockquote data-quote="H.M.Gimlord" data-source="post: 5818824" data-attributes="member: 79440"><p>[OOC]VV & WD: I'm going to put your awarded treasure in the fluff at the end of the skill challenge. It will go more seemlessly into the story that way. As it stands, Riardon will get the upgrade to the Amulet of Life, and Sheng will get the Elemental Twist Dagger +2[/OOC]Riardon spots the part that fell from the top floor into the mechanism, but as Fenwick tries to dislodge it, other parts start to jam. The orc looks annoyedly at the eladrin as he repairs the damage.</p><p> </p><p>Hurrying back to the top floor, Riardon nearly slips on the oil that Gensai has spilled, but manages to hand the truss bar to Sheng without dropping it.</p><p> </p><p>Things are beginning to come together, and it doesn't seem like it will be long before the beacon is blazing and turning.</p><p> </p><p>As Sheng finishes his repairs on the glass, Riardon's keen ears, detect a noise coming from below. At first he thinks that the noise is the result of Fenwick's repair efforts, but soon it becomes apparent that the noises are coming from outside the keep, where they left Hankel and Tik-Chik. [sblock=Riardon, Sheng, and Gensai on Fourth Floor]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/FourthFloorRound4.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][sblock=Fenwick on Third Floor]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/ThirdFloorRound4.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p> </p><p>[GM]<strong><u>Skill Challenge Round 3:</u> Repair the Lighthouse Beacon to Summon the Remnant of Rioc Parvel</strong></p><p> </p><p> </p><p><strong>Rounds left</strong>: 1</p><p> </p><p> </p><p><strong>Round 3 Results:</strong></p><p></p><ul> <li data-xf-list-type="ul"><strong>Fenwick:</strong> (Athletics) 32: 3 points and +2 on next round's check</li> <li data-xf-list-type="ul"><strong>Gensai:</strong> (History) 17: 1 point and -1 on next round's check</li> <li data-xf-list-type="ul"><strong>Riardon: s</strong> (Perception) 30: 4 points and +2 on next round's check</li> <li data-xf-list-type="ul"><strong>Sheng: </strong>(History) 19: 1 points and -2 on next round's check</li> </ul><p><strong>Victory Points Earned This Round:</strong> 2 - Advantage. </p><p> </p><p> </p><p><strong>Current Victory Points:</strong> 6 - Group bonus is now +2 to rolls (in addition to individual bonuses).</p><p> </p><p> </p><p> </p><p><strong>Round 4 Objective:</strong> Light the beacon and set it in motion.</p><p> </p><p></p><ul> <li data-xf-list-type="ul"><strong>Gensai:</strong> Light the beacon.</li> <li data-xf-list-type="ul"><strong>Fenwick:</strong> Start the mechanism</li> <li data-xf-list-type="ul"><strong>Sheng:</strong> Finish the assembly.</li> <li data-xf-list-type="ul"><strong>Riardon:</strong> Investigate the noise.</li> </ul><p>[sblock=These maps will give you ideas of where to look]<span style="color: white">The spoilers nest heavily here. Sorry I couldn't make this easier to browse through. </span></p><p> </p><p> </p><p><span style="color: white">Be sure to specify the floor and coordinates of your search.</span> [sblock= Ground Level]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/FirstFloor.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][sblock=Second Level]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/SkillChallengeLevel2.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[sblock=Second Level Details][sblock=Conference Room]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/SkillChallengeLevel2-TheConferenceRoom.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][sblock=Captain's Room]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/SkillChallengeLevel2-TheCaptainsQuarters-Bed-Door-Desk.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][sblock=Barrel Stack and Suit of Armor]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/SkillChallengeLevel2-BarrelsandArmor1.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][/sblock[sblock=Broken Bookshelf, Barrel, and Armor]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/SkillChallengeLevel2-BrokenBarrel-BookCase-Armor2.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][sblock=Fire Pit and Arrow Barrels]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/SkillChallengeLevel2-FirePit-ArrowBarrels.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][sblock=Stairs and Barrel Left Behind by Gensai]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/SkillChallengeLevel2-Stairwell-OilBarrel.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][/sblock][/sblock][sblock=Third Level]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/SkillChallengeLevel3-TowerRoof.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[sblock=Third Level Detail][sblock=Light Tower Ladder]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/SkillChallengeLevel3-TowerRoof-LightTowerDetail.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][sblock=Arrow Barrels and Benches]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/SkillChallengeLevel3-TowerRoof-BenchesandArrowBarrels.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][/sblock][/sblock][sblock=Fourth Level]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/ThirdFloor.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][sblock=Fifth Level]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/FourthFloor.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][/sblock][sblock=DCs and Scoring]</p><p><span style="color: white"><strong>Individuals' Skill Rolls</strong>(1st level)</span></p><p><span style="color: white"><em>17-</em>: <strong>0 points</strong>, -2 on next round's skill check</span></p><p><span style="color: white"><em>18-22</em>: <strong>1 point</strong>, -1 on next round's skill check</span></p><p><span style="color: white"><em>23-27</em>: <strong>2 points</strong>, +1 on next round's skill check</span></p><p><span style="color: white"><em>28+</em>: <strong>3 points</strong>, +2 on next round's skill check</span></p><p><span style="color: white"><em>Natural 1</em>: <strong>-1 point</strong>, lose a healing surge</span></p><p><span style="color: white"><em>Natural 20</em>: <strong>+1 point</strong>, gain a healing surge/AP/treasure parcel as appropriate</span></p><p> </p><p><span style="color: white"><strong>Round Totals</strong>(4 PCs: TikChik is still out cold, and it might be better to leave him as such)</span></p><p><span style="color: white">0-3 points: <strong>0 Victory Points</strong> and <strong>Disaster</strong>: -2 cumulative penalty to all future skill checks</span></p><p><span style="color: white">4-7 points: <strong>1 Victory Points</strong> and <strong>Complication</strong>: -1 cumulative penalty to all future skill checks</span></p><p><span style="color: white">8-11 points: <strong>2 Victory Points</strong> and <strong>Advantage</strong>: +1 cumulative bonus to all future skill checks</span></p><p><span style="color: white">12+ points: <strong>3 Victory Points</strong> and <strong>Miracle</strong>: +2 cumulative bonus to all future skill checks</span></p><p> </p><p><span style="color: white"><strong>Final Victory Points</strong>(4 Rounds)</span></p><p><span style="color: white">0-3 total points: <strong>Disaster</strong></span></p><p><span style="color: white">4-7 total points: <strong>Complication</strong></span></p><p><span style="color: white">8-11 total points: <strong>Advantage</strong></span></p><p><span style="color: white">12+ total points: <strong>Miracle</strong></span></p><p>[/sblock][sblock=Rules and Such]<strong><span style="color: white">Repeating Skills</span></strong></p><p><span style="color: white">Repeating a skill two or more rounds in a row results in a cumulative -2 penalty to the skill roll.</span></p><p> </p><p><strong><span style="color: white">Action Points</span></strong></p><p><span style="color: white">Action Points may be spent to roll an additional skill roll for the round. It must be different from the skill already used.</span></p><p> </p><p><strong><span style="color: white">Aid Another</span></strong></p><p><span style="color: white">PCs may take -3 on a roll to gran an ally a reroll this round.</span></p><p> </p><p><span style="color: white"><strong>Heroic Effort</strong> </span></p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p><span style="color: white">A PC may decide to expend a healing surge to gain +3 to a check before it is rolled or to apply +1 to a check after it is rolled or both for two surges.</span>[/sblock][sblock=Modifications]<span style="color: white">The four of you have four individual roles:</span> </p><ul> <li data-xf-list-type="ul"><span style="color: white">Find Lens Parts and Repair the Lens (Arcana)</span></li> <li data-xf-list-type="ul"><span style="color: white">Find and light the oil (Arcana)</span></li> <li data-xf-list-type="ul"><span style="color: white">Find and fix the rotation mechanism (Endurance)</span></li> <li data-xf-list-type="ul"><span style="color: white">Search for artifacts or clues as to the history and purpose of the lighthouse (History)</span></li> </ul><p><span style="color: white">Each PC must make an additional check DC 17 in each role. Failure results in a -1 to the skill check you are using in the current round. I will also use the result of this roll to flavor the fluff used to describe sucess or failure of the current skill check <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</span>[/sblock][sblock=Hankel]<span style="color: white">Hankel, as he is suffering from several broken bones, is still recovering from his wounds, and cannot participate in the skill challenge.</span>[/sblock][/GM]</p></blockquote><p></p>
[QUOTE="H.M.Gimlord, post: 5818824, member: 79440"] [OOC]VV & WD: I'm going to put your awarded treasure in the fluff at the end of the skill challenge. It will go more seemlessly into the story that way. As it stands, Riardon will get the upgrade to the Amulet of Life, and Sheng will get the Elemental Twist Dagger +2[/OOC]Riardon spots the part that fell from the top floor into the mechanism, but as Fenwick tries to dislodge it, other parts start to jam. The orc looks annoyedly at the eladrin as he repairs the damage. Hurrying back to the top floor, Riardon nearly slips on the oil that Gensai has spilled, but manages to hand the truss bar to Sheng without dropping it. Things are beginning to come together, and it doesn't seem like it will be long before the beacon is blazing and turning. As Sheng finishes his repairs on the glass, Riardon's keen ears, detect a noise coming from below. At first he thinks that the noise is the result of Fenwick's repair efforts, but soon it becomes apparent that the noises are coming from outside the keep, where they left Hankel and Tik-Chik. [sblock=Riardon, Sheng, and Gensai on Fourth Floor][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/FourthFloorRound4.png[/IMG][/sblock][sblock=Fenwick on Third Floor][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/ThirdFloorRound4.png[/IMG][/sblock] [GM][B][U]Skill Challenge Round 3:[/U] Repair the Lighthouse Beacon to Summon the Remnant of Rioc Parvel[/B] [B]Rounds left[/B]: 1 [B]Round 3 Results:[/B] [LIST] [*][B]Fenwick:[/B] (Athletics) 32: 3 points and +2 on next round's check [*][B]Gensai:[/B] (History) 17: 1 point and -1 on next round's check [*][B]Riardon: s[/B] (Perception) 30: 4 points and +2 on next round's check [*][B]Sheng: [/B](History) 19: 1 points and -2 on next round's check [/LIST][B]Victory Points Earned This Round:[/B] 2 - Advantage. [B]Current Victory Points:[/B] 6 - Group bonus is now +2 to rolls (in addition to individual bonuses). [B]Round 4 Objective:[/B] Light the beacon and set it in motion. [LIST] [*][B]Gensai:[/B] Light the beacon. [*][B]Fenwick:[/B] Start the mechanism [*][B]Sheng:[/B] Finish the assembly. [*][B]Riardon:[/B] Investigate the noise. [/LIST][sblock=These maps will give you ideas of where to look][COLOR=white]The spoilers nest heavily here. Sorry I couldn't make this easier to browse through. [/COLOR] [COLOR=white]Be sure to specify the floor and coordinates of your search.[/COLOR] [sblock= Ground Level][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/FirstFloor.png[/IMG][/sblock][sblock=Second Level][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/SkillChallengeLevel2.png[/IMG][sblock=Second Level Details][sblock=Conference Room][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/SkillChallengeLevel2-TheConferenceRoom.png[/IMG][/sblock][sblock=Captain's Room][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/SkillChallengeLevel2-TheCaptainsQuarters-Bed-Door-Desk.png[/IMG][/sblock][sblock=Barrel Stack and Suit of Armor][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/SkillChallengeLevel2-BarrelsandArmor1.png[/IMG][/sblock][/sblock[sblock=Broken Bookshelf, Barrel, and Armor][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/SkillChallengeLevel2-BrokenBarrel-BookCase-Armor2.png[/IMG][/sblock][sblock=Fire Pit and Arrow Barrels][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/SkillChallengeLevel2-FirePit-ArrowBarrels.png[/IMG][/sblock][sblock=Stairs and Barrel Left Behind by Gensai][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/SkillChallengeLevel2-Stairwell-OilBarrel.png[/IMG][/sblock][/sblock][/sblock][sblock=Third Level][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/SkillChallengeLevel3-TowerRoof.png[/IMG][sblock=Third Level Detail][sblock=Light Tower Ladder][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/SkillChallengeLevel3-TowerRoof-LightTowerDetail.png[/IMG][/sblock][sblock=Arrow Barrels and Benches][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/SkillChallengeLevel3-TowerRoof-BenchesandArrowBarrels.png[/IMG][/sblock][/sblock][/sblock][sblock=Fourth Level][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/ThirdFloor.png[/IMG][/sblock][sblock=Fifth Level][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/FourthFloor.png[/IMG][/sblock][/sblock][sblock=DCs and Scoring] [COLOR=white][B]Individuals' Skill Rolls[/B](1st level)[/COLOR] [COLOR=white][I]17-[/I]: [B]0 points[/B], -2 on next round's skill check[/COLOR] [COLOR=white][I]18-22[/I]: [B]1 point[/B], -1 on next round's skill check[/COLOR] [COLOR=white][I]23-27[/I]: [B]2 points[/B], +1 on next round's skill check[/COLOR] [COLOR=white][I]28+[/I]: [B]3 points[/B], +2 on next round's skill check[/COLOR] [COLOR=white][I]Natural 1[/I]: [B]-1 point[/B], lose a healing surge[/COLOR] [COLOR=white][I]Natural 20[/I]: [B]+1 point[/B], gain a healing surge/AP/treasure parcel as appropriate[/COLOR] [COLOR=white][B]Round Totals[/B](4 PCs: TikChik is still out cold, and it might be better to leave him as such)[/COLOR] [COLOR=white]0-3 points: [B]0 Victory Points[/B] and [B]Disaster[/B]: -2 cumulative penalty to all future skill checks[/COLOR] [COLOR=white]4-7 points: [B]1 Victory Points[/B] and [B]Complication[/B]: -1 cumulative penalty to all future skill checks[/COLOR] [COLOR=white]8-11 points: [B]2 Victory Points[/B] and [B]Advantage[/B]: +1 cumulative bonus to all future skill checks[/COLOR] [COLOR=white]12+ points: [B]3 Victory Points[/B] and [B]Miracle[/B]: +2 cumulative bonus to all future skill checks[/COLOR] [COLOR=white][B]Final Victory Points[/B](4 Rounds)[/COLOR] [COLOR=white]0-3 total points: [B]Disaster[/B][/COLOR] [COLOR=white]4-7 total points: [B]Complication[/B][/COLOR] [COLOR=white]8-11 total points: [B]Advantage[/B][/COLOR] [COLOR=white]12+ total points: [B]Miracle[/B][/COLOR] [/sblock][sblock=Rules and Such][B][COLOR=white]Repeating Skills[/COLOR][/B] [COLOR=white]Repeating a skill two or more rounds in a row results in a cumulative -2 penalty to the skill roll.[/COLOR] [B][COLOR=white]Action Points[/COLOR][/B] [COLOR=white]Action Points may be spent to roll an additional skill roll for the round. It must be different from the skill already used.[/COLOR] [B][COLOR=white]Aid Another[/COLOR][/B] [COLOR=white]PCs may take -3 on a roll to gran an ally a reroll this round.[/COLOR] [COLOR=white][B]Heroic Effort[/B] [/COLOR] [COLOR=white]A PC may decide to expend a healing surge to gain +3 to a check before it is rolled or to apply +1 to a check after it is rolled or both for two surges.[/COLOR][/sblock][sblock=Modifications][COLOR=white]The four of you have four individual roles:[/COLOR] [LIST] [*][COLOR=white]Find Lens Parts and Repair the Lens (Arcana)[/COLOR] [*][COLOR=white]Find and light the oil (Arcana)[/COLOR] [*][COLOR=white]Find and fix the rotation mechanism (Endurance)[/COLOR] [*][COLOR=white]Search for artifacts or clues as to the history and purpose of the lighthouse (History)[/COLOR] [/LIST][COLOR=white]Each PC must make an additional check DC 17 in each role. Failure results in a -1 to the skill check you are using in the current round. I will also use the result of this roll to flavor the fluff used to describe sucess or failure of the current skill check ;).[/COLOR][/sblock][sblock=Hankel][COLOR=white]Hankel, as he is suffering from several broken bones, is still recovering from his wounds, and cannot participate in the skill challenge.[/COLOR][/sblock][/GM] [/QUOTE]
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